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Posts from HoMM3 HD - Releases and updates.

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10 years ago
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Are there any plans to create an online lobby for 4 players?
10 years ago
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as soon as everything is tested and debugged for version 2, I will do it up to version 8.
10 years ago
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HoMM3 HD 4.0 RC20
4.0 RC12 -> 4.0 RC20 (09.11.2015)

[!] The chess timer functionality has been modified when loading autosaves (made in 4.0 RC20 and later).
- When loading an autosave, the player's timer is set to 10 minutes (to allow the player to remember the game).
- After that, when a new day begins, the timer is set to the correct current in-game value (as if we hadn't loaded an autosave but simply continued the game).
[!] Hotseat: The algorithm for merging red and blue player moves has been significantly reworked (a much deeper analysis of changes has been made), which should eliminate both known bugs and potentially undiscovered ones.
[-] Hotseat bug: During hotseat games, heroes could change their positions (in reality, this was a duplication of heroes, and the not-so-smart bug-fixing system for the map removed the wrong duplicate).
[-] Bug: When playing without a timer or with a standard timer in online multiplayer, after accepting a turn, the player's timer was set to 74+ hours.
[-] When starting/loading a game without hotseat, the message that hotseat is complete is no longer displayed.


In other words, now when loading an autosave, the timer does not increase, but you have 10 minutes to remember the game.
10 years ago
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HoMM3 HD 4.0 RC27

Attention! In RC27, it is strongly not recommended to load saves made on the first day of the game by previous versions when playing with HotA.

RC20 was released with a lot of bugs and glitches – even worse than the very first RC3.
RC27 will fix the situation (there are many bug fixes and changes in HotA, I'm too lazy to list them).

Tonight (Thursday evening) I will release an even more polished version.

Added 9 hours 35 minutes ago
HoMM3 HD 4.0 RC28
4.0 RC27 -> 4.0 RC28 (11/12/2015)

[–] Several HotA bugs fixed


Added 6 hours 51 minutes ago
HoMM3 HD 4.0 RC30
4.0 RC28 -> 4.0 RC30 (11/12/2015)

[–] Bug: the "Start timer after taking a turn" option might not work in HotA.
[–] HotA bug: when playing with HotA, the timer was added to the blue player twice.
10 years ago
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Is there a plan to create an online lobby for the regular HD version, not HotA?
10 years ago
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HoMM3 HD 4.0 RC31
4.0 RC30 -> 4.0 RC31 (11/16/2015)

[-] Bug: In HotA, global events for blue were activated 3 times on the first day and 2 times on subsequent days.
[-] In HotA, blue saw the "new week" and "new month" messages an extra time.
[ ] Minor fixes and HotA optimization
10 years ago
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HoMM3 HD 4.0 RC32
4.0 RC31 -> 4.0 RC32 (11/18/2015)

[+] patcher_x86.dll library updated to version 2.9
[ ] Minor fixes and optimization of the engine.
10 years ago
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HoMM3 HD 4.0 RC33
4.0 RC32 -> 4.0 RC33 (11/20/2015)

[!] Attention. Online play with HD+ is only possible if all players are using version 4.0 RC33 or higher.
[-] Hotseat bug: automatic turn transfer to the opponent if the host is blue.
[-] The date of the hotseat game was displayed incorrectly in the scenario information.
[ ] Minor fixes

To avoid issues with playing on different versions of Hotseat
HD 4.0 RC33 cannot be played against older versions (SoD as well).

***

All HD plugin installers have also been updated (the installers are now for HD 4.0+).
10 years ago
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HoMM3 HD 4.1 beta 2

full version (direct link)

offline update (direct link)

The main functional part of HD is divided into 3 independent modules: 1 - for HotA, 2 - for SoD, 3 - for WoG/TE/ERA/...
Everything that is not related to SoD has been removed from the SoD code, and the same applies to HotA and WoG.
Now (both existing and future) changes in one module will not affect another.
In short, HD is now three different programs: 1 - for HotA, 2 - for SoD, 3 - for WoG/TE/ERA/...
The only things that remain common are the graphics modes, stretch filters, system cursors, and loading newer sound libraries.

For HotA and SoD, the number of tweaks has been significantly reduced, and the following remain:
< Sys.ReduceCpuUsage > = 1
< Sys.WriteToIniInsteadRegistry > = 1
< UI.AdvMgr.SkipMapMsgs > = 1
< UI.ClipCursor > = 1
< UI.DarkTransitions > = 1
< UI.Ext.ScenarioMgr.Folders > = 1
< UI.Ext.TownMgr.AvailableInsteadGrowth > = 1
< UI.HiRezCore > = 1
< UI.QuickArmyManagementMode > {0, 1} = 0
< UI.RecruitDlg.AutoSet > = 1
< UI.RecruitDlg.AutoSet.Max > = 0
< UI.Tavern.InviteHero > = 0
All the functionality of the removed tweaks for HotA/SoD is always enabled and cannot be disabled.

For WoG/ERA/..., the tweaks remain the same.

In addition, HD now works in a number of cases where it cannot read some files that are critical for its operation.
Changes have also been added for compatibility with the future version of HotA, and a number of minor fixes.
The patcher_x86.dll library has been updated to version 3.0

I would be grateful for testing. After I make sure that nothing has broken as a result of the separation, I will release the final version 4.1
p.s. Network play is compatible with 4.0 RC33
10 years ago
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HoMM3 HD 4.100 RC1
4.0 RC33 -> 4.100 RC1 (12.12.2015)

[!] Attention. In HotA, online play with HD+ is only possible if all players are using version 4.100 RC1 or higher.
[-] Critical bug in HotA: crashes or various game corruption issues could occur at the start of a new day in HotA.
[-] Fixed the issue where it was impossible to launch HoMM3 HD in Exagear on some devices.
[ ] The extended hero information window is now only displayed for random maps (as the information in it may be incorrect for custom maps).
[ ] When entering a password for a new game, Russian letters are not available (they are available when loading, for backward compatibility).
[ ] Fixed critical errors in the scenario manager folders.
[-] Fixed: when loading a protected save file from a folder other than the root Games folder, the password was not automatically set.
[ ] When loading a save file (made in 4.100 RC1 and higher, not auto-saved) with a chess timer, the timer is set to the time at the moment of saving + 5 seconds.
[ ] A number of fixes and changes, including those to improve game stability.
[+] For WoG 3.58, all HoMM3 HD functionality is now available (and enabled by default), except for HD+.
[+] The patcher_x86.dll library has been updated to version 3.0.
[+] Changes for compatibility with a future version of HotA

In reply to baratorch
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10 years ago
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baratorch
HoMM3 HD 4.0 RC20



That is, now when loading an autosave, the timer does not increase, but you have 10 minutes to remember the game.
The issue is resolved!
10 years ago
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HoMM3 HD 4.100 RC4
4.100 RC2 -> 4.100 RC4 (12/24/2015)

[-] Fixed bugs in the scenario manager folders.
[+] Improved update system.

+ Now, after installing the full version (4.100 RC4 and higher) on top of the old one, it is possible to revert.
10 years ago
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HoMM3 HD 4.100 RC8
4.100 RC7 -> 4.100 RC8 (22.01.2016)

[-] Bug with activating the right hero during exchange between heroes in the underground gates.

4.100 RC6 -> 4.100 RC7 (20.01.2016)

[-] Bug with system cursors on Windows Vista and higher.
[-] Bug: the < Sys.ReduceCpuUsage > tweak did not work properly.
[-] Minor fixes.

4.100 RC5 -> 4.100 RC6 (14.01.2016)

[-] Bug: activating the right hero in the exchange window worked incorrectly if the right hero was in a boat and the left one was not.
[-] Bug: on some systems (especially on Linux + Wine), with system cursors enabled, the spell casting cursor was displayed instead of the artifact cursors.
[ ] HotA: added instant interruption of the turn when red and blue heroes meet if they are allies.

4.100 RC4 -> 4.100 RC5 (31.12.2015)

[+] Changes for compatibility with HotA 1.4
[-] Minor fixes.
In reply to baratorch
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10 years ago
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baratorch
HoMM3 HD 4.100 RC8

Greetings from the community of users and modders:

1) Can you make it so that the simultaneous turns mode is available for SOD, WOG/ERA?:smile01: I really like this feature, but I play WOG/ERA!:(

2) Will the final version of the HD mod be fully compatible with WOG/TE/ERA, or will it never be fully compatible?:confused:

3) Can you make it so that the bottom bar with resources doesn't shift to the left when the resolution changes, in other words, the resolution shouldn't affect the bottom bar with resources? Or at least move it to the right column of the interface at 1024x768 and higher.
10 years ago
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HoMM3 HD 4.100 RC9
4.100 RC8 -> 4.100 RC9 (01/25/2016)

[!] The tweak has been renamed to and is disabled by default. (Therefore, the tweak will be disabled upon update, which will eliminate interface lag on some PCs)

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