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NHF – new heroes for Heroes V 3.1.

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#2527
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Nargott
That's right, different projects have different priorities.

WGE features more powerful perks, stats that are twice as strong, 24 hero classes instead of 8, and a focus on dynamic multiplayer gameplay (around level 15 in the final game, with game durations of 1-4 weeks). If anyone has played Starcraft multiplayer at a reasonably high level or watched professional players' streams, they will understand why the focus is on acceleration rather than stagnation with maximum building and a drawn-out game.

On the other hand, the tech tree could be unified in the general (non-racial) part, with differences only in the details (for example, fire-resistant armor in WGE provides +2 to defense, while in the original game's mechanics it provides +4). But this already comes down to different visions. Dyrman believes that a binary upgrade system is better than a ternary one. And that is a fundamentally different approach.

Are you still developing your mod for Heroes 5?
I visited the website and looked at the stats – there are 15 visitors per day. And at the very bottom, the date is 2010-2014. Has development stopped?