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Well, you can treat me like a complete noob... it's possible to enclose an area with obstacles in such a way that the editor says everything is fine, but in reality, you can't get to it...
And the text there hasn't changed since the test version... there shouldn't be such obvious flaws anymore...
Thank you for the map. There were some good battles at the beginning, but the impression was slightly spoiled by the fact that the AI doesn't level up skills very well, so I had to fight with fewer troops to somehow balance the forces. Otherwise, everything is very well thought out. By the way, I played on the super-hard difficulty without the Dimension Door and Ally skills.
Yes, there's a problem with the AI. At first, it plays normally, but then it starts losing armies, and what's even worse, it loses its main, well-developed heroes... or sends them off to wander somewhere... and it just becomes a meat grinder, and you can't help it with bonuses anymore.
After a long and exhausting testing period, I came to the conclusion:
the map is overpopulated with everything.
(that's why the main hero ends up being "overpowered,"
after visiting 10 libraries)
you'll remember the scenarios from Boomy,
he didn't try to fill the maps to the maximum!
in classic scenarios, the enemy constantly harasses the player,
prevents him from developing, and takes away resources.
and freebies (chests and other things) spoil not only in life but also in the game.
I wanted to make your map easier, but I got tired of cleaning:
oceans of unknown giant islands,
Antarctica with asphalt roads, Greenland with wild "partisans" :D
I can imagine how much time you spent placing them there!!!
in general, it's clear that a lot of work has been done, but...
you'll remember the scenarios by Booki; they didn't try to fill the maps to the maximum!
there's logic in that, I think it's more interesting when there are different map options... sometimes you play on maps like these, sometimes on maps like those.
I always play on the highest difficulty levels, and I don't understand how some people manage to complete the game so quickly. Starting with zero resources, I managed to capture a sawmill with ore in the first week, and then the tedious process of building a minimal army to clear the territory began. By the time I had gathered a small, weak army, various AI opponents were already crawling towards me with almost entire legions. They just started running around my cities like crazy. Moreover, almost all of the enemy's top heroes were roaming around my territory. I won the map on the third attempt, playing on a map of South America with treasure chests (in the other attempts, I simply didn't survive due to being too poor). In the middle of the game, all the AI opponents suddenly became much weaker against me – I suspect this is because I visited as many libraries as possible. I've also noticed that as soon as a hero's stats start to significantly exceed those of other AI opponents, they all seem to freeze and lose the ability to harass my castles. In short, I can't believe that some people claim to complete the game on a difficult level in just 100 turns. Well, whatever
I don't like online games – my psyche can't handle it – waiting for the opponent's turn. I get frustrated when the AI suddenly starts moving slowly (I've always wanted to understand why). But I like huge armies and methodically completing all the quests – I don't like playing for speed. Olo-lo – rushing the opponent for a high score at the end – I don't know...
Well, I wasn't talking about who likes what. You asked
I don't understand how some people manage to complete the game quickly, starting with zero resources,
and I just gave you some material to consider. Seems like you're interested.
And I agree with you about having to wait a long time for the opponent. That's one of the reasons why I don't play anymore. The second and main reason is the length of the entire match. Time just flies by.
A quick rush against the opponent for a high score at the end... I don't know...
The computer as an opponent in offline tournaments is not taken into account (and actually, not in online ones either). The opponents are people who also play the map from the same save so that they are on equal footing. That's how the competition is held between them. Whoever kills faster (or completes another task) is, accordingly, better. So, the record here, as you already understand, has nothing to do with those 500 points.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I completed the map on the 3rd attempt. This time, I started with the territories of Russia (Moscow). The main challenge of the map, as mentioned above, is the appearance of aggressive enemies while you are not yet fully developed. In previous attempts, and this time as well, I had to retreat from the starting lands, leaving only 1-2 "native" castles, develop in other territories, and then gradually reclaim them, depending on the strength of the enemy.
In the last playthrough, there were 2 such strong enemies. After unsuccessful battles, I simply avoided clashes with both and went to conquer distant lands, and only later, at the end, did I deal with one and prepare for the second, but I couldn't find him; apparently, he disappeared in a battle with the first one.
Overall, the map is large, and you should try to complete it at least once for the experience.