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#31
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Ment and Locken both mention that there’s no point in taking spells like Armageddon (or rather, Schism and Tornado). They consume, at best, half of your mana and have a good chance of failing. And you only have one or two attempts, after which you’re out of mana. And all this costs a lot of skill points. Or, for example, Resurrection: it costs 16 skill points, 350 mana, and has at least a 50% chance of failing. Personally, I don’t see much reason to take these spells at the start of the game. Perhaps if failed spells returned some of the caster’s mana, the situation would be a little better.