For me, eliminating chain attacks is very important. In the third installment, this flaw in the game was turned into a true art of professional gameplay, there's no doubt about it, but watching a squad of troglodytes, after winning in the sands of Bracadia and traveling a long way, now clearing out a dwarven stronghold somewhere in the south... My mind refuses to accept this and play in a similar way.
Posts from Discussion about Heroes 4.
Unfortunately, in the fourth game, the chain spell changed its nature, becoming a teleportation spell for heroes to any explored locations. The chain spell is also quite questionable, which is what professional players take advantage of.
The entire trick of dragging hero graves was described more than 10 years ago on a forum.
1) Let's reminisce https://www.youtube.com/watch?v=6bQQxZaqciE
2) HoMM 4 / Heroes 4. Game review and development strategy for tournament maps in S format
https://www.youtube.com/watch?v=wUlFtq904Og
3) Green Pixels: Heroes of Might and Magic 4, review
https://www.youtube.com/watch?v=ZPYXmrRhIsM
4) https://www.youtube.com/watch?v=e5yNPs3cgQk
5) http://www.igromania.ru/articles/45567/Heroes_of_Might_and_Magic_IV_Geroi_Mecha_i_Magii_IV.htm
6) http://www.ag.ru/games/heroes-of-might-and-magic-4/review
7) General overview:
http://hmm-4.narod.ru/Preview.htm
8) Heroes of Might and Magic IV
(Material from Wikipedia - a free encyclopedia)
https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_IV
9) Review from LKI
http://www.lki.ru/text.php?id=3005
10) Heroes of Might and Magic IV Review
http://vrgames.by/publ/obzor-heroes-might-and-magic-iv
I actually liked the overview of the green pixels, and it would have been great in 2002, but the background music is terrible, although if you don’t pay attention to it, the filming looks quite decent.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
... Their goal is to popularize the game and themselves... You learn about the details in fan-made guides, and they are actually better suited for that format.
That's what I did with the guide (in my signature), and I even updated it this year.:D
I'm just not very good at quick playthroughs :smile33:
By the way, there used to be excellent articles on one website from 2002-2003, about 200 pages each, detailing walkthroughs of the campaigns on champion difficulty, with a thorough explanation of all the details. But recently, I checked, and they disappeared...:smile39:
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Nevertheless, it's always nice to watch any video footage about Heroes 4, thank you.
Noticed a strange thing, at least in Equilibris. The last shot of the centaurs is clearly more powerful. Is this a bug or a feature?
Noticed a strange thing, at least in Equilibris. The last shot of the Centaurs is clearly more powerful. Is this a bug or a feature?
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Could you please provide some information about advanced classes?
What will happen if several skills have the same total level? And what will happen if one of them increases its weight?
To be more specific, I want to try creating an effective hero who travels and fights without an army, using stealth and nature. Currently, scouting has a weight of 15 (main skill, stealth and pathfinding are Grand Master level, no navigation). I've started learning nature and became a Bard. I plan to max it out to 15 as well (all skills, no summoning). Then, I'll also max out combat to 15 (no resistance) and tactics to full 20. So, when nature + scouting reaches 15 + 15, and then I level up combat to 15, will the class change? Or will I remain a Bard until one of the skills reaches 16? And in any case, since tactics is planned to be more than 15, when it crosses that threshold, which skill will it combine with? Scouting because it's the starting skill, or the last skill leveled to 15 (in this case, combat)?
Also, what do you think about this development path in general? How viable is it? And what should I take as the fifth skill? It seems that in any case, it will be magic, because besides magic, only nobility remains, which won't help in combat, and an extra mana pool and regeneration wouldn't hurt. Initially, I wanted to take death for summoning demons, but then I realized that by leveling up tactics, I would lose the bonus to the number of demons I can summon, and without it, nature summoning is no worse. Now I'm leaning towards order because it's simply more useful than the remaining options, but I want to know how they combine to make the class useful, so I can plan the development order.
P.S.: I want to clarify that there will be enough experience on this specific map to do all of this
...when Nature + Scouting reaches 15+15, and then I level up Combat to 15, will the class change? Or will I remain a Bard until some skill reaches 16? And in any case, since Tactics is planned to be more than 15, when it crosses that threshold, which skill will it combine with? With Scouting because it's the starting skill, or with the last skill leveled to 15 (in this case, Combat)? ...
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html