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Well, here's what I noticed:
- The AI is incredibly stupid; I've never seen anything like it.
- The AI players are blue, green, and purple; I'm playing as brown (all magic is allowed, with an ally).
- The red and pink AI players just sat in their cities.
- There are no challenging or interesting battles anymore.
- In the last 6 months, there were only a few intense battles, but the AI didn't impress me in any of them. Now, my main hero just crushes the enemy units.
- My main hero, with 60+ primary skills, simply destroys everything.
- The game has turned into a boring game of tag: chase and kill.
[Added 12 hours and 12 minutes later]
I completed the map on the "Knight" difficulty level for the "Swamp" scenario. Next, I'll play on the "Queen" difficulty level without an ally.
I chose brown – Australia.
I completed it with a score of 9-1-1.
I didn't capture New Delhi or find the Grail.
Pros:
- Large size, complex teleportation system.
- A large number of monsters.
- Many cities.
- Many heroes, many battles, lots of good stuff.
Cons:
- The map layout: it seems like a huge map, but it doesn't feel that way. The cities are located in a straight line, only one or two steps away from each other.
- The AI is incredibly stupid. Sometimes it just sits there and doesn't attack, other times it just jumps into portals, runs past cities it could capture, etc.
- By turn 9-1-1, I had an alliance with the Angels, and my attack and defense were at level 90. My magic was slightly lower, and the computer was defeated instantly.
- The map's balance is off. There are cities, and then there are fields and forests with everything else. Why do I need all that other stuff? I didn't even unlock a lot of it. I just walked along the road for a few turns, and my hero with experience in logistics and pathfinding captured everything in a few turns and then moved on to the cities. Ideally, it should be that you have to fight your way through monsters and forests to get from one city to another.
- The AI gets lost in those fields, which allows me to capture its cities and then find and defeat it.
- Honestly, I didn't even check the availability of buildings – there's no point, since everything is so close together. On the "Knight" and "Queen" difficulty maps, they try to spread the cities out as much as possible and make the maps more challenging.
- In general, I complete "Knight" and "Queen" difficulty maps in a similar way to how I completed this map with one main hero.
- I chose the "Swamp" scenario and the "Bronze" hero.
- I learned protection, magic resistance, tactics, logistics, pathfinding, wisdom, air magic, and earth magic to the "Expert" level.
- Then I removed the gnolls from my squad and just crushed everyone.
- In my opinion, the map needs to be reworked.
- There is a lot of empty space – water.
- England could be moved further away from Europe, and the portal could be removed. Let them swim there. The cities in Europe could be spread out further, and Europe itself could be expanded, not just a straight road. Instead, add fields, forests, and monsters.
- I didn't even have time to understand the underground level, but it seems to me that it's not "Extremely Hard" (XXL), but "Medium" (M) in size: there are 4 enemy castles right away, then two areas, and then enemy cities again.
- The rest of the space is empty, just EMPTY!!!
- Another big drawback is the cursed lands in the cities. Warriors rejoice, but mages suffer and experience pain. But somewhere, there is magical land under the city...
- It's unclear what it's for and why.
- Apparently, there is no balance at all. The blue, green, and purple (crimson) AI players were playing, and the others just sat there and waited for them to come.
- The map is not suitable for such an exciting and cool game.
- The map is probably ideal for a tournament of skeleton-slaying. Whoever has the most skeletons at the end of the game after killing all the enemies wins.
- The map is beautiful, but it's not suitable for playing because: why is there so much water – so that the AI can just waste its turns there? Where is the "Extremely Hard" (XXL) difficulty?
- It seems that a lot more needs to be refined, including the guards and monsters, which should be proportional to the troops. When a main hero is on turn 5, there should be at least 500 units in the stack, but there are only 50-100 monsters.
- CONCLUSION:
- A beautiful map with potential, but it's a raw map that still needs to be made and refined.
[Added 17 minutes later]
I'm attaching a save file now – take a look at the empty space in the underground level.
You can expand America more: Canada, the USA, then Mexico and its other neighbors, then Brazil, Chile, Argentina, Peru, at least like that, stretch it out more, less water, or make something story-related on the islands.
- Another drawback is the lack of quest assignments in the huts.
- It's unclear what the purpose of this map is: a single-player game against the AI, where the AI should ideally move around using teleports, swim, not let itself be defeated, run around with a large army, but in the end, you just run and capture.
- So, let's hope that an updated version of the map will be released in the near future for a more interesting game, and not just a map for getting 99-99-99-99 and everything else possible