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#23
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Metal Gear Solid 2: Sons of Liberty (2001)
We are not tools of the government or anyone else
Gray Fox (Metal Gear Solid)

The game is a direct sequel to the previous installment. This is no longer a PlayStation 1 game; it's a PlayStation 2 game, so the graphics have made a huge leap forward compared to the previous part and are perfectly acceptable by today's standards. Unlike the previous game, it's divided into missions – there are two: a prologue and the main game. However, we aren't warned that there will be a prologue first, so when it suddenly ends and we're transported to a completely different place and time, it's quite surprising. Overall, here's what I can say:
1) There are fewer bosses, and they are less interesting.
2) Now, for every 15 minutes of gameplay, there are only 10 minutes of cutscenes – you play more and watch less.
3) There's an interesting change of the main character. The hero of the first part is a typical action hero: tough and solitary. The hero of this part is a naive young man who is nagged by his girlfriend and humiliated by everyone else.
4) The bosses have become even more anime-like.
5) The theme of the horrors of war, in my opinion, is explored less effectively. And although the phrase from the epigraph is mentioned in this game, I decided to add it solely because I was impressed by the third part, which I finished a couple of hours ago.
6) The plot has become even more convoluted than in the previous game, but the development scheme is the same: a tangled ball that unravels towards the end.
7) The controls have become even less convenient.
8) The ending is an even bigger nightmare than in the first part. In the first part, despite everything, most of the pressing questions found answers. Here, it's even impossible to tell whether the events of the game actually happened or if it's just a computer simulation.
The game has made great progress in terms of gameplay. For example, if the main character is seriously injured, he leaves bloodstains behind, and enemies can find him. DO YOU UNDERSTAND?! THE PLAYER CAN BE FOUND BY THE BLOODSTAINS LEFT BY HIS OWN WOUNDS. In 2001! On the PlayStation 2! And if you shoot an enemy in the leg, he will limp; if you shoot him in the arm, he won't be able to shoot; and if you shoot his radio, he won't be able to call for reinforcements. That's it. In 2001. I don't quite understand where games have been developing all this time. Damn, I remember in Deus Ex, I would knock out all the enemies on a level and sigh: "What kind of cheater am I, exploiting this stupid game? I need to be better than this, because the developers couldn't have foreseen this." Here, in a game from 2001, if you knock out all the enemies in a room, after some time, headquarters will request a report from them, and if they don't receive it, they will send a group of soldiers to investigate what happened. Also, enemies are knocked out differently here – if he is stunned in a fight, he will regain consciousness after some time. If he is put to sleep with a tranquilizer, he won't. In general, I am simply amazed that there are already games that are made much more carefully and thoughtfully than their modern counterparts.
Overall, in terms of gameplay, I liked this game more than the previous one, except for the bosses. In terms of plot, it surpasses it in some ways and falls short in others. On the one hand, the plot is better here, but on the other hand, in the previous part, it was closed and resolved much more elegantly than here. Ugh, well, and the ending is just terrible here. But on the other hand, the plot here is still great. Definitely:
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Where do we go?
Where do we end up when we save the world?