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Skills for the hero!

#27
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I largely agree with Boston. I never divide heroes into mages or warriors; it's simply foolish to develop them in only one direction. As for secondary skills, I take (if possible): Logistics – absolutely essential! Earth – slowdown, portal, implosion Air – acceleration, flight, dimensional door Fire – curse, berserk Attack And then, whatever comes up – defense, intellect, water magic. I don't disdain scouting. I never take mysticism, magic, ballistics, artillery, or diplomacy (simply not interesting). I only take wisdom when playing as Tower or Dragons.