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Posts from HoMM3 HD bug reports.

5.0 (1 rating)
10 years ago
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hello,
in HOTA, after the latest updates, the function to invite a hero to the tavern has disappeared.
10 years ago
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For the red faction, when the hero Galtran clicks on a chest in the hero menu, a similar message appears. After picking up the 4/4 armor, this happens:

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10 years ago
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The opponent was unable to continue the game after I passed my turn. The game crashes for him.
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In reply to Alin
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10 years ago
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I already posted this in the "Wizard of Xeen" tournament thread, but here it is again: At level 115, there was a bug in Xeen, after which my heroes simply stopped working. Loading my (blue) save file resulted in the turn being passed, but the opponent didn't receive it. We loaded the red player's save file, and there were no further problems. I'm attaching the save files.
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10 years ago
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• When purchasing Ivor in the tavern, the game consistently crashes. • Another issue: during a battle with neutral creatures in an online game, after summoning a Bone Dragon, it was impossible to press either the spacebar or the defense button. I tried pressing the autobattle button and quickly releasing it, which helped. But there was clearly a bug. • When loading saves from players with a weak internet connection (from China), it often happens that the password prompt window doesn't appear, and the save is loaded, but the heroes are missing from the map. • After finishing a game with one player and then (without closing the game) loading a save with another player, the password is loaded not from the save file, but from memory (i.e., from the previous game). • In a similar situation, the game manager displays the folder from the previous game. And when switching to another (correct) folder, the game freezes.
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In reply to rebellious
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10 years ago
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There was a crash when viewing the blue player's turn (mine).
I'm attaching the crash log and save files (mine and the opponent's).
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10 years ago
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The game crashed.
Also, something went wrong – when trying to connect (after joining another player's game), it displays "Receiving map headers from host..."
and then fails to communicate with the opponent.
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10 years ago
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In the HD mod, there is a function to remember the artifact set for a hero. However, during the opponent's turn, the artifact sets can be changed. This shouldn't be happening. Also, it's possible to disassemble and reassemble collections.
10 years ago
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Also, you can equip/unequip artifacts using Ctrl.

In reality, this doesn't affect the game: if the opponent attacks a hero or passes the turn, the hero's information will be loaded from them, and they will have exactly the same artifacts as they had at the end of the turn. That is, any changes to the artifacts during the opponent's turn will simply be "overwritten" and will not be able to affect anything.

But in any case, it would be good to fix this, at least for aesthetic reasons.
In reply to Noom
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10 years ago
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Noom
The game crashed.
Also, something went wrong – when trying to connect (after joining another player's game), it displays "Receiving map headers from host..."
and then it stops communicating with the opponent.

Basically, I don't know how to fix this – I don't have the ability to play in tournaments. For two days, the game hasn't been working. Reinstalling the game from scratch didn't help. The fifth game works fine, but the third game doesn't work after I join another player's game. If anyone knows how to fix this "Receiving map headers from host" issue, please let me know.
In reply to Noom
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10 years ago
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Inral played as blue, my opponent moved faster than me; he was already passing his turn when I clicked to pass, and the game crashed, and it was always on the same turn. I had to disable simultaneous turns and finish the game that way. I've attached the logs as requested (hopefully, I did it correctly).
I have a bare HotA installed; I don't remember where I downloaded it, but it's installed through the installer. HD mod R33.

If you need any more information, write to me on ICQ.
In reply to shpilenger
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10 years ago
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shpilenger
The HD mod has a feature that allows you to save an artifact set for a hero. However, it seems that you can change the artifact sets during the opponent's turn. This shouldn't be possible. Also, you can disassemble and reassemble collections.
You can do whatever you want during your opponent's turn, but it won't have any effect!
10 years ago
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Just in case I forget, I'll post it here.
Blue Gunnar attacks Red Vidomina, who is holed up in a castle.
Blue has an alliance with Red Sphere, angels, titans, elves, and vivs, meaning a morale bonus of +2 – from the alliance and from the angels.
Red has the Spirit of Despair, Phantom Dragons, Cursed Armor, and a black sphere. Red goes first.
The armor spells go off. The turn passes to Blue. The prayer spell goes off. And then it started. Demoralization effects one after another on Blue, and Red got a chance to win the game. But then a disconnect occurred... The situation hasn't been reproduced either online or offline when loading the save. How should it actually be? The Spirit of Despair should have negated all the morale bonuses, and the dragons added another negative effect. But why doesn't the situation reproduce itself?
I even have a save file (passwords are in the file name).
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In reply to rebellious
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10 years ago
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rebellious
Just in case I forget, I'll post it here.
Blue Gunnar attacks red Vidomina, who is holed up in a castle.
Blue has an alliance with the red sphere, angels, titans, elves, and vivs, meaning a morale bonus of +2 – from the alliance and from the angels.
Red has the Spirit of Despair, Phantom Dragons, Cursed Armor, and a black sphere. Red goes first.
The armor spells go off. The turn passes to blue. The prayer spell goes off. And then it started. Demoralization spells one after another for blue, and red got a chance to win the game. But then a disconnect occurred... The situation hasn't been reproduced either online or offline when loading the save file. How should it actually be? The Spirit of Despair should have negated all the morale bonuses, and the dragons added another negative. But why doesn't the situation reproduce?
I even have a save file (passwords are in the file name).

For one of the games, I specifically tested whether the negative morale from the dragons would apply when the Spirit of Despair is present and the opponent has positive morale. The morale was neutral.

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