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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to bubuch
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10 years ago
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:D What a cool guy. He's funny, especially when he's not playing against you.
In reply to Sanin
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10 years ago
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Sanin


P.S. A little about the masters of "mooshning" (a term for unfair play). The opponent tried to convince me that I should let him replay his turn on the grounds that (pay attention) he gave me a few minutes to remember the game after saving:smile04:
You're not the first person he's tried to pull this "it's my DUTY to get an auto-win" trick on:cool:
In reply to Dark
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10 years ago
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Thank you for playing!
first game
Battle Report Accepted
Random Faction Random
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Моандор / Moandor Start Hero Моандор / Moandor
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
2/6/2016
Reported
2/6/2016 8:24 PM
Rating Impact Archived
Lucky George 1465 1489 +24 ↑
Dandy 1701 1677 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2016 8:26 PM

In reply to Lucky George
10 years ago
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Lucky George
Thanks for the game!
first game
Interesting game, but I messed up badly because of the timer. Thanks for the game!
In reply to Dark
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10 years ago
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Without a doubt, this was the sweatiest Jebus Cross I've ever played.

The start is quite interesting: many one-//cap external dwellings, fast Oil and Bless on Labeta. Thanks to this, I gathered a couple of angels from the respawn, 2 giant external dwellings (though I didn't build them in the Castle since I took the ammunition cart), and 300 blues. The ГО hydras were ruthlessly shot down at 121.
From here, I have a magnificent view of the road in the center, which leads to the neighboring Inferno respawn literally within 8 steps—go bondragons. I broke through immediately; I decided to send scouting there, but hadn't yet lost hope of breaking into the center through some other passage. After a couple of turns, I realized there were no other options and rushed everyone toward the Inferno respawn. In the Tower, I started building the Mage Guild.
At the Inferno respawn, I gathered another pack of comsi-comsis and hives. I found the Dragon Utopia and went to take it using Resurrection from GM4. There's absolutely nothing in the utopia, but there is money for titans. GM5 gave me Dimension Door, the library gave me Impl, and Labeta with exp literacy took a box for the entire 4th turn. Thus, I am unrealistically packed with magic. I immediately stole the flask in the sands via DD and finished gathering the elixir.
And then it began. 3 heroes with Town Portal and Dimension Door, a pack of cash, and an external dwelling of pits with the elixir practically hinted at what needed to be done next.
Naturally, there was no timer left, so transitioning into "demoniation" wasn't easy, but I managed. Meanwhile, Tazar finished off the center and headed to the remaining location, which unfortunately was also a swamp (center - ramp).
So by the end of the month, I had a solid pack of about 15 titans with sniper bows, 3 hundred demons, a dozen angels, and a hundred monarchs. However, I still didn't want to charge at Tazar, who had handcuffs and almost certainly Control. The next two weeks were spent running around and seizing castles. Demons grew to 500+, 20 titans; Labeta gained stats no worse than Tazar's and gradually deprived the opponent of growth by more actively seizing castles thanks to boots, gloves, and stables built in the Castle village.
There was no final battle. Tazar was exhausted without logic and surrendered despite also having full control, Control, and a decent army (137 monarchs, 14 angels, and 16 chaos hydras). Thanks for the game!
Battle Report Accepted
Random Faction Random
Торосар / Torosar Start Hero Торосар / Torosar
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Aya
Красный / Red
Random Faction Random
Дракон / Drakon Start Hero Дракон / Drakon
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
222 days
Game Date
2/10/2016
Reported
2/11/2016 7:50 AM
Rating Impact Archived
Amiloo 1653 1671 +18 ↑
Aya 1737 1719 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/17/2016 8:46 PM

In reply to злой_романтик
10 years ago
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After all the rest, a little Tower entered the Castle.
In terms of gold, it's a rather tense situation; from creatures, there's an external dwelling of Djinn and Giants, but the second is behind heavy guard. Thanks to the external market, I managed to place Nagas with Djinn in the fort.
On the first day, I took out the computer players; on the second, I broke through to scout two treasure zones. But in one, there was an immediate block of Bears; in the second, 100+ Demons blocked the road to a prison. I had to waste several days standing around. I captured a chest for 5k gold, a Dwarf Cottage, which allowed me to place Giants and buy them out. On day 131, with a chest of experience brought behind the Griffin Conservatory Djinn, the oil leveled up. The Demons went to the other world but took the Naga with them. Immediately along the road, a chest for Ifrits, mana for one Slow. I checked: there are 25 of them without a Guardian Spirit, need to fight. They gave me all the earth magic just for the already-expert Wisdom. Though Knowledge is only 2.
Next, a chain through the Griffin Conservatory 3-4, which was taken by a scout hero, and Das ran through a stable and a well to break the Bears along the second direction. In that treasure zone, they finally brought in several Dragon Fly Hives, and a decent stack of Duck Swarms formed. Plus, a Dungeon village allowed a double mana. For useful items, I got Wings and scouted several Dragon Utopias. At home, I managed to capture an external dwelling of Giants.
Starting with the 4th Dragon Utopia, they finally started dropping. In 2 days, I farmed 6 Dragon Utopias, brought in stats and a Blue Cap, several Cyclopes, resulting in a Giant upgrade. Well, then the scouts reported that Sorsha had gotten out of her treasure zones and was standing in the center in front of my ГО.
Need to meet her.

There, she has Air Elementals, 18 Fire Birds, 26 Psychic Elementals (double Conflux did its job), and 28 Duck Swarms. True, her stats are twice as low and she has no Red Orb. I have 7 Titans, 9 Nagas, and 50 Ducks. A successful resistance proc on the Titan stack after mass Haste and a counter mass Slow allowed me to gain first speed in the battle. There turned out to be no battle magic, and after the Fire Bird stack was wiped out, Sorsha capitulates.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Аин / Aine Start Hero Аин / Aine
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Random Faction Random
Сорша / Sorsha Start Hero Сорша / Sorsha
Сорша / Sorsha Main Hero Сорша / Sorsha
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
2/14/2016
Reported
2/14/2016 11:35 AM
Rating Impact Archived
WiZarDX_576 1743 1755 +12 ↑
Lim4 1663 1651 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2016 10:21 AM

In reply to Dark
User Avatar
10 years ago
Game 1
First week was hard and day 1 wasnt looking very bright,even though I had kyrre,sawmill was blocked and barely had money.Day 2 spotted swordsman dwelling and had dungeon town so I played it.Killed 1 dungeon ai,almost had 115 meeting but opp deleted his hero.By end of week 1 I have killed 2 ais,both dungeon,so with 3 dungeon towns and portals I had 36 crusaders week 2.Didnt build cavaliers but didnt need them.Took maxi cons 123 with some losses (11 crusaders,60 pikes,dungeon meat),and went for another con while expanded with 2 scouts (1-1 angels on them).At 125 opp rushed me,we both had a total of 8 angels,he didnt have a lot of movement so just stood in underground with Gunnar.Next turn I planned my attack,bought +1+1 att/def ring and +2 power in black market,used vortex to get 60 mana,traded all resources (had 20+ of everything) for gold so I can buy enough scout heroes and take my last con on swamp and chain back that same turn,then attack gunnar with full strength.My army was 11 angels 25 crusaders 7 wyverns 12 marksmen vs 8 angels 7 rocs 32 storm elementals.Both heroes with expert earth spells,but my spells lasted longer thanks to +duration artifacts and 4 power.Managed to beat his army in a few turns,thanks for the game!At the beginning I didnt expect such big armies to fight early.
Battle Report Accepted
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Spider
Game Length
126 days
Game Date
2/17/2016
Reported
2/17/2016 8:16 PM
Rating Impact Archived
Dave_HUN 1802 1822 +20 ↑
Amster 1950 1930 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2016 7:53 AM

In reply to Toganash
10 years ago
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Toganash
The opponent couldn't handle guarding the prison in the center without using mass magic.
Thanks for the game.
Thanks for the game.
In reply to Amiloo
10 years ago
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Amiloo
Sacrificed 3 stacks of Wisps, then lured them and lured Wyverns. Made a quick passage through the secondary base to the opponent, who had been scouting since the early days. Planned a rush on day 116, which I successfully executed. Luckily, the opponent didn't manage to break through to the resource point before our encounter, although he also had a decent elf army there. Thanks for the game!
Thanks for the game.
In reply to Amiloo
10 years ago
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Amiloo
Thank you for the game!
It seemed like everything was going well; I had a Castle on day 121 with 30 monarchs, but a quick encounter didn't happen because there was no road between me and my opponent. Then, Tazar was hopelessly losing in speed due to the lack of logistics, which he didn't get throughout the entire game. My opponent successfully took advantage of this. Thank you for the game.
In reply to Scorpiona
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10 years ago
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Scorpiona
The game was 3 months ago, I don't remember anything.
The opponent decided not to continue.
Second round game.

Thank you for the game.
In reply to Amster
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10 years ago
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Amster
The opponent never managed to finish the game, but this game was already firmly mine anyway, so I don't think a replay would have changed anything)
On day 1, Dragon becomes the pope by getting Earth on the stone at level 2, an external dwelling of minotaurs + portal them, from the castle there are two roads to ГО and to the grass, broke through to the castle grass and with a crown +4 sat down to replenish mana, already have oil and 60 mana at 115, there's also an external dwelling of horses, no objects on either spawn except for a Dragon Fly Hive, two exits to treasure zones in the snow and the underground, chose the underground of course, broke into the castle and through the stables Dragon Fly Hive + cart for a horde of Ice Elementals, of which there turned out to be 99, they kicked us good and proper, I lost the Mind Mage and 3 out of 4 horses, 8 Dragon Flies slightly compensated the losses, at 122 I burst into the underground treasure zone, there's immediately a block of 50-99 Sharpshooters for Dragon Flies + resources, then 45 Fanatics for a Mace +5, lost someone else, on the other direction there's also a block of 100+ Gre.Druids for a Shield +12 and Dragon Flies, nothing to be done, have to fight, there are 130 of them... I have 20 Gre.Mind Mages, 7 Ducks and a few Troglodytes without Offense.., I spend half the timer on the fight and almost all the mana calculated for the treasure zone, since SP is only 3 or 4, I come out - a couple of Mind Mages and 4 Ducks, 2 Dragon Flies, 6+12 I think, there's nothing else in the treasure zone, I didn't go into the direction behind the Sharpshooters without mana, decided through ГО to take Blue's main just at the end of week 2, at 125 through double mana I break ГО of a hundred Ducks without losses and at 126 I take Blue's main, the opponent fled into my treasure zone, in the meantime I took all his castles and jumped into his underground treasure zone where I took a Dragon Utopia, 3 chests, etc., Green without castles and parameters, we saved but couldn't continue.
Thanks for the game!

Thanks for the game
In reply to Dave_HUN
10 years ago
Dave_HUN
Game 1
First week was hard and day 1 wasnt looking very bright,even though I had kyrre,sawmill was blocked and barely had money.Day 2 spotted swordsman dwelling and had dungeon town so I played it.Killed 1 dungeon ai,almost had 115 meeting but opp deleted his hero.By end of week 1 I have killed 2 ais,both dungeon,so with 3 dungeon towns and portals I had 36 crusaders week 2.Didnt build cavaliers but didnt need them.Took maxi cons 123 with some losses (11 crusaders,60 pikes,dungeon meat),and went for another con while expanded with 2 scouts (1-1 angels on them).At 125 opp rushed me,we both had a total of 8 angels,he didnt have a lot of movement so just stood in underground with Gunnar.Next turn I planned my attack,bought +1+1 att/def ring and +2 power in black market,used vortex to get 60 mana,traded all resources (had 20+ of everything) for gold so I can buy enough scout heroes and take my last con on swamp and chain back that same turn,then attack gunnar with full strength.My army was 11 angels 25 crusaders 7 wyverns 12 marksmen vs 8 angels 7 rocs 32 storm elementals.Both heroes with expert earth spells,but my spells lasted longer thanks to +duration artifacts and 4 power.Managed to beat his army in a few turns,thanks for the game!At the beginning I didnt expect such big armies to fight early.

Had to rush on 124 with double mana,before opp did last turn with cons3 and some arts on market,but teal ruined my chaines.Anyway thought i got big advantage on this teamplate with 8 angels,tavern showed that i stronger,but opp had got strong army too 11 angels against 8 and magic advantage that i couldn't assume,had no money for surrender so gg,wellplayed by Dave anyway.
Thanx for the game!
In reply to Amster
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10 years ago
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Due to my participation in an offline tournament, the deadline for the first 2 matches is extended to February 25th. After this date, EACH member of EACH team must have played 2 games. I ask the team captains to monitor this and set a personal example.
P.S. All requests for odd-numbered matches should be submitted only through the team captains.
In reply to Dark
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10 years ago
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Maretti picked all the rest. I had one or two left. Brought prisoners from the top. The respawn was not big, the draw was mediocre, but I decided to play because there was blue Inferno there. I wasn't wrong — the draw was underground and there were issues with roads. Thanks for the game.
Battle Report Accepted
Random Faction Random
Моандор / Moandor Start Hero Моандор / Moandor
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Random Faction Random
Мариусса / Marius Start Hero Мариусса / Marius
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
142 days
Game Date
2/18/2016
Reported
2/18/2016 11:37 AM
Rating Impact Archived
Nitro 1720 1744 +24 ↑
Maretti 1980 1956 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2016 12:40 PM

Statistics

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