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Posts from The 3rd stage of the annual John Van Caneghem Tournament (2007).
But that's what I'm talking about! Trolls, for example, or witches always regenerate, and no one attacks them. What's wrong with a tent? What about potions, what about mana? :D
You can write in the same style: And what's wrong with a ballista? What about arrows, what about bolts? :D
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
You could also write it like this: What's wrong with a ballista? What kind of arrows, what kind of bolts? :D
That's why I think it's normal for a ballista to have 18 billion arrows. Soldiers constantly supply them. After all, archers don't run out of arrows with an Ammo Cart, and you don't mind... I hope so;)
Added 1 minute ago And if, for example, we take mages, how do they get an infinite number of spells? They shoot with magic. You can nitpick about anything, but it's impossible to change.
Maybe I was wrong, but the point wasn't in that, but in the simplest "haste" spell, which gives +3 speed and can be cast by anyone (if they have the spellbook). And the second point is that Spell Power only affects the duration of rounds for this type of spell, and not its effectiveness.
I might be wrong, but the point wasn't that, but rather the simplest "haste" spell, which grants +3 speed and can be cast by anyone (who has the spellbook). And the second point is that Spell Power only affects the duration of such spells, not their effectiveness....
The conversation started like this:
----------------------------------------------
Message from Yaroogle:
"It's actually a good thing that there isn't a hero with starting infinite ammunition..."
Message from IronAxe:
"But there are heroes with tents that have INFINITE medical supplies. And this also has its quirks, as VDV pointed out in the Tournament Troubles thread."
-----------------------------------------------
Here, Kamikaze immediately jumps in, talking about ramming with some magic and abilities, even though the topic wasn't about that. As I understand it, Yaroogle's point was that infinite ballista ammunition should be considered a bug. Then, there wouldn't be any hero with infinite ammunition in principle. I countered that there are heroes with tents and infinite healing. I'm explaining all this specifically for Kamikaze.
Kamikaze;86974
"I think it's perfectly normal for the ballista to have 18 billion arrows. The soldiers are constantly supplying them."
What soldiers? Are you hallucinating? Have you seen them? Where do the infinite soldiers come from? Or are you saying that a couple of soldiers are constantly supplying 18 billion arrows? Won't they get... tired? That's why many people didn't see any soldiers, but instead saw the ballista window where the shots are counted down to ZERO, and then go into the negatives! That's why many people think it's a bug, without suffering from vision problems, and not seeing any running soldiers supplying arrows.
Kamikaze;86974
"After all, with the Ammo Cart, archers don't run out of arrows, and you're not against it... I hope."
That's exactly what they're not against, because with the ammo cart, both archers and the ballista behave adequately; they don't run out of ammunition, BUT THE SHOTS DON'T GO INTO THE NEGATIVES! Here, you should be looking for soldiers; they should be there, but I still don't see them.
In my opinion, I have a different view on this. In reality, we don't know what the developers intended to do (maybe someone will find details in the documentation). Maybe they did want the ballista to have infinite ammunition, but the programmers messed up and mistakenly attached a window with 24 ammunition to the ballista. Therefore, we can argue endlessly, but no one can say for sure whether it's a bug or a feature.
That's exactly it—you can ARGUE UNTIL YOU'RE BLUE IN THE FACE, but nothing will change, as I've already said. Everyone just has their own opinion, and they'll keep thinking that way.IronAxe;86996
What soldiers? Are you hallucinating? Have you seen them? Where are these endless soldiers coming from? Or are you trying to say that a couple of soldiers continuously deliver 18 billion arrows? Won't they get ti... oh, won't they get tired?? That's why many people haven't seen any soldiers, which is why many consider it a bug, without suffering from visual glitches :) and without seeing any running soldiers delivering arrows :)
Iron, those are invisible soldiers... since you can't see them. Well okay, I was joking about the 18 billion arrows. How could you think that was a serious statement? There aren't even that many trees there:rolleyes:
We could also hold a vote (whether it's a bug or not). Although, for me, it's obvious that something that has a value cannot go into the negative.
Kamikaze
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To be honest, I think the ballista should have approximately 24 shots, but it doesn't matter since that's not the case. And it's not a bug; I explained why earlier!!! Therefore, we'll have to keep firing the ballista endlessly, which is terrible.)))
Added 1 minute ago Alex_R;87003
We could also hold a vote (whether it's a bug or not) Although, for me, it's obvious that something that has a count cannot go into the negative.
We can hold a vote, but we can't FORBID the ballista from firing, so what's the point of the vote?
We could also hold a vote (whether it's a bug or not). Although, for me, it's obvious that something with a counter cannot go into the negative.
What if the score window was accidentally attached to the ballista? We need to look in the documentation for the ballista's parameters and see what the developers say about it.
Added 5 minutes later Kamikaze;87007
We can hold a vote, but we can't FORBID the ballista from firing, so what's the point of the vote?
That's a very sensible point! And if there's a long, drawn-out battle between diverse armies, and the battle lasts more than 24 rounds, as it often does in reality, how will you stop the ballista and prevent it from making extra shots?
What if the score window was accidentally attached to a ballista? Shouldn't we look for the ballista's parameters in the documentation and see what the developers say about it?
So, if it's accidental, it's an error. And if it's an error, it's a bug. Or am I wrong about what a bug is?
So, if it's accidental, it means it's an error. And if it's an error, it means it's a bug. Or am I wrong in understanding what a bug is?
No, I mean that maybe the game developers wanted the ballista to function in battle the same way as a tent, but a very clever programmer accidentally added a window to the ballista that displays the number of shots, even though it shouldn't have been there. And here there are two different understandings of the bug. First, the bug is that the ballista's shots go into negative numbers. Second, the bug is the presence of a shot counter window on the ballista, while the ballista works correctly with infinite shots
And why do you think they might have mistakenly implemented it?
After all, the ballista is a unit that shoots... it's been tested... and archery affects it... And all ranged units have a parameter for the number of shots, and this number is always limited.
Otherwise, the cart would lose its purpose...
The table of verified saves in the first post of this thread has been updated.
Final results will be announced on 15.05.07, or immediately after I verify the following:
1) IronAxe, daily saves, +save before the battle, after the surprise battle, +map description. 2) Mikki, daily saves, +save before the battle, after the surprise battle, +map description. 3) Перполькен, map description. 4) doka, save before attacking the dragon utopia. 5) Gmir, detailed description of the final battle.
P.S. Tournament participants who played on TE, please mention this in this thread. Thanks in advance.
For Alexander!
I understand a bug as a set of actions aimed at gaining an advantage by exploiting an error in the program. And the ballista shoots on its own; you can't do anything about it, even if it's a bug!!!!! What's the point in proving that it's a bug? It's better to ask our dear vbn to write a program)))))), but otherwise, not using the ballista at all is the only way to counter this BUG, which is much worse in itself.
2 VDV, Tanya and I were playing on Soda... (for those who think the ballista is a bug (i.e., the shots) And now about the ballista... I have an idea, but how to implement it... =)) Write a program that limits the ballista's shots to 24 =)) but it will require interfering with the game's structure =))