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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1230
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Or maybe create a general Heroes of Might and Magic group on Discord, not just a dead one, but a lively one (with an admin and editors who are often there)?
Instead of creating new groups, you could ask someone to give you admin (moderator) rights to an existing one. If there are no objections, of course, but that's unlikely...
 

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In reply to Ment
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#1231
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Ment
Instead of creating new groups, you could ask someone to grant you admin (moderator) rights to an existing one. If there are no objections, of course, but I doubt it...
Well, I suggested that option too ;) Otherwise, it's terribly dead there. So much interesting stuff from the forum could be shared. And there's a larger audience there. It's a shame that we haven't managed to get new cities added yet.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1232
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https://yadi.sk/d/7J71bHK2njowi
Update
RCF_v0.1.2
1) Added skins for the Dwarf heroes (Rendan, Kella, Hrodgar)
2) Added shields to guards and pikemen
3) The unupgraded Faceless One is now brown
4) Changed the effect of casting Mind Control (seduction)
5) Changed the models and descriptions of the Dark Elf banks
6) Changed the stats of the Dark Elf creatures
7) Changed the territories (Dwarves' native lands are now lava, Elementals' native lands are now desert)
8) The arena for the siege of the Elemental city will be the old one (on grass)
9) Fixed all texts related to Troglodytes
10) Rickgard (Troglodyte specialist) now has a new icon
11) Stone Giants are now called "Giants"
12) Swapped the creatures of the Dark Elves and Elementals (only on the map)
13) Changed the guards of the Dark Elf and Elemental banks
14) Changed the undead raising table
Мои мини-моды

Мод RTF

Мои NCF существа
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#1233
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Great!
It would be nice to create a manual for the mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to fktifzobr
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#1234
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[email protected]
https://yadi.sk/d/7J71bHK2njowi
Update
RCF_v0.1.2
1) Added hero skins for the Dwarves (Rendan, Kella, Hrodgar)
2) Added shields to guards and pikemen
3) The unupgraded Faceless One is now brown
4) Changed the effect of casting Mind Control (seduction)
5) Changed the models and descriptions of the Dark Dwarf dwellings
6) Changed the stats of the Dark Dwarf creatures
7) Changed the territories (the native lands of the Dwarves are now lava, the native lands of the Elementals are now desert)
8) The arena for the siege of the Elemental city will be the old one (on grass)
9) Fixed all texts related to Troglodytes
10) Rickgard (Troglodyte specialist) now has a new icon
11) Stone Giants are now called "Giants"
12) Swapped the creatures of the Dark Dwarves and Elementals (only on the map)
13) Changed the guards of the Dark Dwarf and Elemental dwellings
14) Changed the undead raising table
What about the Battle March ability and Onyx Elementals?
#1236
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well, uh... ahem... how to put it...
it's like this...
maybe you just haven't finished working on it, or maybe I messed something up, but in general...
the creatures haven't been changed at all...
instead of Mountain Orcs, there are regular Gnomes...
and the Sanctuary and Lizardfolk have the same castle, which lacks building animation...
the heroes are a bit of a mess; the Dark Gnomes have a hero from the Mages, and the Conflux has a hero from the Demons, and with the Demons' passive ability, it won't affect the gameplay at all...
and regarding the Chimera Mages, well, this is just my personal opinion, but the castle... okay, even if you leave the texture as is and just tolerate it, at least change the background in build mode, because it looks like a "diamond or crystal" castle, but the background is a cave...
Во имя высшего блага!!!
АУН"ВА
In reply to rokerfea
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#1237
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rokerfea

Something went wrong with the heroes; the Dark Elves have a hero from the mages, and the Conflux has a hero from the demons.
I had a similar bug on a map for a duel game RTA1.1b, but everything was fine on a regular map.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1238
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Well, um... ahem... how to put it...
Here's the thing...
Maybe you just haven't finished working on it yet, or maybe I messed something up, but in general...
The units haven't been changed at all...
Instead of Mountain Orcs, there are just regular Gnomes...
And Sanctuary and Lizardmen have the same castle, which doesn't have a building animation...
Something went wrong with the heroes; the Dark Gnomes have a hero from the Mages, and the Elementalists have a hero from the Demons, and it even has the Demons' passive ability, which means it won't affect the gameplay in any way...
And as for the Chimera Mages, well, this is just my personal opinion, but the castle... okay, even if you leave the texture as it is and put up with it, at least change the background in build mode, because it looks like a "diamond or crystal" castle, but the background is a cave...
1) Remove Sanctuary, Lizardmen, and all other mods except RCF_v0.1.2.pak.
2) This is one of the very first versions, and it only has 2 Factions.
3) Check if you have any mods that affect the Demon and Mage heroes; try downloading and installing the mod again.
In reply to rokerfea
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#1239
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rokerfea
Something went wrong with the heroes; the Dark Elves have a mage hero, and the Conflux has a hero from the Demons faction, complete with the Demons' passive ability, which means it won't affect the gameplay in any way...
This is a special, scripted map. If you play on standard maps, everything will be fine. I'll probably release a special version of the mod soon where all this will be fixed, but I'll have to sacrifice some territories and the "castle's beauty" in return, but at least there won't be any weirdness with the heroes.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
#1240
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[email protected]
This is a special, scripted map. If you play on standard maps, everything will be fine. I will probably release a special version of the mod soon where all this will be fixed, but I will have to sacrifice territories and the "beauty of the castle," but at least there won't be this kind of issue with the heroes.
Well, I don't remember the names of the standard maps, but I tried maps with 6-7 factions, and they were probably all downloaded, but there was this issue with the heroes.
Во имя высшего блага!!!
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#1241
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By the way, I forgot to ask: when you're working on the mod for the Naga city, please fix the bug that causes the icons of creatures and buildings to become blurry when the image quality is set below high.
In reply to NikitaM
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#1242
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NikitaM
By the way, I forgot to ask: when you're working on the mod for the Naga town, please fix the bug that causes the icons for creatures and buildings to become blurry when the image quality is set below high.
Perhaps the fix in the HW treasure trove will help.
Or maybe the icons were made incorrectly.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to NikitaM
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#1243
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NikitaM
By the way, I forgot to ask that when you're working on the mod for the Naga city, please remove the bug that causes the icons of creatures and buildings to blur when the image quality is set below high.
This is related to how these icons were saved; they were saved in the same way as creature textures, with Mip Maps being generated. Simply saving these icons without generating Mip Maps will fix the issue.

Added 3 minutes later
I've decided to finish the elementals. I'm currently working on a puzzle map and a demon summoning spell. The Hell Tower (the old elemental fusion) will now be a fortress – under guard and belonging to the player who captures it.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
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#1244
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[email protected]
This is related to how these icons were saved. They were saved in the same way as creature textures, with Mip Maps being generated. Simply saving these icons without generating Mip Maps will fix the issue.

Added 3 minutes later
I decided to finish the elementals. I'm currently working on a puzzle map and a demon summoning spell. The old "Conflux" (elemental fusion) will now be a fortress – under guard and belonging to the player who captures it.
Regarding the icons, I don't understand these things at all and can't do anything about it, especially since the plugin for viewing these files doesn't work on my version of Photoshop.
As for the elementals, it's good that you're completely finishing the city before moving on to another, because I've seen unfinished mods that are so unpleasant to look at, let alone play.