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Posts from Chaos magic. Is it necessary?

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19 years ago
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I'm curious if anyone uses Chaos magic when playing as the Elves. I, for example, quite often develop it when playing against many factions (except Mages and the League; I can only defeat the latter on smaller maps). Hero: Vul... Well, he also has the first skill, Training. Skills: I max out Training, Chaos magic, Leadership, Luck, and Defense. The whole point of using it lies in two skills: Arrow Storm and Enchanted Arrow. I take Archers for training. Moreover, I fully develop Lightning magic; there are two benefits here: firstly, the bonus for Druids, and secondly, STUN. And here, it's a matter of "luck"; if Chain Lightning appears, the enemy is in trouble (in this case, against many factions, you don't need to train more than two warriors). Well, if it doesn't appear, then you have to be content with a regular Lightning strike. Moreover, in such battles, you don't need to go to the front (especially if there's Chain Lightning); using the stun, you can shoot down enemies with Hunters and Druids for a long time. Ents will take direct part in the battle, and it's necessary to build them as soon as possible. TRAINING: Lightning Strike: Necropolis - Skeletons, Liches, Vampires (you need to catch Vampires with Ents, or it will be very difficult to win). Inferno - Succubi, Pit Lords, Nightmares (first, we kill the dogs, then the Nightmares). Humans - Archers, Archangels (or Inquisitors, since it's quite difficult to train Archangels, and not every game uses them), Knights (you can also try to catch Knights with Ents, but this can lead to a loss). Fortress - Javelin Throwers, Mages, Berserkers (we kill the Berserker as quickly as possible, then the Bears). Chain Lightning: Necropolis - Skeletons, Liches. Inferno - Succubi, Pit Lords. Humans - Archers, Inquisitors. Fortress - Javelin Throwers, Mages. Of course, it's not a fact that the creeps will be exactly like that, so you need to visit the enemy often. The calculation is based on Druids and Hunters, and the stun prevents the enemy's main ranged force from moving too often. Dragons and Griffins are not particularly needed.
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19 years ago
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Just_a_Human;73232
I'm curious if anyone uses Chaos magic when playing as the Elves. I, for example, quite often develop it when playing against many factions (except Mages and the League; I can only defeat the latter on smaller maps).
Hero - Vul... Well, he also has the Training skill.
Skills: I max out Training, Chaos magic, Leadership, Luck, and Defense.
The whole point of using it lies in two skills: Arrow Rain and Enchanted Arrow. I recruit archers for training. Moreover, I fully develop Lightning magic; there are two benefits: firstly, the bonus for Druids, and secondly, STUN. And here, it's a matter of "luck"; if Chain Lightning appears, the enemy is in trouble (in this case, against many factions, you don't need to train more than 2 warriors). Well, if it doesn't appear, then you have to be content with a regular Lightning strike. Moreover, in such battles, you don't need to go to the front (especially if there is Chain Lightning); using the stun, you can shoot down enemies with hunters and druids for a long time. Ents will take direct part in the battle, and it is necessary to build them as soon as possible.
TRAINING:
Lightning Strike:
Necropolis - skeletons, liches, vampires (you need to catch vampires with ents or it will be very difficult to win)
Inferno - succubi, imps, nightmares (first, we kill the dogs, then the nightmares)
Humans - crossbowmen, archangels (or inquisitors, since it's quite difficult to train archangels, and not every game uses them), knights (you can also try to catch knights with ents, but this may lead to a loss)
Fortress - javelineers, mages, berserkers (we kill the berserker as quickly as possible, then the bears)

Chain Lightning:
Necropolis - skeletons, liches
Inferno - succubi, imps
Humans - crossbowmen, inquisitors
Fortress - javelineers, mages

Of course, it's not a fact that the creatures will be exactly like that, so you need to visit the enemy often. The calculation is based on druids and hunters, and the stun prevents the main ranged mass of the enemy from moving too often. Dragons and griffins are not particularly needed.
Chaos magic is needed, the ranger has a huge mana reserve. It helps a lot, but you also need Life magic, resurrection, and teleportation. Teleport ents behind the castle walls to the archers; it will be hot
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19 years ago
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If they increased the spellcasting skill from 10% to 30%, or at least 20%, it would be great. But if you level up two magic skills, some useful abilities won't fit. Although, I don't know, but without luck, defense, and leadership, I can't imagine how to play effectively. As for logistics, I take it for any race (although education is sometimes more useful), and in the case of elves, it's very useful for attacking in the early stages, where they have an advantage over most other races.
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19 years ago
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magic is always needed.
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19 years ago
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It’s needed for variety, to allow for different development paths.
19 years ago
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To be honest, I've never used it, but if I were to, I think it would be best to take "Machine Mastery" and then a "Rapid-Fire Ballista" - an "Enchanted Ballista" - and enchant it with lightning, fireballs, or ice (depending on what you've upgraded).
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19 years ago
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Chaos magic is worth taking if they persistently prevent you from using Light magic. Or as an additional option... to first buff your army with spells and then indulge in Chaos magic. You'll get the most out of Chaos if you max out the Elf's racial abilities: Rain, Enchanted Arrow, and Avenger. Enchant the arrow and blast the enemy with spells. Even with a small spell power for the Elf (relying on artifacts and map objects that give a bonus to spell power), the damage will be tripled (3 cursed enemies... 3 arrows... 3 spells at once), and it looks cool. But Light magic is still more useful for the Elf.
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19 years ago
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In general, it drops from Sylvan skills. There isn't a specific slot for it. Logistics, Defense, Attack, Luck, and an additional skill, naturally, Light Magic (Resurrection). But overall, it's a pretty good skill for experimentation.
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19 years ago
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Of course, it makes sense to take Chaos Magic, as it provides a huge mana reserve, which is essential during battles. It also has good level 5 spells and many other advantages.
In reply to Kamikaze
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19 years ago
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Kamikaze;86687
Actually, it drops from Sylvan skills. There isn't a specific slot for it. Logistics, Defense, Attack, Luck, and an additional skill, naturally, Light Magic (Resurrection). But overall, it's a pretty good skill for experimentation.

How does it drop? That's not true; it's worth investing in for all factions (as is Logistics). First, Druids can upgrade Lightning, and it's essential to upgrade Cold to stun opponents, and Fire is very effective at reducing the defense of enemy soldiers. So why would you give up such a good offensive magic skill? In my opinion, there's also enough room for the other skills – Elven skill, Logistics, Luck, Chaos Magic, Defense, (free
19 years ago
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In my opinion, there will be enough space for the other skills as well – Elven skill, Logistics, Luck, Chaos Magic, Defense, (free skill).
If you're going to level up 4 skills, you should try to level them up to the maximum. Then, Chaos Magic can be the 5th skill, but in my opinion, Light Magic is more useful here. Well, if the map is small, you won't be able to level up 4 skills, and Chaos Magic won't be useful either. So, I don't know where to use it, except maybe for an experiment sometime.
In reply to eXeCuToR
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19 years ago
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eXeCuToR;86754
How does it drop? That's not true; it's worth investing in for all factions (as is Logistics). First, Druids can upgrade Lightning, and it's essential to upgrade Cold to stun opponents, and Fire is very effective at reducing the defense of enemy soldiers. So why would you give up such a good offensive magic skill? In my opinion, there's also room for other skills – Elven skill, Logistics, Luck, Chaos Magic, Defense (and a free skill).
I agree that it's a good skill, but it drops from the Elven skill tree. You can invest in any skill. But there are already 4 skills for Elves, and the fifth, in my opinion, Magic of Light, is closer to the Elven
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19 years ago
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Chaos is completely useless for an elf. He simply won't have time to use his damage spells, because he needs to cast light first anyway. He casts mass blessing, haste, punishing strike, stone skin, and before you know it, the battle is already over :D
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19 years ago
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I'm intrigued... an elf build is coming up... I'll be playing with Chaos and a triple ballista... I just wish I could find that much mana... But I have time, so I'll enchant the ballista right away, for example, with Meteor Shower...
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19 years ago
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It's hard to get machines; the drop rate is only 2%.
And sacrificing really useful skills for them...
In any case, a massive punishing strike (+12 attack) and speed boost are worth investing in Light skills.
Defense is essential: with solid defense, Ents become virtually impenetrable tanks, and with the "Stand Your Ground" ability, no archers will ever reach them.
Faydhaen already has attack, and every elf needs it; the problem is that it also has a 2% drop rate.
Luck and Logistics are our core skills, and it would be foolish not to take them.
So, there's no room for machines or Chaos skills.

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