I would only increase the initiative of the Haters to 11 (they are usually the first target for the enemy... if they don't get lucky at the beginning of the battle... they risk not even surviving until their turn... their health is weak...).
I would only increase the initiative of the Haters to 11 (they are usually the first target for the enemy... if they don't get lucky at the beginning of the battle... they risk not even surviving until their turn... their health is weak...).