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I noticed one interesting thing. So, there’s a final battle going on, and I’m casting the Necromancer ultimate ability, “Scream of Terror,” on my opponent’s army, and then I follow it up with a mass plague. Usually, a poisoned opponent loses health before each of their turns, but that time, when the negative effect triggered and the action queue rolled back, the poisoned units didn’t take any damage. It probably wasn’t a bug, but it still made me curious.
Иногда они возвращаются :smile27: Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.