Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
10 years ago
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Jelen117
User Avatar
10 years ago
Jelen117
All I could get from my resp was 22 wyverns. Opp broke 121 with full movement to center (I was planning for 122 break - couldn't earlier because I lacked exp earth) and had an advantage in army, stats equal, mass magic there so he defeated me without big problems. Thanks for playing!

TFP :)
In reply to злой_романтик
User Avatar
10 years ago
Auto-translated
evil_romantic
Okay, I'll explain it in simple terms.
Two matches are played, and it doesn't matter what the score is – if team 2 wins 2-0 or 1.5-0.5, it is declared the winner. If, after two games, the score is 1-1, a third match is played. If it ends in a draw, the points scored by the captains are counted. If the captains also played to a 1.5-1.5 draw, they play a fourth, decisive game.


This is a good explanation of the playoff games, without any ambiguity. Does this "simple" interpretation correspond to the tournament regulations? Of course not. Perhaps it corresponds to previous team tournaments – probably.

The explanation shows a desire to finish the playoff stage in two games, which is quite reasonable, so as not to prolong the tournament. This is achieved with scores of 2-0 and 1.5-0.5, but not with 1-1. Why, with a score of 1-1, not look at the total number of points scored by the teams (for example, 4-0 and 1-3, is an additional game really needed?), and if the points are equal, why not look at the points scored by the captains? And if they are equal, then look at the scores on the 2nd or even 3rd board and finish the competition in two games, and only in the case of a complete tie, hold an additional game for the teams or captains.

It would be good to clarify the "simple" rules for the final as well, since it is not clear how many games there will be, according to this interpretation, probably 3 games (my version).

In connection with the events regarding my registration in the tournament, I am forced to repeat again – I HAVE NO DESIRE WHATSOEVER TO OFFEND OR HUMILIATE the organizers of the tournament. My statements are aimed only at obtaining a clear, unambiguous regulation for the current tournament or the current playoff stage, or as a basis for the next team tournament.
In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
I just don't understand why people don't just play for fun?)) Why write such huge memoirs? :D It's all so amusing, no financial gain, just a friendly community of Heroes fans, and yet the debates are constantly as if they're deciding issues of universal importance ^^
In reply to злой_романтик
User Avatar
10 years ago
Auto-translated
Not a bad layout. Plenty of recruitment spots. Turis leveled up well.
Lucky Dragon Utopia with a +12 shield and Earth and Air books.
Caught Tanta at 15 mana.

Thanks for the game!
Attachments 1
1 file attached • Total size: 123.9 KB
Battle Report Accepted
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Random Faction Random
Адела / Adela Start Hero Адела / Adela
Тан / Thane Main Hero Тан / Thane
Map Template
2sm4d(3)
Game Length
142 days
Game Date
1/27/2016
Reported
1/27/2016 9:16 PM
Rating Impact Archived
yarik1987 1398 1422 +24 ↑
Roger-ua 1656 1632 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2016 10:34 PM

In reply to yarik1987
User Avatar
10 years ago
Auto-translated
yarik1987
Not a bad setup. Lots of units to hire. Turis leveled up well.
Lucky find with a Shield +12 and Earth and Air books.
Got Tana at 15 mana.

Thanks for the game!


Interesting and challenging game, perhaps with some incorrect decisions. Very lucky start for the opponent with a Treasure and immediately maxed out Cons and a maxed out Utopian with KS, KV, +3 all, and a Watchman's Shield. Tiris' stats are 15, 23, 8, 9 against Tanta's 22, 23, 23, 23, with mana available (an explosion for 2000+), and the show would have continued, but alas. Terrible Barbossa tore the brigantine of Jolly Roger to shreds.

Game 2.

Thanks for the game!
In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
142 days
Game Date
1/27/2016
Reported
1/27/2016 10:58 PM
Rating Impact Archived
Redwhait 1772 1789 +17 ↑
BISHOP 1839 1822 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2016 7:48 PM

In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Random Faction Random
Терек / Terek Start Hero Терек / Terek
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Шива / Shiva Start Hero Шива / Shiva
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Spider
Game Length
222 days
Game Date
1/28/2016
Reported
1/28/2016 4:16 AM
Rating Impact Archived
bubuch 1591 1601 +10 ↑
Chemist_HP 1458 1448 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2016 3:30 PM

In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
Delivered 3 stacks of Wisps, then hid them along with a stack of Wyverns. Made a quick move through the secondary path to the opponent, who had been scouting since the early game. Planned a rush on turn 116, which I successfully executed. Fortunately, the opponent didn't manage to break through and reach the resurrection point before our encounter, although he also had a decent elf army there. Thanks for the game!
Battle Report Accepted
Random Faction Random
Random Start Hero Random
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Aya
Синий / Blue
Random Faction Random
Random Start Hero Random
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
116 days
Game Date
1/28/2016
Reported
1/28/2016 1:30 PM
Rating Impact Archived
Amiloo 1631 1651 +20 ↑
Aya 1759 1739 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/17/2016 8:42 PM

In reply to Redwhait
User Avatar
10 years ago
Auto-translated
Redwhait HP
Thank you for the game!
Thank you for the game!
In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Random Faction Random
Арлак / Arlach Start Hero Арлак / Arlach
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Skirmish
Game Length
141 days
Game Date
2/3/2016
Reported
2/3/2016 7:26 PM
Rating Impact Archived
BISHOP 1791 1807 +16 ↑
Redwhait 1822 1806 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/3/2016 11:20 PM

In reply to Roger-ua
User Avatar
10 years ago
Auto-translated
Despite a rather good start with 39 lizards on the first day, the game was very difficult; I constantly ran out of money, was hindered by the brown computer that came from my opponent, and had minimal resources, etc.
On the third week, he came to take Utopia with 36 ducks, two hydras from an ambush, and two angels. I spent all my money on a sacrifice, planning to attack without angels and hydras, but then he had a maximum. Stats were 6, 7, no land, but I couldn't retreat – I really needed the money. I managed to escape with 9 ducks, and they gave me a winning hat and a teapot. By the end of the week, I added hydras to my castle, and on the fourth week, I took another Utopia – there was a knowledge chest and a sea necklace – well, I thought, victory was near. Then there was a save, and a couple of turns after the save, I was sneaking with an army to take a village, and all the enemy's resources were left unguarded in it. The next turn, Moner attacked with birds and was killed in two turns. Thanks for the game.

P.S. A little about the masters of resource management. My opponent tried to convince me that I should let him replay a turn on the grounds that (pay attention) he gave me a few minutes to remember the game after the save :smile04:
Battle Report Accepted
Random Faction Random
Росик / Rosic Start Hero Росик / Rosic
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Монер / Monere Main Hero Монер / Monere
Map Template
6lm10a
Game Length
146 days
Game Date
2/3/2016
Reported
2/3/2016 8:19 PM
Rating Impact Archived
Sanin 1707 1717 +10 ↑
rebellious 1587 1577 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/3/2016 9:41 PM

In reply to Sanin
10 years ago
Auto-translated
Sanin

P.S. A little about the masters of "moshning" (a term for unsportsmanlike behavior). The opponent tried to convince me that I should let him replay his turn on the grounds that (pay attention) he gave me a few minutes to remember the game after saving :smile04:
He should try convincing normal players, not someone like that. If he hadn't given me those minutes, everything would have been fine. Next time, I definitely won't let him, and I won't let him save in a situation that's unfavorable to me. And what was I "moshning," Mr. Arrogance? Just opening my mouth :smile07: He'll probably complain that I referred to him as a "captain" and called him a...
In reply to rebellious
User Avatar
10 years ago
Auto-translated
Actually, some things, like the obligation to allow a 10-minute recall after a postponed game or the rule that you shouldn't write to your opponent in the game chat during their turn, especially when time is running out, would be good to codify. For normal people, this is nonsense, but it would still help to avoid conflict situations to some extent)).
Create something like a code of ethics. Again, newcomers will have something to strive for..
P.S. I predict a couple of jokers will say that Cobra should be banned from sleeping)
In reply to BISHOP
User Avatar
10 years ago
Auto-translated
BISHOP
Thank you for the game!
Thank you for the game!
In reply to rebellious
User Avatar
10 years ago
Auto-translated
rebellious
03.02.2016 Sanin (Blue, Random, Fortress, Rosik, Wistan) def rebellious (Red, Conflux, Grindan, Moner) 6lm10a 146

He should have persuaded normal players, not ones like that. If he hadn't given in, everything would have been fine. Next time, I definitely won't let him, and I won't let him save in a situation that's unfavorable to me. And what was I supposedly doing, Mr. Know-it-all? Just opening his mouth :smile07: He'll probably complain that I referred to the captain and called him a...
This is just rude.
It immediately reminded me of one game from my top 5 favorites:

01.10.2012 bubuch (red, swamp, Tazar, Tazar) def rebellious (blue, , Tower, Nila, Nila), 2sm4d(3), 146
-146 blue surrenders.
Thanks for the game.
Didn't get to play much. Thanks for the game.
And here's what happened: In the final, I wiped out the entire army in the castle, there was a disconnect, we reloaded... And then there wasn't enough time to play, and the powerful unit left the castle, and this guy started trying to convince me that you can continue playing after a disconnect. Be careful, friends!

Statistics

Welcome our newest member: recijeb