Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I largely agree with Boston. I never divide heroes into mages or warriors; it's simply foolish to develop them in only one direction. As for secondary skills, I take (if possible):
Logistics – absolutely essential!
Earth – slowdown, portal, implosion
Air – acceleration, flight, dimensional door
Fire – curse, berserk
Attack
And then, whatever comes up – defense, intellect, water magic. I don't disdain scouting.
I never take mysticism, magic, ballistics, artillery, or diplomacy (simply not interesting). I only take wisdom when playing as Tower or Dragons.