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Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
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Updated the description of the new features for version 1.4.2:
http://h3hota.com/documentation/ru/game
http://forum.df2.ru/index.php?showtopic=27888 (only the first post).
Um... no. It should be obvious. The main concept of the project is to continue the original line of add-ons. Did you see the "make it like in RoE" option in SoD? Well, and although the previous one is already sufficient, still: another main concept is the uniformity of gameplay. Therefore, we try to avoid any checkboxes altogether. Non-uniformity is introduced only by various map/template conditions, but definitely not by a gameplay checkbox.
Я догадывался) СоД это всё же не ВОГ/ВТ/ХоТа.
Wrong row. "SoD/HotA - this is still not VoG/VT". The groupings are correct here). At least in terms of concepts
It is impossible to enter the dungeon in any way.
Isn't it possible to buy the lamp and enter the dungeon? I think it is possible.
Isn't it possible to buy the lamp and then enter the dungeon? I thought it was.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Well, here's a little insider information: the lamps from the GSC will most likely finally disappear in version 1.4.3, so don't worry about it.
Although they are very rare, they are really not needed. Just don't remove Town Gate, it at least somehow solves the problem of lack of control, and in general I've taken a liking to this building.
I've never seen these lamps in two dozen generations. But Town Gate generates consistently on Jebus. Here it doesn't solve anything, unlike other templates, imho
Even with fly, these objects (at the bottom) cannot be visited..
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