The problem is that if rating is awarded only in tournament games, it will also be far from objective due to too short a distance. More precisely, this distance would have to be played over years for any objectivity. And while a few top players would more or less match their rating, the fluctuations for mid-level players would be far from objective.
Well, this point can't be regulated at all. What can you do if players agree to play fun games without a report? You can't force them to post a report.
Such a rating shows the state of affairs at the current moment.
The HeroesWorld rating formula is copied from chess; they've been calculating with this very formula for several decades now.
Well yes, it's just "ordinary," "standard," yet the "strongest" tournament of the forum, which the best HeroesWorld players try to qualify for every year (except Sticky, it seems)
Name me a dad who actively plays Heroes but doesn't care about FB? All currently active players participate in the qualifier.
35 aiwe 116 79 198 1680
70 javdet 350 259 621 1580
Today, the forum's main rating is a mix of indicators of player skill and the amount of free time.
Yes, it has gained objectivity compared to the earlier period, but it has many inaccuracies related to the possibility of manipulation, since there are no boundaries. By and large, purely theoretically, almost any average player could sneak into the top 10, if they had the time; but without results in tournaments, there is no rating, no matter how much time you have – you can't buy skill in a store(c). Of course, it's the player's choice; maybe this rating that reflects purely skill, rather than a mix of free time and strength, isn't needed, but the advantages are clearly there... ugh damn, I'm even tired :D