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Percentages

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Drakkosha
I caught myself thinking that my latest build doesn't have any disposable defenses, but Sifa has two percentage-based abilities.
But again, one is a guaranteed block with a "either you steal a turn, or they steal yours" effect, and the other is a disposable "either you kill, or you die." This is exactly what I was talking about – an addition to the usual ability and to the role that relies on luck.
I've been thinking about this... At the end of the game, this could lead to the winner being determined by pure chance.:smile32: I think it would be better to implement something like "you give yourself a one-time protection from death for today, but you lose a turn" or "you do something useful, but you get poisoned and die in a couple of nights if you aren't healed." :smile26:

Added 3 minutes later
Arandor
So, what are your complaints about me regarding redirects and other things when I only use percentages in defense?
The complaints are not about redirects or "other things," but about randomness in general.:p
Arandor
It's a very questionable guarantee, considering that external defenses, blocks, other killers, or something else could interfere with it.
OK. And how are percentages better?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).