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In reply to WizardNazyr
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WizardNazyr
Before writing, I would like you to notice and be horrified that Limbic only has MMX as a decent game (pathetic rip-offs for G6 and mini-games don't count).
Well, let's go through everything in order:
Graphics:
1) I absolutely didn't like that the game became darker; I would really like everything to be bright, beautiful, and fairytale-like, as in G1, 2, 5, and 6.
2) The world has become flat; in G5, you really feel that it's a living world.
3) Terrible ratio of objects (cities, mines, units, etc.); it shouldn't be 1 to 1, of course, but in G5 and 6, everything looked much nicer!
4) Terrible effects.
5) 2D screens - :(
6) Stiff animations, to put it mildly.
7) Half of the creatures and icons are reworked from G6 :(
I think that's all about the graphics.
Skills:
Oh-oh-oh! The developers have fed us a bunch of nonsense here!
1) They said they didn't want to limit the possibilities and therefore wouldn't make skill dependencies like in G5, but (!) these idiots (honestly) made 6 (!!!) classes for 1 (!!!) faction! And none of the classes have all the skills! What a range of possibilities! + Half of the skills can only be learned up to the expert level!!!!
2) The number of skills for creatures has been reduced, and now they are all the same! And do you know why they did this!? NO!? Apparently, the large number of skills in G6 prolonged the battles!!! I'm just furious! The problem wasn't the large number of skills, but the fact that the creatures had a lot of HP and a little attack and damage! And half of the skills reduced/blocked damage or resurrected creatures!! THAT'S WHY THE BATTLES WERE LONG!!
3) There are some interesting and good skills, but half of them don't work!
4) The governor's skills don't work! Not at all! Neither if the hero is the governor and is in a city with a whole bunch of special skills, nor in any other way!
I think that's all about skills and abilities... I already want to cry...
Controlled territory:
1) The developers promised to remove this mess, right? Or am I mistaken... Anyway, the fact that they left the territories is already a huge -
2) Cities and forts cannot be rebuilt, which is good...
3) Pillaging mines - at least it's possible to undermine the enemy's economy, which is a plus
_______
About everything else:
1) The music is good only in the cities; everything else is terrible (and half of it is from G6)
2) I liked that you can choose your favorite spell.
3) I liked the flanking and cover system in battle overall
4) The choice between buildings and level 7 units was a good idea
5) The building system is similar to the one in the 5th game, so that's a plus
6) Encyclopedia +
7) In G2, the AI is smarter...
I think that's all...
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AND THEY CALL THIS A GREAT(!) REVIVAL OF THE SERIES!!! THAT'S IT! WE CAN FORGET ABOUT HEROES 8, 9, 10 - THEY WON'T BE! WE'RE GOING BACK TO OUR FAVORITE PARTS...
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You wrote some nonsense that isn't even worth paying attention to. In a couple of months, the game will be much better than "5." And even now, it's better than "5" was at the time of release. Of course, there are some shortcomings, but the potential is much higher than in "5." At least the AI. Here, it takes turns very, very quickly, while in "5," people played without it at all because it took an infinitely long time (on maps of the size "incredible" - for sure). What does it mean that "the world has become flat"? The map generator creates maps even with hills that you can climb and, accordingly, descend from. Was this possible in "5"? Or was everything flat there, and if it wasn't flat, you couldn't climb it?
P.S. Go hang yourself.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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Oh, and I forgot to mention: the game is mainly interesting for players who prefer "Heroes of Might and Magic III".

Added 1 minute ago
And maybe you can tell me where I wrote
nonsense
and why?
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P.S. Go hang yourself.
I wonder what I did to you that you're telling a complete stranger to go hang himself?
In reply to WizardNazyr
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WizardNazyr
Oh, and I forgot to mention: the game is mainly interesting for those who like "level 3" maps.

Added 1 minute ago
Or maybe you can tell me where I wrote that and why?
Because you wrote this message while emotional. And you're not used to the game yet. After Heroes of Might and Magic III, I switched to Heroes of Might and Magic V and was also surprised that many of the features of Heroes of Might and Magic III were not in it. I only liked the graphics at first. Then I got used to it, and everything was fine. Except for the incredibly long computer turns (by the way, the fact that they could not be set as opponents in the game created a feeling of lifelessness on the map - I'm talking about the "incredible" size). I upgraded my computer, and the graphics started to satisfy me. In battle, the spell effects are generally amazing. On the map, of course, the objects could be made larger and brighter, but this is not critical. The main thing is the gameplay. And it is very good. Did you even notice that the battlefields are different? I encountered at least four types: from size 10x12 to 10x18. Was this the case in Heroes of Might and Magic V? I can also add the lack of the "astral gate" spell to the disadvantages. Without it, it is very, very difficult to play maps of "incredible" size (and I only play such maps). But I hope they will add it. If they don't add it, I will have to learn to play without it.
P.S. Regarding "hanging myself," I'm sorry. But your message was close to "That's it! Life has lost its meaning forever! There is no point in living anymore!"
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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You wrote this message while emotional.
Yes, I'm frustrated, and I'm unlikely to change my opinion because what they did with the classes and skills is complete idiocy!
I upgraded my computer, and I'm now satisfied with the graphics.
Well, you like this kind of graphics, but I prefer the graphics from Heroes 1, 2, 5, and 6, and what was in Heroes 3, 4, and 7 doesn't suit me.
The most important thing is the gameplay.
As I wrote, half of the skills don't work, and what kind of gameplay is there if my eyes are bleeding from the effects, sounds, and animations!
Have you noticed that the battlefields are different? I've seen at least four types: from size 10x12 to 10x18.
Yes, I noticed that (even in the pre-alpha), I just forgot to mention it.

Added 2 minutes later
P.S. Regarding "hanging myself," I apologize. But your message was close to "That's it! Life has lost its meaning forever! There's no point in living anymore!"
I apologize; I'm just upset that new Heroes games that I and other fans of Heroes 5 will like are unlikely to be released, and in general, new Heroes games are unlikely to be released :(
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WizardNazyr
I'm just fed up, and I doubt I'll change my mind because what they did with the classes and skills is complete idiocy!

Well, you like this graphics, but I don't; I prefer the graphics in games 1, 2, 5, 6, and what was in games 3, 4, and 7 doesn't suit me.

As I wrote, half of the skills don't work, and what kind of gameplay is it if my eyes are bleeding from the effects, sounds, and animations!

Yes, I noticed this (even in the pre-alpha), I just forgot to mention it.

Added 2 minutes later

Sorry, I'm just upset that new heroes probably won't appeal to me and other fans of the 5th game, and in general, new heroes probably won't be released :(
In general, everything will be okay. We just need to give them time to refine the game. In the same "5th" game, for example, there were no simultaneous turns or Global Skill Check at the start, but now there are. And there were no fewer bugs. And new "heroes" will also be released. After the release of "6", there were also people who shouted that there would be no more "heroes".
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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Overall, everything will be fine. We just need to give them time to refine the game. For example, in "Heroes of Might and Magic V," simultaneous turns and the Global Skill Check (GSC) weren't available at launch, but they were added later. And there were just as many bugs.
We'll wait and see...
In reply to WizardNazyr
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WizardNazyr

Well, let's go through everything in order:
Graphics:
1) I absolutely didn't like that the game became darker; I would really like everything to be bright, beautiful, and fairytale-like, as in games 1, 2, 5, and 6.
2) The world has become flat; in game 5, you really feel that it's a living world.
3) Terrible ratio of objects (cities, mines, units, etc.); of course, it shouldn't be 1 to 1, but in games 5 and 6, everything looked much nicer!
4) Terrible effects.
5) 2D screens - :(
6) To put it mildly, the animations are wooden.
7) Half of the creatures and icons are reworked from game 6 :(
That's all about the graphics.
Skills:
Oh-oh-oh! The developers have given us a load of nonsense here!
1) They said they didn't want to limit the possibilities and therefore wouldn't make skill dependencies like in game 5, but (!) these idiots (honestly) made 6 (!!!) classes for 1 (!!!) faction! And none of the classes have all the skills! What a huge number of possibilities! + Half of the skills can only be learned up to the expert level!!!!
2) The number of skills for creatures has been reduced, and now they are all the same! And do you know why they did this!? NO!? They say that the large number of skills in game 6 prolonged the battles!!! I'm just furious! The problem wasn't the large number of skills, but the fact that the creatures had a lot of HP and a little attack and damage! And half of the skills reduced/blocked damage or resurrected creatures!! THAT'S WHY THE BATTLES WERE LONG!!
3) There are interesting and good skills, but half of them don't work!
4) The governor's skills don't work! In any way! Neither if the hero is the governor and is in a city with a whole bunch of special skills, nor in any other way!

----------------

Just in case, I'll inform you that the governor's skills do work. You just have to figure it out yourself. The creature growth is not written as "base + governor," but the base value simply becomes larger, and the reduction in building cost also doesn't show the governor's merits. They just become suddenly cheaper. It's not necessary to stay in the city. It's enough to appoint him once, and you can go for a walk.

Of the things that definitely work: creature growth, the entire economy branch, Strength of the Land, Native Lands. I haven't tried the rest yet.

In my opinion, the graphic style is good; what I didn't like in the fifth game was the cartoonishness. Although they overdid it with the details - you still can't see half of it, and it causes lag.
The animations are really bad; this is obvious to everyone.

And regarding the skills - not counting the free skill points from some buildings, you really only have enough for 30 levels to fully learn 3 branches.
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From what I can tell, it works perfectly: increased creature numbers, the entire economy branch, Strength of the Homeland, Homeland.
Okay, I'll take another look.
I personally like the graphic style; what I didn't like about the fifth game was the cartoonishness.
To each their own...
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Updated to version 1.2. Had to allocate 4GB, 4GB remaining - the game runs at 30 FPS, and the mission loading time has increased slightly - I'm more than satisfied.
I'm playing as Orcs, and I don't understand why at the beginning of the battle, the Hero's sword deals damage of, say, 400, but in the second round, it's only 50? At the same time, the "Hammers of Fate" skill decreased by the indicated 2 points.
All skills work; you just don't know about some of them.
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The castle's graphics are too poor; it was much better in the 6th installment. The sounds (or rather, the lack thereof) are simply awful; when a unit attacks another, there's no reaction sound.
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Maybe I'm just slow, I just started playing, but how do I know which skills have been learned and which haven't?
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Yes.
 

К А
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I really enjoyed it. In my opinion, it's one of the best games in the series. I won't go into detail about the advantages; I'll just say that I liked everything, except for one thing – the terrible optimization. I had to abandon the game because the next mission in one of the campaigns wouldn't load.
In reply to Пепел
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Ashes
I really liked it. In my opinion, it's one of the best games in the series. I'm too lazy to list the advantages; I'll just say that I liked everything, except for one thing – terrible optimization. I had to drop the game because one of the campaign missions wouldn't load.

And what exactly did you like about it? As for the game itself, it's pretty good overall. However, I can't shake the feeling of some kind of emptiness... By the way, I had the exact same feeling in the 6th installment. There are few spells, and very few interesting and diverse structures on the map. I didn't like the implementation of faction skills.
I'll finish with the mediocre unit animations and the highly questionable sound. The music of the factions, except for the Academy and both Elves, is tasteless and uninteresting. And the operatic singing becomes increasingly irritating, especially for the Undead. Just turn it off – it's that awful.

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