Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Ment and Locken both mention that there’s no point in taking spells like Armageddon (or rather, Schism and Tornado). They consume, at best, half of your mana and have a good chance of failing. And you only have one or two attempts, after which you’re out of mana. And all this costs a lot of skill points. Or, for example, Resurrection: it costs 16 skill points, 350 mana, and has at least a 50% chance of failing. Personally, I don’t see much reason to take these spells at the start of the game. Perhaps if failed spells returned some of the caster’s mana, the situation would be a little better.