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HoMM3 HD - Releases and updates.

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HoMM3 HD 4.1 beta 2

full version (direct link)

offline update (direct link)

The main functional part of HD is divided into 3 independent modules: 1 - for HotA, 2 - for SoD, 3 - for WoG/TE/ERA/...
Everything that is not related to SoD has been removed from the SoD code, and the same applies to HotA and WoG.
Now (both existing and future) changes in one module will not affect another.
In short, HD is now three different programs: 1 - for HotA, 2 - for SoD, 3 - for WoG/TE/ERA/...
The only things that remain common are the graphics modes, stretch filters, system cursors, and loading newer sound libraries.

For HotA and SoD, the number of tweaks has been significantly reduced, and the following remain:
< Sys.ReduceCpuUsage > = 1
< Sys.WriteToIniInsteadRegistry > = 1
< UI.AdvMgr.SkipMapMsgs > = 1
< UI.ClipCursor > = 1
< UI.DarkTransitions > = 1
< UI.Ext.ScenarioMgr.Folders > = 1
< UI.Ext.TownMgr.AvailableInsteadGrowth > = 1
< UI.HiRezCore > = 1
< UI.QuickArmyManagementMode > {0, 1} = 0
< UI.RecruitDlg.AutoSet > = 1
< UI.RecruitDlg.AutoSet.Max > = 0
< UI.Tavern.InviteHero > = 0
All the functionality of the removed tweaks for HotA/SoD is always enabled and cannot be disabled.

For WoG/ERA/..., the tweaks remain the same.

In addition, HD now works in a number of cases where it cannot read some files that are critical for its operation.
Changes have also been added for compatibility with the future version of HotA, and a number of minor fixes.
The patcher_x86.dll library has been updated to version 3.0

I would be grateful for testing. After I make sure that nothing has broken as a result of the separation, I will release the final version 4.1
p.s. Network play is compatible with 4.0 RC33
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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