Posts from NCF – Extended list of Neutral creatures.
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psatkha, why doesn't the creature export to Heroes 5 when I try to export it with a skeleton? Also, can a .gr2 file serve as both a skeleton and a model at the same time? I had that idea. To create a file, equip it with a skeleton and a model at the same time, and then use it for both, but I don't think it's possible.
Well, actually, .gr2 is a kind of super container; there are games where all the model elements are in one file, i.e., the mesh itself, the skeleton, and animations. In addition to this, there are also different scaling options for the level of detail (hi, mid, and low), and all of this is in one file!
What exactly are you using to export?!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Actually, .gr2 is a kind of super container. There are games where all the model elements are in one file, i.e., the mesh itself, the skeleton, and the animations. And besides that, there are also different levels of detail (hi, mid, and low), and all of this is in one file!
What exactly are you using to export?!
Did they appear normally on the map? And are you sure you are launching the game through H5_Game.NCF.exe?
yes, yes
Added after 8 minutes
maybe the problem is with the creature itself? if so, the game should crash when attacking it.
Guys, there's a problem. When a Dark Elf enters a Fortress, the game crashes. The same happens if an enemy hero enters the Fortress; the game crashes during their turn... what should I do?((
Is there a way to check which creatures are in the Fortress?!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Is there a way to check which creatures are present in the Fortress?
Either I'm not expressing my thoughts correctly, or you're not quite understanding me. A Fortress is a structure on the map where you can upgrade creatures for money. So, when any hero except a Dungeon hero enters the Fortress, everything works, and alternative upgrades from the mod appear. But when a Warlock enters the Fortress, the game crashes immediately. And that's not the biggest problem. The biggest problem is that the AI also enters the Fortress, and then the game crashes during its turn.
Does this happen on all maps, or is it only happening on a specific map?

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Does this happen on all maps, or just on a specific one?
on all...
For the sake of the experiment, could you rename the Maps folder to Test and check if it works without "unofficial" maps?!
Then, you also need to make sure that only mods compatible with NCF are in the UserMODs folder, and of course, in the data folder.
To speed up the troubleshooting process, you can take screenshots of these folders so that the file names, dates, and sizes are visible!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
What's the problem?
Hello everyone, I'm having a problem with this mod; I installed all its components, everything as it should be, the executables in the bin folder, the data, but the map editor doesn't display the new neutral creatures (even though I'm launching the NCF editor), and in the game, when generating a map, it crashes.
What's the problem?
The generator definitely doesn't work there, and I don't know what's wrong with the editor. Maybe you have some mods installed that add new objects to the map editor?
As for the editor, I don't know if there are any mods that add new objects, except maybe there are mods that replace the models of manticores and griffins.
I'm having a problem with some mods in the .pak format, for example, the one for the doll in the inventory.
Well, if the generator isn't working, then the need for a mod disappears.
As for the editor, I don't know; there aren't any mods for new objects, except that there are mods that replace the models of manticores and griffins.
I personally have problems with some mods in the .pak format, for example, one for an item displayed in the inventory.
Here, I uploaded a special executable file that allows you to play with NCF creatures on the new executable, or without them on the old one, and the main advantage here is that the old executable can generate maps