Skip to content

Posts from Which units would you replace in the Sylvan castle?

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Pegasi (instead of dancers) at level 2??
Haha, isn't that a bit too low a level for pegasi? )
And pegasi aren't even needed; one horse is enough, and they don't suit the elves as well as tigers and wolves do (the fact that these creatures appeared in the elven castle only once speaks to this!). IMO.
Druids should stay! (mages should be in all castles!), they just need to be strengthened a bit...

Be strong. Believe
User Avatar
Auto-translated
Do Druids have no ranged attacks? I agree that regular Druids have weak ranged attacks, but the High Druids... They can outshoot Demonesses (and these ladies are among the best ranged units) if needed. High Druids have an attack skill of 12 – the highest among level 4 units, and their damage is 9-14. This is not counting the fact that they have strong magic (lightning, stone spikes – a bit weak... but they have a range of 5 cells, and Stone Skin +12 to defense).

I would only increase the initiative of the Haters to 11 (they are usually the first target for the enemy... if they don't get lucky at the beginning of the battle... they risk not even surviving until their turn... their health is weak...).
Белый и Пушистый! Иногда.....
User Avatar
Auto-translated
Don't touch the Druids, they're sacred! And no one is suggesting making Pegasus a second-tier unit. I just want Pegasus, they're beautiful. And besides the Dancers, there's no one else to remove, so by elimination, that's what I came up with. By the way, Druids pack a serious punch. And their magic could be buffed. And Unicorns are too weak. I think they should be a higher-tier unit, definitely!
User Avatar
Auto-translated
If pegasi are to be included in the Castle, then perhaps they could replace the unicorns.
I've got a hole in my pocket!
© Ринго Старр




User Avatar
Auto-translated
Maybe instead of unicorns, but I don't really want to... And I also don't want to touch the Ents.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
User Avatar
Auto-translated
and what should a Pegasus look like? like in Heroes of Might and Magic III? )
it's better to leave everything as it is...
and I would swap unicorns with druids; I want a mage of level 5 (like the Imp and others), and I also don't like the fact that the last three units are monsters =)))

Be strong. Believe
Auto-translated
Seriously, what kind of archers are these druids?!! When you have more than 100 hunters and a corresponding number of druids in your army (based on the weekly growth rate), the druids won't inflict as much damage as the hunters, whether with arrows or magic. And where have you ever seen a level 3 unit deal more damage than a level 4 unit?
User Avatar
Auto-translated
First of all, Arandor is right, and secondly, Druids are primarily mages, not archers! They don't shoot that badly, so there's no need to spread such nonsense about them. They are good units, and even more so when it comes to mana transfer... I repeat: Arandor is right – nothing needs to be changed.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
User Avatar
Auto-translated
IMHO, swapping one or two units wouldn't hurt. It really does seem like monsters are protecting the elves.
I've got a hole in my pocket!
© Ринго Старр




In reply to yasnikov
User Avatar
Auto-translated
yasnikov;86710
Man, why do Druids have ranged attacks?!! When you have over 100 Hunters and a corresponding (based on weekly growth) number of Druids in your army, the Druids won't inflict as much damage with either ranged attacks or magic as the Hunters do. And where have you ever seen a level 3 unit deal more damage than a level 4 unit?
But they are mages, and those are warriors. It's all correct. The Druid has two and a half times more hit points, meaning they are harder to take down. And they have magic, which is different!!! You can pair them with Dragons and... well, I hope my
In reply to Kamikaze
User Avatar
Auto-translated
You are absolutely right...
The ability to deal both physical and magical damage at range is a great skill.
As for druids specifically, the lightning damage doesn't directly depend on their number, but rather on a certain decreasing coefficient, so just divide them based on how many can fit in a hero.
It's also very useful to separate one to cast "stone skin" on your own units or to transfer mana to a hero.
So, the druid definitely deserves its place.
In reply to Alex_R
User Avatar
Auto-translated
Alex_R;86986

for casting "stone skin".
Sanek, this is the best name for the Endurance spell!
User Avatar
Auto-translated
Yes, that's true, but a Druid would have been a more fitting choice for the 5th tier...
I've got a hole in my pocket!
© Ринго Старр




User Avatar
Auto-translated
Yeah... And the unicorn, from the fearsome AntiMageStorm unit, turns into... turns into... turns into... turns into a useless unit!!!
IMHO, this is an example of Nival's work :)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
User Avatar
Auto-translated
Yes, it creates a vicious cycle! The Druid needs level five, and the Unicorn would also benefit from level six, but Dendroids simply cannot be at level four.

Statistics

Welcome our newest member: Emil