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Posts from Glitches and exploits in Heroes.

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In reply to Alan
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Alan;56936
Then it's worth clicking "move" again, and usually it turns out that he has one more movement point left in the other direction (there's a road there, the terrain is different), but he doesn't have any movement points left for the direction he was going before...
Actually, yes... :o it happens... I forgot about that... But most often, he just doesn't have any movement points left.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Рождённый умереть
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Born to die;56930
By the way, I remembered another bug (maybe it was just me), but when the hero's movement points were completely exhausted and he was in a garrison, the computer would tell me: "One or more of your heroes can still move. Do you still want to end your turn?" :)
The hero simply has a few Movement points left (possibly due to them not being calculated quite correctly in some cases), which is not enough to move to the adjacent cell. You can select this hero and move him: the hero will not move from his spot, but the "One or more of your heroes can still move. Do you still want to end your turn?" message will no longer appear when the turn is passed.

Added 2 minutes later
Alan;56936
Then it's worth clicking "move" with him again, and usually it turns out that he has one more move in the other direction (there's a road, the terrain is different), but not in the direction he was going before....
Yes, that happens sometimes. Especially on snow and in swamps.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Рождённый умереть
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Born to Die;56882
If the map has islands, and your island has only one beach (landing spot), you can clog this beach with empty ships, and then no one will be able to land on your island, but you'll still be able to sail away from it :smile08:
I had something like that too, except the AI managed to land. I finished him off with another hero, and then I couldn't land myself.

Added 3 minutes later
Another either glitch or quirk with the Dwarf race. When the entire army is wiped out while defending a town, and you win using only the town defenders. The hero gets all the experience but automatically ends up in the tavern. I thought that if the first AI takes you out, the second one might be able to buy your hero and roam around with them!!!))))
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
In reply to Инквизитор
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Inquisitor;56970

Another bug or quirk with the Dwarf faction. When your entire army is wiped out while defending a city, but you still win using only the city's defenders, the hero receives all the experience, but ends up automatically in the tavern. I thought that if the first opponent defeats you, the second opponent might buy your hero and use him!)))
Yes, when you find an enemy hero in the tavern with decent stats, it's like getting presents for a holiday. Sometimes I even got carried away and bought 4-5 of them (so the enemy wouldn't get them :p).
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...
In reply to Инквизитор
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Inquisitor;56970
Another bug or quirk with the Dwarf faction. When the entire army is wiped out while defending a city, and you only win with the city's defenders, the hero receives all the experience but ends up automatically in the tavern. I thought that if the first opponent defeats you, the second might buy your hero and use him!)))

I don't think the AI can do that. One AI hero dies, but also kills a city defender, not finishing off the shield bearers, then the second enemy runs in and finishes off the city, but I don't think it will have a hero-defender available for hire until the next week.
But in general, it's always nice to get a leveled-up enemy hero – a good defense for your own city is
P.S. Я как автор сообщения благодарю Алфавит.
За любезно предоставленные буквы..:p
In reply to GmiR
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I'm curious, is this a bug in the game or a deliberate design choice by the developers? When you attack an enemy unit of golems, they start shaking so much that it looks like they're having spasms, or a strong urge to go to the bathroom :smile04: This is especially noticeable when you attack them with a hero.
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...
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actually, they always shake like that; check the info on golems in the Academy castle, you'll see.
форум разработчиков WOG 3.59
я хороший :smile10:
In reply to BlackStar
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BlackStar;55238
The expansion pack includes a "Week of the Goat" event. And the image shows Tana. I laughed for a long time.
I've already had the "Week of the Stork" event drop several times, even though the image shows a Dwarven javelin thrower...
In reply to Джо
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Joe;52618
I think everyone heard about the tank in the original game and the airplane in the add-on, right?
Nope, what's up?
In reply to Келлендрос
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There’s a “mac week” and it says: this week, you offer wildflowers to your neighbors. Wanna smoke?
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I heard that the Nival team created an anniversary map, and the tank is featured on it.
Просто еще один
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It’s simpler than that: the tank is available in the fourth mission for Isabel.
In reply to SandroXXL
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I noticed one interesting thing. So, there’s a final battle going on, and I’m casting the Necromancer ultimate ability, “Scream of Terror,” on my opponent’s army, and then I follow it up with a mass plague. Usually, a poisoned opponent loses health before each of their turns, but that time, when the negative effect triggered and the action queue rolled back, the poisoned units didn’t take any damage. It probably wasn’t a bug, but it still made me curious.
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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In Heroes of Might and Magic III, I had a situation where a hero seemed to have a split personality – one was in the castle, while his phantom roamed the map. And in the campaign against the Necromancer Lord Haart, I defeated him, and then I bought him in the tavern – so, during my turn, I controlled him, and during the enemy's turn, he tried to escape from me :D
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
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I've encountered this bug several times (it's not exactly helpful, quite the opposite): when a secondary hero is in my castle and is attacked by the AI, if they have a decent army, they can defend themselves. However, if they successfully defend, they receive a large amount of experience, but when I click on the castle to build something, it turns out the castle is empty, and my victorious hero is in the tavern with all their experience and no army. This has happened several times. It's very inconvenient. It's even frustrating, to be honest.

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