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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.
Well, that depends on your tactics... and the specific situation. However, I would start by accelerating. And then – let’s see how things unfold. Maybe the enemy will expose himself, and you’ll need to quickly eliminate a couple of his units – then, a devastating strike. Maybe he’ll launch an offensive, and you’ll need to urgently fortify – then, Stone Skin. Maybe he’ll have a whole bunch of skeleton archers – then, Dodge (if there are only bone warriors and liches, I wouldn’t worry about Dodge). Maybe he’ll cast Mind Control or some other nasty spell – then, you need to forget all this nonsense and use Dispel Magic before it’s too late.
I have 4 more questions: 1) If a Mage casts a counterspell against a Necromancer, does the Necromancer lose half a turn after the failed spell, or does the Mage lose a turn? 2) Does the counterspell work on the "Shriek of Horror" spell? 3) If Hafiz is a mentor and trains Nazir before reaching the "Mentor" and "Spell Mastery" skills, and then Hafiz gains the "Scholar" skill while Nazir does not, will Hafiz learn the spells that Nazir knows but Hafiz doesn't? 4) If Hafiz casts a counterspell, and on the next turn, the Warlock casts a spell and then moves, will the Warlock's spell be blocked, or not?
Ment
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1) If a Wizard casts a counterspell against a Necromancer, does the Necromancer get pushed back half a turn, or does the Wizard get pushed back a full turn?
I don't know, it needs to be tested. In my understanding, the Necromancer is not pushed back; the spell simply doesn't work. But there's still a question: will the Necromancer's "Wizard" skill work in this case, or not... I can't say.
2) Does the counterspell work on the "Scream of Horror" spell?
I have no idea. Probably, it should.
3) If Hafiz is a mentor and trains Nazir before he reaches the "Mentor" and "Arcane Knowledge" skills, and then Hafiz gains the "Scholar" skill while Nazir does not, will Hafiz gain the spells that Nazir has but Hafiz doesn't?
I don't think so. In the skillwheel, there's a note in the description of the "Scholar" skill that it doesn't apply to spells learned through artifacts. As I understand it, "Arcane Knowledge" has a similar mechanic.
4) If Hafiz casts a counterspell, and on the next turn, he casts a spell, and then the Necromancer moves, will the Necromancer's spell be blocked, or not?
I don't think so. It's better to do these things in reverse order. In general, I advise you to test each of these points yourself. It's easy to do: in the map editor, place Nazir and Hafiz as the first player, and some Necromancer as the second player. Set everything up, run a staged battle (player versus player on one computer)... and you'll know for sure.
I can't understand why everyone writes that Obsidian Golems are healed by Chaos magic, but in reality, they are only healed by area-of-effect spells, not all magic. I have version 3.1. In this version, what feature was cut?
Ment
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in reality, they can only be healed with area-of-effect spells, not all magical spells.
The indicator won't allow you to cast a non-area-of-effect spell on your unit. So yes, only area-of-effect spells work.
I can't understand why everyone writes that Obsidian Golems are healed by Chaos magic, but in reality, they are only healed by area-of-effect spells, not all magic. I have version 3.1. In this version, what was changed about this feature?
If another mage reflects your single-target spell back at them, they will also be healed).
Teodor
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Could you please tell me what the initiative will be for an Orc at level 25 and how it is calculated? Against an Orc in the late game, which build is preferable? 1. Attack, Defense, Light, Education, Sorcery (Wisdom) 2. Attack, Defense, Light, Education, Leadership (Empathy)
Ment
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Can you tell me what the initiative will be for the Orc at level 25 and how it is calculated?
It won't change much. I don't remember the exact numbers, but it will be +1 or a maximum of +2 compared to the regular initiative. Most likely +1, and it will be a small increase.
It will hardly change. I don't remember the exact numbers, but it will be +1 or a maximum of +2 compared to the regular one. More likely +1, and it will be barely noticeable.
This ability is simply useless; it's better to use a unit that specializes in that.
doesn't the wizard's sign affect Armageddon, Holy/Unholy Word, Phoenix, and Elementals???
No, it doesn't affect such large-scale spells; at most, it affects Fireball, Ring of Cold, Meteor Shower, Stone Spikes, and Chain Lightning. Also, you can't summon two squads of Phoenixes or Elementals. However, it does affect things like Phantom, Crystal Prison, Wall of Swords, and Hive.
Utiferus
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It's quite challenging to play as the Academy because the "Knowledge" stat is the most important for its mages. Also, the magic system is designed in such a way that there isn't a clearly dominant school of magic; everything is balanced, which, due to this weakness, makes it difficult to decide which spell to use against which opponent. After all, the game is built on random elements, and it's easy for an unnecessary spell or skill to appear. As a result, this faction turned out to be one of the most difficult to use against all enemy heroes and factions.