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HoMM3 HD bug reports.

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#427
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rebellious
Just in case I forget, I'll post it here.
Blue Gunnar attacks red Vidomina, who is holed up in a castle.
Blue has an alliance with the red sphere, angels, titans, elves, and vivs, meaning a morale bonus of +2 – from the alliance and from the angels.
Red has the Spirit of Despair, Phantom Dragons, Cursed Armor, and a black sphere. Red goes first.
The armor spells go off. The turn passes to blue. The prayer spell goes off. And then it started. Demoralization spells one after another for blue, and red got a chance to win the game. But then a disconnect occurred... The situation hasn't been reproduced either online or offline when loading the save file. How should it actually be? The Spirit of Despair should have negated all the morale bonuses, and the dragons added another negative. But why doesn't the situation reproduce?
I even have a save file (passwords are in the file name).

For one of the games, I specifically tested whether the negative morale from the dragons would apply when the Spirit of Despair is present and the opponent has positive morale. The morale was neutral.
ICQ 423164784