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3.811 build 3 -> 3.811 build 4 (19.10.2015) [-] Fixed a critical bug when clicking on a unit with the mouse in tactical mode in a multiplayer game. [-] Fixed a bug that reduced the performance of Scale2x, UltraSaI, xBRZ filters on multi-core processors. [ ] In 32-bit True (stretchable) mode, the GDI Bilinear SharperX3 filter has been replaced with Bilinear SharperX2 (M) - a faster (for multi-core processors) implementation of Bilinear SharperX2. [-] Fixed a critical bug when saving the game if the map does not have a name. [ ] Graphics fixes by Docent Picolan (backpack button, backpack background, exchange window) [ ] Minor fixes.
Comparative performance test results for filters:
CPU: Core i7 3610QM 2.3-3.1 GHz x4 (HT) Graphics.Threads >= 8 Original image size 830x664 Original performance: 129 FPS
CPU: Intel Celeron 1005M 1.9GHz x2 (HT) Graphics.Threads >= 8 Original image size 1181x664 Original performance: 60 FPS
Stretching to 1366x768 with 32-bit True (stretchable) GDI (3.811 build 4): Bilinear SharperX2: 30 FPS New Bilinear SharperX2 (M): 40 FPS
Indeed, there is a problem. I finally figured out what it is. In the latest HD version 3.811 build 4, the multiplayer game is not compatible with previous versions. If you play 3.811 build 4 vs 3.811 build 4, everything is fine, but if you play against earlier versions, both will receive incorrect data from each other.
I will release a fixed version within the next 24 hours.
[-] Fixed a critical bug in HD+ 3.811 build 4: online play with protected saves was impossible with players using earlier versions of HD+ (Therefore, 3.811 build 5 is compatible with 3.811 build 3 and earlier, but not compatible with 3.811 build 4 and vice versa) [-] In 32-bit True (stretchable) GDI graphics mode, the number of filters has been reduced (because after the changes in 3.811 build 4 (F) and (Q), the filters became comparable in performance.
[!] Attention! Online play with HD+ is only possible if all players are using version 4.0 or higher. [+] HD+: Only for HotA! Simultaneous turn in online play. [-] Fixed bugs and freezes in the scenario manager. [ ] The functionality of the 32-bit True (stretchable) GDI mode has been separated into a separate library, which has increased the stability of the game.
Is it really possible to implement this? It would be very useful in live tournaments to save time. By the way, how does the restart system work in such cases: for example, after the time expires, does the red player first, and then the blue player, write in a special window whether they agree to continue or want a restart? Or is it done differently?
StickyFingaz
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We were just playing against dread1, and we tried simultaneous turns on Jebus. He pressed the "repeat turn" button, and the game crashed. We loaded the autosave, and his heroes were in the wrong place. We loaded my save, which I made after dread left the game, and his heroes were in the correct position, but simultaneous turns still didn't work. Moreover, when I finished my turn and passed it to him, he didn't receive his turn.
I couldn't reproduce the bug. The game continued normally with NEWGAME.GM2, with Overlord Heroes (OH) on both sides. In any case, it was possible to continue playing without OH. It's a pity that the autosave with heroes in the wrong place was overwritten by the subsequent game. Ideally, there would be daily saves from both sides so we could see what the incorrect locations of the blue hero's units were in the autosave.
we couldn't continue without HotA - the turn wasn't passed to the opponent
Without HotA means with the HotA option unchecked in the settings. But you had the option enabled. *** And you could have tried restarting HotA; I think the bug with HotA after loading the game would have disappeared.
baratorch – you’ve done a great job. Your contribution to Heroes 3 is invaluable. We will continue testing. Good luck in the future.
ICQ: 564224919
Mar
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Updated to the latest version. The old shortcut disappeared, and when opening the game from the new shortcut, it launches immediately (it's not possible to enable or disable HW rules, or adjust tweak settings, or revert to the previous version). Also, how can I revert to version 3.811 (the previous version was 3.808-9)? When updating, it immediately updates to 4.+.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
baratorch
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Updated to the latest version. The old shortcut disappeared, and when opening the game from the new shortcut, it starts immediately (it is not possible to enable or disable the HotA rules, or make any tweak settings, or revert to a previous version).
In the signature, following the link to older versions, you can find build 3.811. However, for this version, I recommend setting < UI.Ext.ScenarioMgr.Folders > = 0 in the tweaks, because the folders were completely rid of glitches only in 4.0 RC4
4.0 RC5 -> 4.0 RC6 (03.11.2015) [!] Attention! You must recreate all shortcuts created using the launcher. [-] Some bugs in the launcher and update system have been fixed.
4.0 RC4 -> 4.0 RC5 (03.11.2015) [+] HD+, simultaneous turn: players now see the actions of enemy heroes before the start of a new turn (previously, this could only be done by watching a replay, which consumed timer time). [-] Minor adjustments to simultaneous turn
4.0 RC3 -> 4.0 RC4 (03.11.2015) [-] Finally =D, bugs and freezes in the scenario manager folders have been fixed. [-] Minor adjustments to simultaneous turn
I uploaded my save to 111 and continued a long-running game with simultaneous turns up to 121. On turn 122, when passing from the red player to the blue player, the latter didn't receive the turn, and the timer for both players was inactive, as was the ability for anyone to make a move. After reloading and repeating the process, the same thing happened, but we didn't try unchecking the simultaneous turn option. We solved the problem by loading the blue player's autosave and replaying the day. By the way, I (red player) noticed when loading the autosave that the autosaves were not at the end of the day, as usual, but at the beginning. Is that how it's supposed to be?
[-] Fixed a bug in HotA: It was not possible to continue the game from a save file in HotA if the date in the save file was later than the HotA date. [-] Fixed a bug in HotA: In autosaves, the blue player's heroes could have their movement points restored. [-] Minor adjustments to simultaneous turn gameplay. [!] HoMM3 HD is now incompatible with HotA versions below 1.3.8 (an informative message will be displayed for older versions, and the HotA/Facebook page will be opened).
[-] Fixed a bug in HotA (appeared in RC7): After interrupting due to conflicting map changes, the blue player's heroes had incorrect movement points. [-] Fixed the display of the timer in HotA: If the player was in a battle or exchange window during HotA, the opponent's timer did not stop when they finished their turn.
Thus, all bugs identified during the streams of yesterday's simultaneous turn presentation (Redwait vs. Twaryna) have been fixed.
[-] The "Repeat opponent's turn" button now always shows the opponent's turn (including when you are waiting for their turn). [-] The "Repeat my turn" button in the quick menu using the hotkey [F5] now always shows your turn (including when you are waiting for your turn). [-] When repeating a turn, map exploration has been excluded (because it sometimes glitches in the original game).
[-] Fixed a bug in HotA that made it impossible to play normally without computer players (blue player replays were accumulating from day one without being deleted, and red player replays could likely cause a crash). [-] Now, in HotA, the blue player only sees the red player's turn before the start of their turn (the turns of computer players are not shown again).
[-] Freezes when navigating folders when loading a game in online Multiplayer. [ ] Improved the display of the timer in HotA: 1) The timer of the player who has taken their turn will start to be displayed and will remain visible until the player has taken their turn. 2) If the player has not taken their turn, their timer will not be displayed to the opponent.
[+] In 32-bit True (stretchable) GDI mode, for Windows Vista and later, system cursors are now scaled along with the entire game. [+] More (sharper) filters, UltraSaI + Bilinear SharperX2 and xBRZ + Bilinear SharperX2, have been added to 32-bit True (stretchable) GDI mode.