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Posts from Humans may dwell here Auto-translated

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#16
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I'm either an archer from the Sylvan faction or a ratling shapeshifter.

Be strong. Believe
In reply to Небо
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#17
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Sky
Everything is good, except for the name. It sounds unappealing.
If you have any good ideas, please suggest them. I don't really want to come up with a random name for the world and use it for the expansion.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#18
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What about the storyline? I mean, you need to bring the character's story to some kind of conclusion, right?

Whatever
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#19
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A vortex unfolds across a rectangular area of 40x7. Characters in the area receive 25%-85% damage of their initial health + 50-150, and with a chance of (willpower + intelligence) * 2, they are paralyzed for 1-4 turns. Cannot be used indoors. 300. 75%. x16
Am I correct in understanding that no resistance will help against the tornado, and the character will receive damage in any case? Does the "Devastator" ability apply to the percentage damage?
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#20
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Alex, a new name inspired by a discussion in the chat: "Rats/larvae might live here."
А, вот почему.

🏹🎪+⛓️♿=💕
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#21
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Let's discuss werewolves – this is serious!
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#22
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Krys forgot to add magic users to the list...

Be strong. Believe
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#25
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The gods can wait until tomorrow.
The gods will wait while you and I are together, said the priest, addressing his beloved.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#26
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Alex, after consulting with a group of experts at two conferences, we came to the conclusion that magic is completely unusable. With the number of available skill points and the exorbitant requirements for spells, it's practically impossible to create a viable magic user, and in any case, you'll have to resort to cheesing and min-maxing. Mana costs of 300 with an 85% chance of failure are simply ridiculous. When you need to spend half of all your skill points just to build up a mana pool to have even a minimal chance of casting this spell once (with a 50% chance of failure), and spend the other half on buying this spell and a couple of other equally useless ones – that's not cool. In your system, a mage is doomed to rely on a couple of weak spells, investing the rest in a hybrid build, or trying to cast one powerful spell twice before some backwoods yokel comes along, picks his nose, and whacks him on the head with a club.
Personally, I didn't look at how fighters/rogues/archers fare, but in terms of spells, you either need to significantly buff magic or increase the number of available skill points. This isn't just my opinion.
Well, I think you planned that once people start creating characters, you can adjust the balance, so it's not a big deal.
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#29
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I thought it was a potential new title, and I wanted to compliment it.
Actually, I was thinking of suggesting it as a title for the thread.
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#30
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Alex, after consulting with a group of experts at two conferences, we came to the conclusion that magic is completely unusable. With the number of available skill points and the exorbitant requirements for spells, it's practically impossible to create a viable magic user, and in any case, you'll have to resort to min-maxing. Mana costs of 300 with an 85% chance of failure are not funny at all. When you need to spend half of all your skill points just to build up a mana pool to have a minimal chance of casting this spell once (with a 50% chance of failure), and spend the other half of your points on buying this spell and a couple of other equally useless ones – that's not cool. In your system, a mage is doomed to rely on a couple of weak spells, investing the rest in a hybrid build, or trying to cast one powerful spell twice before some village bumpkin walks up, picks his nose, and hits him on the head with a club.
Personally, I didn't look at how fighters, rogues, or archers fare, but in terms of spells, you either need to significantly buff magic or increase the number of available skill points. This isn't just my opinion.
Well, I think you planned that once people start experimenting, you can adjust the balance, so it's not a big deal.
Hmm, I didn't participate in the discussion, but I have a different opinion... The only problem here is the RANDOM element, in the way that Yashchur dislikes so much. But it always seemed to me that magic is traditionally the most powerful tool in all the expansions, it's perfectly usable and adds flexibility not only in combat but especially in non-combat situations... So it definitely requires some balancing. Maybe Alex went a little too far, but what I came up with seemed normal, let's say.
By the way, I was just going to write that because of this
Intelligence
Intelligence determines the turn order of a character
mages have a significant advantage in various duels. If you have control magic, various freezes, or something like "Hand of Death," you go first and win any fight (well, not any, but against most pure warriors)... Although there's a chance that the percentages won't work, but for that, you need to take a minimum of spells and more experts, blood magic, as an option. Quick Mind will also help (didn't manage to cast the first time => reroll). But in general, yes, mages probably lack stats a bit...
 

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#31
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Ment and Locken both mention that there’s no point in taking spells like Armageddon (or rather, Schism and Tornado). They consume, at best, half of your mana and have a good chance of failing. And you only have one or two attempts, after which you’re out of mana. And all this costs a lot of skill points. Or, for example, Resurrection: it costs 16 skill points, 350 mana, and has at least a 50% chance of failing. Personally, I don’t see much reason to take these spells at the start of the game. Perhaps if failed spells returned some of the caster’s mana, the situation would be a little better.