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#30
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Alex, after consulting with a group of experts at two conferences, we came to the conclusion that magic is completely unusable. With the number of available skill points and the exorbitant requirements for spells, it's practically impossible to create a viable magic user, and in any case, you'll have to resort to min-maxing. Mana costs of 300 with an 85% chance of failure are not funny at all. When you need to spend half of all your skill points just to build up a mana pool to have a minimal chance of casting this spell once (with a 50% chance of failure), and spend the other half of your points on buying this spell and a couple of other equally useless ones – that's not cool. In your system, a mage is doomed to rely on a couple of weak spells, investing the rest in a hybrid build, or trying to cast one powerful spell twice before some village bumpkin walks up, picks his nose, and hits him on the head with a club.
Personally, I didn't look at how fighters, rogues, or archers fare, but in terms of spells, you either need to significantly buff magic or increase the number of available skill points. This isn't just my opinion.
Well, I think you planned that once people start experimenting, you can adjust the balance, so it's not a big deal.
Hmm, I didn't participate in the discussion, but I have a different opinion... The only problem here is the RANDOM element, in the way that Yashchur dislikes so much. But it always seemed to me that magic is traditionally the most powerful tool in all the expansions, it's perfectly usable and adds flexibility not only in combat but especially in non-combat situations... So it definitely requires some balancing. Maybe Alex went a little too far, but what I came up with seemed normal, let's say.
By the way, I was just going to write that because of this
Intelligence
Intelligence determines the turn order of a character
mages have a significant advantage in various duels. If you have control magic, various freezes, or something like "Hand of Death," you go first and win any fight (well, not any, but against most pure warriors)... Although there's a chance that the percentages won't work, but for that, you need to take a minimum of spells and more experts, blood magic, as an option. Quick Mind will also help (didn't manage to cast the first time => reroll). But in general, yes, mages probably lack stats a bit...
 

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