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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Сатир
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10 years ago
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Satyr
WHEN WILL THE TABLES FINALLY BE UPDATED?! I can't understand how my team is doing; the organizers keep making empty promises. HOW LONG CAN WE PUT UP WITH THIS?! They organize 500 tournaments and then can't even update the tables every couple of weeks!:mad:
:smile45: :smile45: :smile45:
In reply to BISHOP
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10 years ago
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The tables have been edited; please check them, as there may be (and likely are) inaccuracies. Once again, I would greatly appreciate it if you could specify which game the information refers to.
In reply to злой_романтик
10 years ago
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zloy_romantik
The tables have been edited, let's check them; there may be (and most likely are) inaccuracies. Once again, I would greatly appreciate it if you could specify the game in question.
First round, game against Yara; I have 0 points, even though there was no game.
In reply to aka.Ward3n
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10 years ago
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aka.Ward3n
First round, playing against Yara, and I have 0 points even though the game hasn't started.
Yep, I've fixed it.
In reply to злой_романтик
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10 years ago
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zloy_romantik
The tables have been edited; we are checking them, and there may be (and most likely are) inaccuracies. Once again, I would like to ask you to indicate the game in question.
In the 2nd game with Stinger, I had 0, and Stinger had 3. The result of the 3rd game has not been calculated.
In reply to Amiloo
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10 years ago
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Amiloo
We didn't bother wasting time, we decided to just roll with our favorite towns. The start was quite pleasant. Managed to scrape together enough for efreets, Mary, even if after some luck — she got Logistics and Earth, killed the native Castle computer. And the best part, an exit into one of the centers through a one-way monolith, which doesn't promise early contacts.
So I lived without worries until week 1, day 27. Took a village in the 2nd center, killed another Tower computer, scouted a couple of Dragon Utopias, found some stats and Boots of Speed. Meanwhile, I gathered 50 demons.
And then the sneaky Solmyr popped out with a couple of Angels, a stack of 20+ Mages, and native growth. He popped out and blocked the reinforcement route through a portal when I was already standing at the 1st Dragon Utopia. I was certainly really upset. But there was nothing to be done, I had to surrender all my towns and head to the corner treasure zone from the Tower computer, since without the reinforcement route to the Dragon Utopia I wasn't ready.
While my heart was breaking from the pain of losing towns with growth for about 60 demons, Mary found a Griffin Conservatory in the treasure zone for 3 Angels, a village, a prison, a Dragon Fly Hive for 8, she trimmed some demons from the miscellaneous troops (luckily I had a +HP ring) and bumped into a Dragon Utopia. I check — third-level. I take the Golems from the Tower prepared beforehand, clear the ducks and get KZ, +10 Attack, +10 Knowledge. I would call it a "Lord of Earth Utopia." By this time I had only 1 village left in the same treasure zone. Well, I refilled mana, gathered another Mana Well, and rushed to comeback. Using the same principle, blocking the portals to avoid maneuvers with split stacks.
Ivor decides to attack with Shackles of War. There are 2 Angels, 4 Nagas, 30+ Mages, 60+ Archers, 5 Basilisks, single Master Genies, 320 mana and +1 Speed. I have just 3 Angels, 50+ demons, and single imps. In terms of battle stats I'm significantly ahead, Spell Power is also higher. Basically, I killed him before the difference in mana amount made a difference.
Thanks for the game!

Thanks for the game!
In reply to Redwhait
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10 years ago
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Redwhait HP
A rough start with a loss in the max crypt because I didn't want to take 50 skeletons :D
Later those skeletons finished them off, but there still wasn't much money. On the first [turn] I took back 2 ramparts from the AI and built pits in the citadel and a 2nd Mage Guild.
At 121 buying and demoning, the pink AI suddenly takes back its main and buys everything there; I had to turn around and kill it. Next, the consa 2-way was easily handled with Taz, the next consa 2-4 on grass—didn't risk it without checking. Went for 2 hives 8+6, the consa turned out to be a 2-way, Taz takes it and levels up earth preparing to take 3-4 from the gs consa. But at 126, Moner suddenly bursts through my ГО with titans :smile04: . I had to leave the consa and bail to the treasure zone.
The treasure zone, by the way, turned out very good. Wokial, who had earth and logu, took 15+10 exp and became a daddy since he got off+def.
Found 3 Dragon Utopia, but the opp was on my heels so I only managed to take two twos. They gave some good кз kettle armor. Found another earth sphere and boots and left the treasure zone. Aiwe decided to dig in there, but didn't spot the Dragon Utopia. By the way, it had +10 all.
I refilled mana, took back my rampart and killed the losers. The consa turned out to be a 3-way. At 133 I finally attack. The advantage in stats and meat is considerable; even the cloak of renunciation didn't help there, since the magic at 420 killed half the storms with sniper bow.
Thanks for the game.
2nd round

None of my home treasure zones had Dragon Utopia, none at all. The only chance was to arrive early, but even breaking through ГО at 121 turned out to be too little :smile35: the stubborn roads resulted in Reddy finding everything in 2 Dragon Utopia and gg.
It burns when you get such handouts where nothing depends on you at all :smile35: but I should have carried the 1st, my own fault.

Thanks for the game!
In reply to Redwhait
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10 years ago
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Redwhait HP
Max cons punished Aive.
Thanks for the game.
Round 1.

I lost an amazing setup due to greed.
Thanks for the game!
In reply to злой_романтик
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10 years ago
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Second round match
Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Рисса / Rissa Start Hero Рисса / Rissa
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
11/6/2015
Reported
11/6/2015 6:37 AM
Rating Impact Archived
=Stinger= 1736 1756 +20 ↑
BISHOP 1873 1853 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/6/2015 4:51 PM

In reply to =Stinger=
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10 years ago
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=Stinger=
Second round match
Thank you for the game!
Thank you for the game!
In reply to злой_романтик
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10 years ago
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Second round. Thank you for the game!
Battle Report Accepted
Random Faction Random
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
132 days
Game Date
10/31/2015
Reported
11/6/2015 6:31 PM
Rating Impact Archived
Socrat 1757 1769 +12 ↑
Dima Surmay 1680 1668 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/7/2015 6:43 PM

In reply to злой_романтик
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10 years ago
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Round 2.
In the first round, I had all 4 cities, while he only had 2. There were a lot of neutral creatures with morale appearing at the worst possible moments, but after the first clash, it became easier, and Anabelle appeared on the other side. I calculated – it was possible to move the army across the entire chain and through the swamp. Cassie was also well-leveled, but she couldn't reach the opponent. I was out of mana and was afraid of mass slow and morale, and there was no spellbook. GG.

Thank you for the game.
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Анабель / Anabel Main Hero Анабель / Anabel
Map Template
h3dm1
Game Length
124 days
Game Date
11/6/2015
Reported
11/6/2015 8:33 PM
Rating Impact Archived
Javdet 1593 1611 +18 ↑
The_ 1681 1663 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2015 12:04 PM

In reply to злой_романтик
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10 years ago
Good map with a 3 wolfs dwelings, 2 goblins dwelings, and many conservatory ...

thx for game
Battle Report Accepted
Random Faction Random
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Random Faction Random
Тан / Thane Start Hero Тан / Thane
Луна / Luna Main Hero Луна / Luna
Map Template
Panic
Game Length
134 days
Game Date
11/6/2015
Reported
11/6/2015 9:09 PM
Rating Impact Archived
Jaris 1478 1491 +13 ↑
Slayzer 1435 1422 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/6/2015 9:22 PM

In reply to Jaris
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10 years ago
Jaris
Good map with a 3 wolfs dwelings, 2 goblins dwelings, and many conservatory ...

thx for game


Confirmed.
In reply to злой_романтик
10 years ago
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I should have lost; my opponent had everything going for them – jump spells, Phoenixes, and Armageddon. But my opponent failed to manage their time, got caught in the city, and was defeated. Thanks for the game! Battle dwarfs rule! TFP.
Battle Report Accepted
Random Faction Random
Клэнси / Clancy Start Hero Клэнси / Clancy
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Random Faction Random
Энаин / Aenain Start Hero Энаин / Aenain
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Mini-Nostalgia
Game Length
135 days
Game Date
11/7/2015
Reported
11/7/2015 2:08 AM
Rating Impact Archived
Dandy 1753 1757 +4 ↑
Huanito 1472 1468 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/7/2015 2:09 AM

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