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Posts from Is diplomacy necessary?

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19 years ago
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hello everyone.

while playing Heroes of Might and Magic, I encountered a problem – expert diplomacy becomes completely unnecessary, whether with the Ring of the Medallion and Ribbon or without it. In Heroes of Might and Magic III, this wasn't the case; my Necromancer, with all this equipment, could gather 50% of wandering units (for their quick demise, of course :D).

Is my observation actually correct, or is there a different way to use this diplomacy, and does it manifest differently in Heroes of Might and Magic V?
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19 years ago
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the ring, medal, and ribbon allow you to buy and sell goods in the market, not to recruit creatures. Recruit your own creatures, not those of others; that's why diplomacy is needed!!! :smile24:
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19 years ago
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Blondie;86298
Hello everyone.

While playing WOG, I encountered a problem – Expert Diplomacy becomes completely unnecessary, whether with the Ring, Medal, and Ribbon, or without. This wasn't the case in version 3; my Necromancer, with all this equipment, could gather 50% of the wandering monsters (for their quick demise, of course:D).

Is my observation actually correct, or is there a different way to use this diplomacy, and does it manifest differently in WOG?

Your observation is not entirely correct.

In reality, everything depends on the map itself (and even more on the initial save generated on the map!!!). That is, the map developer can assign loyalty to each monster! And if you have diplomacy, the percentage of joining such a monster (loyal to joining) will be much higher with Expert Diplomacy than without it!
This is described in more detail in Ambera Solera's textbook: The Physics of the Heroes World!
There you will find answers to all your questions.

Sincerely, VDV_forever
In reply to """"Rizo""""
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19 years ago
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""""Rizo""";87191
the ring, medal, and ribbon give you the ability to buy and sell goods in the market, not to recruit creatures to your army. You should recruit your own creatures, not others' – that's why diplomacy is needed!!! :smile24:

In reality, the ring, medal, and ribbon of an envoy give a significantly smaller amount of gold when bribing an opponent during a battle, and that's all!

Sincerely, VDV_forever
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19 years ago
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I don't really think these artifacts are necessary because during the game, you can replace them with completely different, more useful artifacts. And the Diplomacy expert skill is definitely needed to replenish your army and create another, secondary army. In case the first army is defeated, there will be a second one!
In reply to Dark_Knight
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19 years ago
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I generally consider diplomacy to be a rather useless skill and never take it! And artifacts for diplomacy are the first candidates to be sacrificed on the altar (if the hero is very good or neutral).
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19 years ago
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Well, how can I put it? On random maps, with diplomacy, you can build a truly huge army... And many join for free... And when 450 monks join you at a time, that's quite nice :)
In reply to Nightly Edelweiss
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19 years ago
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450 monks??? :confused: Is this if the map is XL size and it's the tenth in-game month? Maybe on huge maps, it could be justified. But I'd rather take Earth magic instead of diplomacy and complete the map in 4 in-game months ;)
In reply to Мугайс
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19 years ago
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Mugais;87394
450 monks??? :confused: Is this only possible on an XL-sized map and in the tenth game month? Maybe it makes sense on huge maps. But I'd rather take Earth Magic instead of Diplomacy and complete the map in 4 game months.
Actually, it's neither two nor one and a half, as they say... :) Diplomacy isn't needed for the main hero, and that's correct...

But it can be given to a secondary hero, especially in the early stages of the game, and it can be a very useful skill for your kingdom as a whole, because it helps solve many problems at the start (you can use the meat for experience, and you can also somewhat cover your main army). But if you remember the old tournament in Heroes of Might and Magic III (Best of the Best), here's a clear example: when 1.5k gargoyles and almost 1k vampires join in the beginning of the second month. So, it's not worth talking about its uselessness...

But diplomatic artifacts are really almost useless junk, because they can't be taken into battle, and they don't work in your backpack... :)
In reply to AmberSoler
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19 years ago
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AmberSoler;88013
Actually, there aren't two or one and a half, as they say... :) Diplomacy isn't needed for the main hero, and that's correct...

But it can be given to a secondary hero – especially in the early stages of the game – and it turns out to be a very useful skill for your kingdom as a whole, because it helps solve many problems at the start (you can use meat for experience, and you can also somewhat cover your main army). But if you remember the old tournament in the third game (Best of the Best), then here is a clear example – when 1.5k gargoyles and almost 1k vampires join in the beginning of the second month. So, it's not worth talking about its uselessness...

But diplomatic artifacts are really almost useless junk, because they are not taken into battle, and they don't work in your backpack... :)

I'm far from Tournaments, like Pluto is from the Sun. The tactics there should be completely different. I'm talking about a regular game against the AI. Somehow, in 7 years of playing, I managed without diplomacy :D. I have this habit since the second part.
In reply to Мугайс
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19 years ago
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Mugais;88014
I'm not very involved in tournaments; it's like Pluto is from the Sun. The tactics there are completely different. I'm talking about a regular game against the AI. In 7 years of playing, I managed without diplomacy :D. It's a habit from the second game.
Well, then the question of the necessity of diplomacy can simply be removed... :) What does diplomacy have to do with it if we're just playing against the AI? Diplomacy helps when playing for a result, but if the goal is to defeat the AI, then you can do without it... In this case, many features are not needed...
In reply to VDV_forever
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19 years ago
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VDV_forever;87261
Your observation is not entirely correct.

In reality, everything depends on the map itself (and even more on the initial save generated on the map!!!). That is, the map developer can assign loyalty to each monster! And if you have diplomacy, the percentage of joining such a monster (loyal to joining) will be much higher with expert diplomacy than without it!
This is described in more detail in the Ambera Solera textbook: The Physics of the Heroes World!
There you will find answers to all your questions.

Sincerely, VDV_forever
Thank you for the answer) but I already knew this, because I myself made maps and am aware of loyalty.

But on a random map, by default, even with expert diplomacy, no one joins the Necromancer, even for money... or rather, very rarely, and usually when there is nowhere else to recruit (it's a shame, of course)...
This was not the case in Heroes 3, expert diplomacy usually gave a good second army.

Maybe it's because of the Necromancer faction itself, and playing as humans, things are different?
In reply to Мугайс
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19 years ago
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Mugais;87394
450 monks??? :confused: Is this if the map is XL size and it's the tenth in-game month? Maybe on huge maps, it somehow justifies itself. But I'd rather take Earth magic instead of diplomacy and complete the map in 4 in-game months ;)

No. Just an XL map, random generation, strong monsters.
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19 years ago
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Random maps are a bad thing. Today, I was testing diplomacy on an L-shaped map. It has its advantages – getting fifty swordsmen at once is quite impressive. But the best thing is to gather suitable monsters that are already in your army. Unfortunately, you can't always find them (and in large numbers). Plus, they require huge sums of money to join.
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19 years ago
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When I'm really bored, I entertain myself by creating random XL maps with an underground, for 2 players – I first spend a long time and diligently developing both, building up a large army through diplomacy, and then I load the game to play against the AI...

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