Auto-translated
Necromancer, I choose without hesitation:
1. NECROMANCY
2. Earth Magic (the portal is very useful, I don't even feel like playing without it)
3. Wisdom
4. Intelligence
5. Literacy (I don't remember the exact name - it's a skill that allows you to learn a new spell each week)
6. Mysticism
7. Logistics
8. Pathfinding
9. Air Magic
10. Luck
If offered, but usually not offered to a necromancer - attack, defense, resistance, warfare...
If I'm playing a Death Knight - attack, defense, resistance, necromancy, warfare, earth magic, logistics, pathfinding, and if I'm lucky, mysticism.