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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1020
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WizardNazyr
As far as I remember, Faceless are spirits (or something like that), but definitely not elementals. Because then, essentially, a troglodyte would be an analogue of an earth elemental. (nonsense)

But I don't remember anything about the auras. :(
Faceless is one of the six original races.

Auras are light elementals sent by Elrath to serve humans.

A troglodyte is a lesser spirit (like a kappa). I think that when they become stone pillars in dungeons and someone accidentally breaks them, they can turn into a tier 5 earth elemental.
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#1021
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These are elementals of light sent by Elrath to serve the people.
Then it's a bit strange, since there are Shimmers and Light Elementals in Heroes of Might and Magic VI. Apparently, there is still some difference.
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#1022
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WizardNazyr
Then it's a bit strange, since there are Shimmers and Light Elementals in Heroes 6. Apparently, there is still some difference.
Maybe the Shimmers are summoned by priests and obey them, while the Light Elementals appear on their own and are uncontrollable.
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#1023
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But I think this can't be fixed.
I think I found a corresponding resource in the game. Either it's a separate effect, or something else... Either way, I doubt that it can't be fixed; I strongly doubt it, the only question is how much effort it would take.
 

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#1024
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Perhaps the Luminaries are summoned by priests and obey them, while Light Elementals appear on their own and are uncontrollable.
Indeed, that is the case.
Description of Light Elementals:
Light Elementals usually appear at dawn, when a pale pink light reflects off the clouds and dew, taking on a visible form. These spirits are often friendly and willing to help lost travelers. Although they are related to the Luminaries summoned by the followers of Elrath, the Dragon of Light, Light Elementals are more wild and do not obey anyone, preferring to judge the purity of the soul of those they encounter according to their own standards. If angered, they emit flashes of blinding light. The priests of the Empire, due to their devotion to Elrath, have a natural affinity with Light Elementals. Among them, there is a matriarchal order called the "Weavers of Light," which is dedicated to finding newly born Light Elementals and weaving them into sacred fabrics, from which the robes of the Empire's heroes are created, or into colored glass, from which magnificent stained glass windows are made for temples dedicated to Elrath.
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#1025
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Kind priests in the Haven faction))))

Added after 14 minutes
And what is the lineup of the Necropolis?
С уважением, Дубинкин.
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#1026
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What is the Necropolis lineup like?
It might still change:
1. Skeletons
2. Ghouls
3. Ghosts
4. Vampires
5. Lich -> Voidlings <-> Necromancers
6. Void Spirits
7. Death Knights
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#1027
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It might still change:
1. Skeletons
Vanilla?
2. Ghouls
Based on whom?
3. Ghosts
Vanilla?
4. Vampires
Vanilla?
5. Lich -> Voidmancer <-> Necromancer
More likely Necromancer (a person practicing necromancy) -> Lich (drinks the poison of Natmar) or Voidmancer
6. Void Spirits
Based on whom?
7. Death Knights
Based on Death Knights?
С уважением, Дубинкин.
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#1028
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Vanilla?
No, of course, the units and names are old, but the visuals are different.
Based on what?
Mummies.
Based on what?
Undead.
Based on Death Knights?
Yes.

Added after 40 minutes
Since everyone wants to see cavalry and everyone dislikes the Radiants, we can do this:
1. Put Death Knights on level 5.
2. Put dragons on level 6 for the Necropolis (since undead dragons are weaker than their living counterparts).
3. And put Void Spirits on level 7.
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#1029
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Since everyone wants to see cavalry units and doesn't like the "Shining" unit, here's a possible solution:
1. Replace the 5th-tier unit with Knights (based on Death Knights).
2. Replace the 6th-tier Necromancer unit with Dragons (since undead dragons are weaker than their living counterparts).
3. And replace the 7th-tier unit with Void Spirits.

That's an interesting idea. Maybe replace the "Shining" unit with the 6th-tier unit, and remove Unicorns?
Or move them to neutral units? Or move the Knights to neutral units?
С уважением, Дубинкин.
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#1030
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Interesting idea. Maybe reduce the number of glows to 6, and remove the unicorns?
We can't remove the unicorns. We are playing as the Unicorn Empire.
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#1031
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WizardNazyr
Unicorns are not allowed. We are playing as the Unicorn Empire.
So what!? There are plenty of other factions. And if they call themselves the Troll Empire, does that mean you can't hire trolls? :D The Falcon Empire didn't have falcons serving in it, either.
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#1033
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could you make an elite cavalry unit riding unicorns?
Is it just me, or does anyone else remember the Town Guard on unicorns?))))
С уважением, Дубинкин.