Posts from Skills for the hero!
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
wisdom
earth magic
air magic
defense
attack
logistics
pathfinding/intelligence/fire magic/water magic
pathfinding
wisdom
leadership
luck
ballistics
attack/defense/resistance/air or earth magic
in principle, they don't always give you what you want, for example, navigation or witchcraft/shooting... and therefore you have to choose the best of two options, and not from all...
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
then comes archery, logistics, water magic, luck, wisdom, and ballistics.
Wisdom - where would I be without it?
Earth Magic - because of the city portal.
Air Magic - because of the dimensional door.
Intelligence - mana points never hurt anyone.
2) It's good to have:
Diplomacy - of course, if the monster strength is high.
Logistics - it's good to be able to walk far.
Fire Magic - it's useful in many ways.
Water Magic - Prayer and Cloning.
Attack - it's good to be strong.
Defense - because it's hard to kill.
These are 10 skills that create the ideal hero for me.
Next regarding skills: Logistics is a must (to catch up to the enemy faster), Earth Magic (a slowed enemy is easy prey), Air Magic (combined with a slowed opponent - Haste increases your units' speed by 2-3 times, and that is definitely death), Tactics (successful army positioning often gives a strong advantage over the opponent ... if you use slow+haste, of course).
In the end, 3 skills remain: Offense + Defense (preferable) ... no comment.
One left: well, here it's Leadership/Luck/Pathfinding/Intelligence and that's basically all.
For variety, you can also play like that.
1. Wisdom, of course
2. Magic (preferably all 4, but 2 will suffice: Earth (resurrection, portal to the city, explosion) and Air (door and flight))
3. Intelligence (mana)
4. Logistics and Pathfinding (you always run out of moves)
5. Diplomacy
6. Attack and Defense (it has never hurt anyone, and especially not mages who struggle with this)
Without points 1-4, it's always difficult; 5-6 for good measure, and you can do without the rest.
And some skills just make you want to spit. Especially when there's nothing to choose from.