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#802
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We powerleveled everything - then played on luck. Caught a good respawn: GO is close, by 114 I had scouted all objects: 4 takable beehives, 2 cons. The problem was with artifacts - there were none on the respawn at all, so I couldn't boost stats. Also didn't get high-level external dwellings, but I got 3 fire external dwellings and 2 earth external dwellings. Ignissa leveled mediocrely - caught Log, but didn't catch Earth, however there was no better hero. As a result, by 121 I was near GO with speed boost. On 122 with 4 birds, 5 angels, 32 vivs, 38 fires and fodder I attacked 20 + gr. bone dragons. The dragons turned out to be 28 and auto-combat fought decently: left 25 vivs, a stack of fires, 5 angels. I thought I could do better - in the end I came out with 31 vivs, 1 angel and fires. Right after GO I saw a Dragon Utopia - entered, it turned out to be level 2. Came out with a 5-level cap, 25 vivs, 1 angel. Then I captured the central town to replenish mana. Saw +5 all, armor +4 atk +4 def, +1 speed. On 124 I scouted - saw the opponent in a town with lower stats and a smaller army. Took the sword, picked up a clue on the way to the opponent, and attacked. Won thanks to slightly higher stats and a larger army.
Thanks for the game.
we played on luck and the surrender was fire, unfortunately I started tearing up the map too late: I sent the miner to the right towards two cons, and if at least 1 of them was level 1-2, then the low-levels would take the beehives along the chain, and the miner would run to GO, but alas -- level 3-4 with GS, and in the 2nd throne con a dead deemer left behind 196 griffins))) that's beyond us for now and the miner turns towards the drake external dwelling for a pack of monarchs, then I start having the miner take clues, then the haul from him is taken left, and the low-levels shake down the respawn for clues and boxes (alas, all for experience)
the miner starts the week from the stables and, having taken a clue behind a horde of monks, crashes towards the Dragon Utopia in front of GO, left 3 healthy cons for the low-levels
I could have fought better in them, but there were no artifacts for stats on the respawn whatsoever, and although the ducks laid down almost a full stack, the feeding hit in the 1st max, and in the 2nd I lost an angel :( then the con above the house -- also level 3-4, in the end 10 angels and ~30 ducks, the miner dives into the Dragon Utopia without looking -- max, the level-1s fall immediately, then stomping, but no armor, stats are laughable -- comes out with 8 angels and 22 ducks :mad:
from the stat items only a necklace +3 to all drops, plus a crimson orba, a tome of water and a 5-level cap
GO has crystals and wizards, I needed to use the last mana to fly over the vile dragons and hit the enchanters with orba, but I fought both groups, which further crippled the army((
I sit down in the town, but you know, the opponent is replenishing mana on his way from me, I would have said GG right away -- even though I thought about holding out, it wasn't appealing at all, I'd still be flying out of the center, and without mana too
but as it is the paths fell in red's favor, at night they attack us, there's also a blue cap, and the result would have been the same with orba as without orba
red won again, and I guessed the direction wrong -- if I had sent the miner left, I would have come out 2 days earlier and with oil, but I relied on cons of the right size, in vain! :confused:

GG, thanks for the game

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