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Favorites, to battle! - 8


For the eighth time, we will compete for our favorite castle, prove its strength, delight viewers with interesting games and unconventional combinations. In this tournament, each player immediately chooses a faction that they will play throughout the tournament.
The first such tournament took place in 2008.
Conflux and Necropolis have twice celebrated victory; once, Fortress, Castle, and Rampart were the best.
What will happen now?

I. General questions.
1. Throughout the tournament, each participant plays as their chosen favorite faction.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is currently available: as of early December 2015, HD mod 4.0 RC33, HW_rules_mod 1.38.
3. Color in bracket tables – for the initial seeding. Colors change after each SUBJECTIVE restart.
4. The choice of template is made by crossing out one from the list of 9 templates: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, and Spider. The player marked with blue in the table starts eliminating a template.
By mutual agreement, it is permissible to play on any other template. This issue must be discussed beforehand with the tournament judges.
5. If there are two identical factions in a match, then the template is chosen from the list: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, Spider, mir_diamond and mir_h3dm1.
In this case, players bargain for the right to choose the starting hero. Players take turns (first, the one marked red in the table, then - blue) crossing out one undesirable hero from the full list; then, the players inform each other how much gold they are willing to transfer to their opponent for the right to make the first choice among the remaining heroes. The player who offers the larger amount chooses the hero first and transfers the gold to his opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
Also, on the mir_diamond and mir_h3dm1 templates, players negotiate over color. The player who offers the larger amount chooses which color he will play as and transfers the gold to his opponent.
6. Standard rules apply.
The default timer is chess clock style, with parameters specified in the rules.
Any changes to the game rules are allowed by mutual agreement of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The participant marked with blue in the table begins choosing computer opponents' castles. When the color changes, the selection is not repeated; the castles chosen by the player remain his secondary choices.
Diamond. The participant marked red in the table removes an extra (ninth) castle. If the favorite castles are identical, then red first removes one castle, then blue - a second.

II. Organizational questions.
1. This tournament is official and regular.
2. Tournament goals:
- to play as your favorite faction and try to prove its strength,
- to gain valuable experience and improve your gameplay.
3. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Blacklist and Penalty Bench are not allowed to participate in the tournament.
5. Tournament hosts and judges: Pit for LM (ICQ: 471401475) and
KobRa_RR (ICQ: 286406830).
If it is impossible to resolve a controversial issue independently, the judges will seek help from the AC.
The host has the right to make any changes to the regulations and rules during the tournament if necessary.
6. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be saved until the end of the tournament and presented upon first request by the tournament host or any member of the AC.
7. Information about the progress of the tournament is updated as needed and is located at the beginning of this thread.
8. All games of the tournament go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
9. The winner of the tournament and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents for preliminary arrangements for the games. Agreeing means reaching an agreement after negotiations and discussion. An offer without a response will not be considered an agreement.
2. Any temporary problems (with internet access, travel plans, personal matters) must be reported to the tournament hosts.
3. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the host in favor of his opponent.

Registration - October 25 – November 24, 2015.
Approval of the list of participants - November 25-29, 2015.
Bracket generation - November 30, 2015. The bracket will be generated taking into account the declared faction and the player's skill level based on the results of other tournaments.
Start of the tournament - December 1, 2015.

IV. Regulations.
The regulations will be determined after the end of registration, depending on the number of participants.
A standard format is planned: group stage and Full Double Elimination.

Winners of previous "Favorites, to battle!" tournaments:

"Favorites, to battle! - 1" (2008) - Dudge (Necropolis) - Tournament history
"Favorites, to battle! - 2" (2009) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 3" (2010) - Satir (Fortress) - Tournament history
"Favorites, to battle! - 4" (2011) - Maretti (Castle) - Tournament history
"Favorites, to battle! - 5" (2012-13) - GoD (Rampart) - Tournament history
"Favorites, to battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament history

In the application, you must indicate the faction that you will play as.
In reply to Silence-
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Silence-
We powerleveled everything - then played on luck. Caught a good respawn: GO is close, by 114 I had scouted all objects: 4 takable beehives, 2 cons. The problem was with artifacts - there were none on the respawn at all, so I couldn't boost stats. Also didn't get high-level external dwellings, but I got 3 fire external dwellings and 2 earth external dwellings. Ignissa leveled mediocrely - caught Log, but didn't catch Earth, however there was no better hero. As a result, by 121 I was near GO with speed boost. On 122 with 4 birds, 5 angels, 32 vivs, 38 fires and fodder I attacked 20 + gr. bone dragons. The dragons turned out to be 28 and auto-combat fought decently: left 25 vivs, a stack of fires, 5 angels. I thought I could do better - in the end I came out with 31 vivs, 1 angel and fires. Right after GO I saw a Dragon Utopia - entered, it turned out to be level 2. Came out with a 5-level cap, 25 vivs, 1 angel. Then I captured the central town to replenish mana. Saw +5 all, armor +4 atk +4 def, +1 speed. On 124 I scouted - saw the opponent in a town with lower stats and a smaller army. Took the sword, picked up a clue on the way to the opponent, and attacked. Won thanks to slightly higher stats and a larger army.
Thanks for the game.
we played on luck and the surrender was fire, unfortunately I started tearing up the map too late: I sent the miner to the right towards two cons, and if at least 1 of them was level 1-2, then the low-levels would take the beehives along the chain, and the miner would run to GO, but alas -- level 3-4 with GS, and in the 2nd throne con a dead deemer left behind 196 griffins))) that's beyond us for now and the miner turns towards the drake external dwelling for a pack of monarchs, then I start having the miner take clues, then the haul from him is taken left, and the low-levels shake down the respawn for clues and boxes (alas, all for experience)
the miner starts the week from the stables and, having taken a clue behind a horde of monks, crashes towards the Dragon Utopia in front of GO, left 3 healthy cons for the low-levels
I could have fought better in them, but there were no artifacts for stats on the respawn whatsoever, and although the ducks laid down almost a full stack, the feeding hit in the 1st max, and in the 2nd I lost an angel :( then the con above the house -- also level 3-4, in the end 10 angels and ~30 ducks, the miner dives into the Dragon Utopia without looking -- max, the level-1s fall immediately, then stomping, but no armor, stats are laughable -- comes out with 8 angels and 22 ducks :mad:
from the stat items only a necklace +3 to all drops, plus a crimson orba, a tome of water and a 5-level cap
GO has crystals and wizards, I needed to use the last mana to fly over the vile dragons and hit the enchanters with orba, but I fought both groups, which further crippled the army((
I sit down in the town, but you know, the opponent is replenishing mana on his way from me, I would have said GG right away -- even though I thought about holding out, it wasn't appealing at all, I'd still be flying out of the center, and without mana too
but as it is the paths fell in red's favor, at night they attack us, there's also a blue cap, and the result would have been the same with orba as without orba
red won again, and I guessed the direction wrong -- if I had sent the miner left, I would have come out 2 days earlier and with oil, but I relied on cons of the right size, in vain! :confused:

GG, thanks for the game
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Silence-
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Silence-
We spent all the rests. The respawn was more or less favorable: plenty of gold, an external dwelling of thoughts along the way. However, the path further hit a one-way portal in the swamp. Because of that, I spent a long time clearing the spawn area - two Griffin Conservatories (2 and 1), a Dragon Fly Hive, two Dwarf Cottages at 30. Finally left the spawn area on day 131. Immediately started scouting in 4 directions. Unfortunately, after 4 days of scouting, I didn't find anything substantial. On day 135, the opponent showed enormous stats. I tried to find something for another week, but failed - not a single Dragon Utopia. All the Griffin Conservatories I found were level ones. In the end, by day 147, the opponent began capturing towns through control. I surrendered on day 211.
Thank you for the game!
A tough surrender, although the paths were long. I built 3 Mage Guilds, but only the last one gave me Town Portal. Well, with early full control, steamrolling was a matter of skill. I made a mistake on day 131 - I jumped in with Dimension Door to take a Dragon Utopia, but spent my mana there and couldn't fly back, which cost me about 5 days; otherwise, I would have reached the opponent earlier.

Thank you for the game!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Simon5760
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The time for submitting requests is open. Please have everyone who wants to be a substitute write (re-submit) their request here.


In reply to KobRa_RR
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Please sign me up for the tournament, for Conflux
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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Let's summarize the intermediate results.

1. Unconfirmed reports are available from:
Slayzer, Amiloo, Noom, злой_романтик, BA/IEHOK, =Logistik=, Alin, =Stinger=, KobRa_RR, Be3y4uu.

2. We are starting substitutions:
Dandy (Conflux) -> LuckyF (Conflux) -> Group I
MikeM (Necropolis) -> mals (Dungeon) -> Group G
SuRoTa (Castle) -> yarik1987 (Inferno) -> Group M
Kalcefar (Rampart) -> FreeSmasher (Stronghold) -> Group B

3. Anyone wishing to be substituted must urgently submit an official application indicating the castle. Simply messaging the hosts in ICQ is not enough.
In reply to KobRa_RR
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Got decent area and collected 37 monarchs before break into desert.Broke on 123 with full movement vs nagas and wyverns.Next day took tope that gave +10 SP art,shackles of war and shield +4 all.On view air saw that opponent main hero is very close and I had just enough movement to enter in desert tower town and refill mana.Also checked with scout that Gunnar has only 2 mana points and with shackles on Alkin,Gunnar attacked me next day with a bit stronger army than mine.He could cast only mass slow and after I did mass haste and with speed advantage and a bit of magic I managed to win final fight.Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/15/2016
Reported
1/15/2016 5:17 PM
Rating Impact Archived
Huanito 1453 1476 +23 ↑
RozenKran 1666 1643 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2016 7:03 PM

In reply to Huanito
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Please register me for the tournament (dungeon).
In reply to socola
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Please register me for the tournament.

Tower
In reply to Huanito
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Huanito
Got decent area and collected 37 monarchs before breaking into the desert. Broke on day 123 with full movement against nagas and wyverns. The next day, I took a town that gave +10 SP artifact, Shackles of War, and a shield +4 all. On the overview map, I saw that the opponent's main hero was very close, and I had just enough movement to enter the desert tower town and refill mana. I also checked with a scout that Gunnar had only 2 mana points, and with Shackles of War on Alkin, Gunnar attacked me the next day with a slightly stronger army than mine. He could only cast mass slow, and after I cast mass haste, with the speed advantage and a bit of magic, I managed to win the final fight. Thank you for the game.
Thank you for the game!
ICQ 353428546
In reply to Lth
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Please register me for the tournament. BARBARIANS:smile19:
Наилучший способ казаться - это быть.
In reply to FreeSmasher
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Please register me for the tournament. Rampart.
In reply to KobRa_RR
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
116 days
Game Date
1/16/2016
Reported
1/16/2016 4:38 PM
Rating Impact Archived
BlooDy)DriVeR 1545 1554 +9 ↑
Noom 1380 1371 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2016 4:44 PM

In reply to BlooDy)DriVeR
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BlooDy)DriVeR
Thanks for the game!

We started the first map. The external dwelling of cats spawned, which I took on 111, two roads and boots behind simple guards. On 113 I took the boots and broke into the corner adjacent zone - there's a Griffin Conservatory and a stable. On 114 I forgot to split the cats and lost two on hobbits, and then on 116 I broke into the corner treasure zone, went to attack 80 golems blocking a village (I wanted to buy a spell book there and go to the Griffin Conservatory) and messed up the micro - lost all the remaining cannon fodder. At that point Luna was on 112 and I decided not to continue further. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to KobRa_RR
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Started without restarts. On the first day, I scouted 2 Griffin Conservatories, one of them a mini. The respawn turned out to be very small. I placed the Sentinel's Shield and Sandals of the Saint, and the external dwelling of pits. Pîr got earth. I carefully collected everything and by day 122 made a breakaway with 5 angels through the cavalrymen. The next day, my opponent comes out and breaks away in the center. I attack the scout hero and easily kill him. The loot there was very good: 5 external dwellings of unicorns, 2 external dwellings of dragons, and a decent number of Dragon Fly Hives. In the end, the final had 30 horses and 20 Wyverns. Had it been a battle with Kyrre, who knows how it would have ended. Thanks for the game
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/16/2016
Reported
1/16/2016 5:19 PM
Rating Impact Archived
Dirty_Player 1746 1749 +3 ↑
Dark30 1432 1429 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2016 9:16 AM

In reply to KobRa_RR
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Medium roads, external dwelling of Efreeti, 1 Griffin Conservatory and 5 Dragon Fly Hives. The heroes leveled up very poorly; only on 117 did Meph get Earth Magic, which without that slowed down the gathering. I gathered the Dragon Fly Hives and the Griffin Conservatory, took the Dragon Utopia on 124, and rushed out to the center on 125 — not bad for medium roads. On 126, I broke the opponent's ГО and killed Goshan on the rush. I don't understand why the opponent kept running around the respawn for another week, while I devoured the entire center, jumped down to him, and killed him. :smile32: Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Jebus Cross
Game Length
136 days
Game Date
1/16/2016
Reported
1/16/2016 5:30 PM
Rating Impact Archived
Dirty_Player 1751 1752 +1 ↑
kinger 1363 1362 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2016 5:33 PM

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