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#17
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How much time has passed since Hoster discovered the forty-fifth Mafia game? Three and a half years. And around that same time, I started playing League of Legends. I don't remember if it was because of advice from Hoster/Loken, or if I downloaded and started playing on my own after seeing the Mafia game, but in principle, it doesn't really matter.
Statistics
Normal Games
1618 wins and ~1470-1500 losses. Played mostly for fun.
Ranked
Second season: only 3 games played, roughly when I started playing.
Third season: ~100-150 games. Played Yorick, Elise, Vladimir the most.
Fourth season: played solely to get the reward skin (which I didn't even end up using). ~30 games total, 13/4 Katarina, other champions played about once each; picked some just to avoid decay.
Fifth season: 204 wins, 170 losses. My most active season. Reached Platinum at one point, then Diamond, and stopped playing. Most played:
3.43:1 KDA (8.7 / 5.5 / 10.2) /// 62% Win Ratio /// 36 wins, 22 losses.
3.37:1 KDA (6.6 / 3.6 / 5.5) /// 50% Win Ratio /// 21 wins, 21 losses.
3.48:1 KDA (12.6 / 6.4 / 9.7) /// 66% Win Ratio /// 27 wins, 14 losses.
3.14:1 KDA (10.6 / 5.9 / 8.0 )/// 64% Win Ratio /// 21 wins, 12 losses.
Server - Nordic
Conclusion
Time
Now I've stopped playing for certain reasons, but you don't need to be a math expert to understand that I spent quite a bit of time on this game. I didn't play for months at a stretch, but rather "periodically," sometimes with breaks of up to six months.
Favorite Role
Probably top and mid equally. Playing ADC is also enjoyable, but less so than the ones mentioned above, not least because you depend too much on your own teammate or their opponent, and interference from other lanes.
I don't like jungle, but occasionally I have fun playing it.
Support: Of course, I won't deny its contribution to achieving victory, however standing in a bush and being a ward-placer isn't for me.
Assessment
Surprisingly, League of Legends is an excellent game in its genre and a great way to kill time. Or even escape life – here you can always talk to people who are willing to chat with you, who will definitely tell you about your family and wish you cancer.
An anti-fan moment lies in the necessity to level up your account, buy runes, and champions. They are acquired using in-game currency, not real money, but it still takes time. However, this only applies to newcomers, as older players (like me) do not face such problems.
Favorite Champions

Skins
There's this thing that doesn't affect the gameplay and is only bought with real money. In general, they aren't necessary, but many people (including me) are drawn to them by their beautiful pictures and in-game effects.

Some of them were gifted by a friend, and several more were obtained for free (Wildfire Zyra, Victorious Morgana, Victorious Elise, Captain Gangplank).
Observations
Elo Hell
There's a common belief that people can't climb the ladder because they have a low rating and are matched with trolls/noobs/AFK players in their team. If you rephrase it, it means "I should actually be Gold/Platinum/Diamond, I just get bad teammates!".
This is nonsense. Of course, many games are lost because someone on your team loses their lane, throws the game, etc., but it's important to understand that you're playing a multiplayer game, and everyone faces the same situation, not just you. Similarly, you win some games because the opposing team is in such a situation. Based on my observations, if you play above the mentioned league (for example, Platinum plays in Silver or Gold), then sooner or later you will reach your deserved place. That is, when you play against weaker opponents, you yourself often "carry" the game, while when you play at your level, you hold your own, occasionally dropping slightly and rising.
I never make mistakes
Most players have this attitude. Seriously. Any lost game is not his fault, and if he makes a mistake, it's because the opponent was lucky (you can also write in chat that the internet lagged). Although in reality, everyone has "bad" games, plus you need to take into account the fact that sometimes players of different levels (or different specialties; for example, a support-obsessed player ends up mid) face each other.
At the same time, if your teammate makes a mistake, they are a degenerate, and their mother is a prostitute.

I'm not sure if I can say that I've "mastered" the game, but does it really matter?
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#18
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they will definitely tell you about your family and wish you cancer.
:smile20:

Divinity II: Ego Draconis
I installed it and started playing because Beyond Divinity wouldn't launch. Well, what can I say? It was decent. I didn't feel the urge to turn it off and delete the game. But that's probably because I'm not a FAN of the previous installment and couldn't fully appreciate the depth of the developers' decline that Plesen was talking about.
What I liked the most: having my own tower with servants and the ability to fly around as a dragon (it really brought back childhood memories of Spyro). The ending was a bit surprising and pleasing. Despite the fact that I expected some kind of plot twist, based on the in-game events. And of course, I liked the music. And the song about the Slavic soul is just ...
I played the add-on for a couple of minutes, but I don't really feel like starting all over again. I'll probably just watch a review, but I won't play it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#19
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It would have been better to add it to Titan Quest.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#20
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Are you talking about World of Tanks?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#21
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The ending was somewhat surprising and pleasing.
A sudden plot twist that makes little sense and almost completely repeats a similar (but not poorly executed) plot point from BD?
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#22
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I played the add-on for a couple of minutes, but I don't really feel like starting all over again. I guess I'll just watch a review instead of playing it.
I don't understand why you say "at first." The hero is imported from the end of the main game, with all skills, stats, and inventory.
 

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#23
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Metal Gear Solid 2: Sons of Liberty (2001)
We are not tools of the government or anyone else
Gray Fox (Metal Gear Solid)

The game is a direct sequel to the previous installment. This is no longer a PlayStation 1 game; it's a PlayStation 2 game, so the graphics have made a huge leap forward compared to the previous part and are perfectly acceptable by today's standards. Unlike the previous game, it's divided into missions – there are two: a prologue and the main game. However, we aren't warned that there will be a prologue first, so when it suddenly ends and we're transported to a completely different place and time, it's quite surprising. Overall, here's what I can say:
1) There are fewer bosses, and they are less interesting.
2) Now, for every 15 minutes of gameplay, there are only 10 minutes of cutscenes – you play more and watch less.
3) There's an interesting change of the main character. The hero of the first part is a typical action hero: tough and solitary. The hero of this part is a naive young man who is nagged by his girlfriend and humiliated by everyone else.
4) The bosses have become even more anime-like.
5) The theme of the horrors of war, in my opinion, is explored less effectively. And although the phrase from the epigraph is mentioned in this game, I decided to add it solely because I was impressed by the third part, which I finished a couple of hours ago.
6) The plot has become even more convoluted than in the previous game, but the development scheme is the same: a tangled ball that unravels towards the end.
7) The controls have become even less convenient.
8) The ending is an even bigger nightmare than in the first part. In the first part, despite everything, most of the pressing questions found answers. Here, it's even impossible to tell whether the events of the game actually happened or if it's just a computer simulation.
The game has made great progress in terms of gameplay. For example, if the main character is seriously injured, he leaves bloodstains behind, and enemies can find him. DO YOU UNDERSTAND?! THE PLAYER CAN BE FOUND BY THE BLOODSTAINS LEFT BY HIS OWN WOUNDS. In 2001! On the PlayStation 2! And if you shoot an enemy in the leg, he will limp; if you shoot him in the arm, he won't be able to shoot; and if you shoot his radio, he won't be able to call for reinforcements. That's it. In 2001. I don't quite understand where games have been developing all this time. Damn, I remember in Deus Ex, I would knock out all the enemies on a level and sigh: "What kind of cheater am I, exploiting this stupid game? I need to be better than this, because the developers couldn't have foreseen this." Here, in a game from 2001, if you knock out all the enemies in a room, after some time, headquarters will request a report from them, and if they don't receive it, they will send a group of soldiers to investigate what happened. Also, enemies are knocked out differently here – if he is stunned in a fight, he will regain consciousness after some time. If he is put to sleep with a tranquilizer, he won't. In general, I am simply amazed that there are already games that are made much more carefully and thoughtfully than their modern counterparts.
Overall, in terms of gameplay, I liked this game more than the previous one, except for the bosses. In terms of plot, it surpasses it in some ways and falls short in others. On the one hand, the plot is better here, but on the other hand, in the previous part, it was closed and resolved much more elegantly than here. Ugh, well, and the ending is just terrible here. But on the other hand, the plot here is still great. Definitely:
K O J I M A
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Where do we go?
Where do we end up when we save the world?
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#24
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A SUDDEN plot twist that makes little sense and almost completely repeats a similar (but not poorly executed) plot point from BD?
I haven't played BD.
I don't understand why it happens at the beginning. The hero is imported from the end of the main game, with all skills, stats, and inventory.
Something went wrong for me, and nothing from the old game remained.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#25
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I haven't played BD.
I could have read the plot on the wiki. Just in case! And this is mainly to point out one of my complaints regarding Divinity 2. Among the others, I can mention:
1) The Paladin was ruined. He is practically not mentioned in this game. He released Damian from Nemesis and messed up when he tried to fix his mistake.
2) The Divine One was ruined. Not only did they give him a default gender and appearance, but they also made it so that the Divine One was a complete idiot.
3) They ruined Damian. In BD, even though he was a pure villain, he was quite charismatic and had a good sense of humor. In this game, he is a generic evil overlord. And he looks stupid.
4) They retconned the story a lot. There was no sorceress seductress; there was just a child who started acting like a villain from a certain age. The Divine One didn't want to kill him, but he also didn't want to put the world in danger, so he entrusted his son to the Raans, a race from another dimension, hoping that they would teach him right from wrong. This didn't work, and Damian conquered Nemesis with his demonic hordes. But he was locked there, as only the Divine One or one of the Paladins could free him, so Asmodeus (the main antagonist of the original game), being an incredibly cunning person, devised a plan to free him. In Divinity 2, Damian has a completely different story, and Asmodeus is not even mentioned.
5) They ruined several other minor characters, like the Patriarch.
6) The game is becoming less of a parody of typical fantasy RPGs and more of one itself.
7) The manipulation moment is stupid and unoriginal compared to the previous part.
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#26
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Something went wrong there, and nothing from the old version remained.
Ah, I see. Well, I didn't encounter any bugs... I understand.
 

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#27
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Are you talking about World of Tanks?

It's Titan Quest.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#28
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Lol. I read it as "tanks."
I'm already tired of Titan.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#29
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Metal Gear Solid 3: Snake Eater (2004)
This game unexpectedly throws us back in time, to an era when the main character from previous games wasn't even born, sometime in the 60s. Technically, the graphics haven't changed much, but the gameplay has been enriched with a whole host of new features:
1) The ability (and necessity) to use camouflage has been added. If previous games were mainly about stealth in enclosed spaces, here stealth is the opposite, in the open air in the jungle.
2) You can eat. The idea was to add survival elements, but personally, I didn't find it to be a major problem. You can eat snakes, hence the game's title.
3) Now you can't just eat a healing item and be done with the wound – you need to go into a special menu and treat it. Different wounds are treated differently – a broken bone, a burn, a gunshot wound, and more exotic ones – a snake bite, leeches attached, extracting hidden items from your own body.
Overall, I found the gameplay to be less engaging than the previous two games. First, you have to crawl on your belly for miles through the jungle, and second, the game constantly tries to drop to 40, or even 30 fps, and although the human eye can't distinguish more than 24 frames, I could clearly see the difference. Third, the ratio of cutscenes to gameplay has reached the point that we're used to seeing in Western games – 5 minutes of cutscenes for every 30 minutes of gameplay. It's an amazing irony, considering that while Western games were becoming more cinematic, Eastern games were moving away from that.
Of course, there are some cool moments. When you crawl into particularly tall grass to sneak past a guard, and then a poisonous snake bites you that was hiding in the grass, just as snakes should – that really conveys the atmosphere of a saboteur in the jungle.
In terms of plot, I also found the game to be weaker. The plot is quite predictable, with this being the traitor and that being the villain, with no unexpected twists like in the previous installments. The only thing that's pleasing is seeing one of the antagonists from previous games as a young man.
Overall, throughout the game, I kept wondering why this particular installment is considered one of the best, why everyone rated it 10/10. In the end, I decided that it's because of the cutscenes – they really took a big step forward in quality. However, in 2015, they still look… well, you know how they look. "Just another game that was great for its time," I thought.
I'll make a small digression. In works of art, there's a technique where the entire work is a slow-paced action, and in the last five minutes, something happens that is supposed to evoke catharsis in the consumer. I didn't expect to see this technique in action. I didn't expect it to work so well.
It's in the very last cutscene that all the plot twists are revealed, and it turns out that the story is, as always, far from simple. But it's not so much about the twists as it is about the emotional impact they're supposed to have – and they do.

I've often seen this screenshot without any comments. Now I understand that words are meaningless here.
In general, this is the first game in the series where the ending didn't disappoint me at all. There are no unanswered questions, at least not for the ones that SHOULD be answered, and it's also emotionally resonant. It's also the first game in the series where I really started to feel the message "witness the horrors of war," not just see its presence, but actually feel it in my heart. After the credits, as always, there's an intriguing conversation. To give you an idea of the level of intrigue, I'll just say that the word "triplecrossing" appeared in it. No further comment is needed.
In general, in just a few minutes of the ending, the game transformed from mediocre to a true 10/10. I have to admit, I was starting to doubt it, but now I'm convinced again:
KOJIMA GENIUS
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Where do we go?
Where do we end up when we save the world?
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#31
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Blood Knights (Hack and slash, 2013) - Silly plot and dialogues (except for a couple of funny ones). - Skill progression is insignificant (I think I could complete the game without upgrading them, and it wouldn't take much longer). - Monotonous gameplay (that is, it's understandable that it's a hack and slash, but there are no combos or variety in the skills used). - Items are limited to four modifiers (+to HP, damage, crit, +to experience). - Uncomfortable camera. Guest of the program: The voice acting of this dangerous and terrifying DEMON, threatening all of humanity, made me feel a little awkward, it was so unconvincing and ridiculous (12:50). 4.5/10 I can't rate it lower because, despite all its shortcomings, this game can serve its purpose, namely, to kill an evening or two (it's short), while not overloading or annoying the player.
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария