Posts from NHF – new heroes for Heroes V 3.1.
/topic/9491/
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Only if it's part of another project; many don't want the progression system to change.
/topic/9491/
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
The thing is, if someone sees the mod for the first time (after several dozen of these "gradual" ones), it will be a bit of a shock for them – they will get all the changes at once.

Every woman wants to be beautiful and desirable, but time always takes its toll. Donella was an exception to the rule; she dreamed of marrying the most handsome man in the Duchy of the Bull. Unfortunately, mutual love came when she was already fifty-three years old. She mortgaged her estate and bought an ancient book of the Shantiri priestesses, studying the forbidden magic of necromancers. To rejuvenate her body and give it a more graceful form, she had to literally reshape her body and revive her skin. To do this, she had to break several bones, remove "unnecessary" parts of her body, and lie in a special sarcophagus-like bed, completely bandaged, for several years. When the mummy came to life, the girl didn't even recognize herself in the reflection of the mirror, specially left for comparison, but she was more than satisfied. But, unfortunately, it was all in vain, as her sleep lasted about a thousand years, and the ashes of her beloved had long since turned to dust in the grave.
And also, possibly a new heroine from the Dungeon faction - Ramellia

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I agree with that. But, the option with a separate module still seems relevant to me. By the way, in which .xdb file is the wheel changed?
For now, there's still a lot of work to do, besides the module.
Maybe later. We can discuss it in another thread. And, if there is a mod, make it compatible with NHF ;)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
There's still a lot of work to do, besides the module itself.
Maybe later. We can discuss it in another thread. And, if there is a mod, make it compatible with NHF ;)
By the way, Dyrman, you still haven't given me your verdict on the icon for Kha's infernal wall - should I redraw it or is it okay as is?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
By the way, Dyrman, you still haven't given me your verdict on my icon for the Infernal Wall of Kha – should I redraw it or is it okay as is?
By the way, maybe I should post it here for public opinion?
Added 1 minute ago
There's a mod called "WGE" and "Symmetry" (I posted the skill wheel for "Symmetry" on the first page) – maybe we can use those – why have a hundred threads discussing changes to this wheel?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
The verdict will be given when I can get there.
By the way, should I post it here for public review?
Added 1 minute ago
I mean, a new topic?
Please, go ahead and post it. And what about the formula – I suggested sp*hero_level – as I understand, it wasn't well-received (in my opinion, there should be a strong dependence on the level of Kha).
I mean, so many topics contain questions about this skill level – it's impossible to count them – why have so many options? Wouldn't it be good to come to a common denominator – develop a single version (of course, it won't be possible to please everyone, but still...)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Please, go ahead and share, and what about the formula – I suggested sp*hero_level – as I understand, it wasn't well-received (in my opinion, there should be a strong dependence on the level of Kha).
I haven't looked at either the possibility of changing it or the formula because I'm busy with other things related to the mod. I'll get to it and write back – I repeat.
Well, there are so many topics containing questions about this skill level – it's impossible to count them – why have so many options? Wouldn't it be better to come to a common denominator – develop a single version (of course, it won't be possible to please everyone, but still...)
In WGE, it's a different game – so that wheel might not be suitable for the original's mechanics.
And the topics already exist and have been created for a long time.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Here's the icon.
Awesome! :smile12:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Everyone has their own vision of the wheel.
In WGE, it's a different game – that wheel might not be suitable for the original's mechanics.
And the themes already exist; all of them were created a long time ago.
WGE features more powerful perks, stats that are twice as strong, 24 hero classes instead of 8, and an emphasis on dynamic multiplayer gameplay (around level 15 in the endgame, with game durations of 1-4 weeks). If anyone has played StarCraft at a reasonably high level or watched professional players' streams, they'll understand why the focus is on acceleration rather than stagnation with maximum build-up and a drawn-out game.
On the other hand, the wheel could be unified in the general part (not race-specific), with differences only in the details (for example, fire-resistant armor in WGE provides +2 to defense, while in the original mechanics, it provides +4). But this comes down to different visions. Dyrman believes that a binary progression system is better than a ternary one. And that's a fundamentally different approach.
That's right, different projects have different priorities.
WGE features more powerful perks, stats that are twice as strong, 24 hero classes instead of 8, and a focus on dynamic multiplayer gameplay (around level 15 in the final game, with game durations of 1-4 weeks). If anyone has played Starcraft multiplayer at a reasonably high level or watched professional players' streams, they will understand why the focus is on acceleration rather than stagnation with maximum building and a drawn-out game.
On the other hand, the tech tree could be unified in the general (non-racial) part, with differences only in the details (for example, fire-resistant armor in WGE provides +2 to defense, while in the original game's mechanics it provides +4). But this already comes down to different visions. Dyrman believes that a binary upgrade system is better than a ternary one. And that is a fundamentally different approach.
Are you still developing your mod for Heroes 5?
I visited the website and looked at the stats – there are 15 visitors per day. And at the very bottom, the date is 2010-2014. Has development stopped?