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Someone clearly isn't taking into account the players, most of whom clearly aren't very good at the game.
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Someone clearly isn't taking into account the players, most of whom clearly aren't very good at the game.
Isn't the decision to "create maps for a smaller number of players" obvious in this case?
And not a single example with percentage-based protection. Maybe just don't add garbage redirects or random kills to the set?
One-time protection provides:
a) one with a guarantee that he will survive at least one hit;
b) the other with a guarantee that he will kill the first one, if not today, then tomorrow.
But percentages guarantee nothing to anyone.
b) give the other one a guarantee that he will kill the first one, if not today, then tomorrow.
I caught myself thinking that my latest build doesn't have any disposable defenses, but Sifa has two percentage-based abilities.
But again, one is a guaranteed block with a "either you steal a turn, or they steal yours" effect, and the other is a disposable "either you kill, or you die." This is exactly what I was talking about – an addition to the usual ability and to the role that relies on luck.
So, what are your complaints about me regarding redirects and other things when I only use percentages in defense?
It's a very questionable guarantee, considering that external defenses, blocks, other killers, or something else could interfere with it.
I would like to hear similar arguments from the supporters of these percentages. Otherwise, they just click a button without understanding why...
Percentages leave room for maneuver. If necessary, you can rely on chance rather than having no other option.
Have you played Mafia where some roles have one-time use protection?
When the Mafia knows for sure that there is protection and it needs to be removed, they simply don't want to do it; they ignore it and choose another target, guided by the same randomness or some assumptions.
There is no desire to spend a precious night, which can also fail due to a block/protection/healing, on trying to break through.
Indeed. Take the previous game, for example.
maybe
A game where the Mafia themselves had a ton of defenses against everything, huh.