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Posts from Mod requests (orders).

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Hello, dear forum members. I am looking for someone who can change the teleport effect of the SH from ArchWarlock's mod to the one used by higher vampires. I would be very grateful.

UPD: Problem solved. After poking around in the mod, I figured out which lines are responsible for what and attached the archdevil's TP effect (the vampire TP doesn't look great due to the long cast time); I can send it over if anyone needs it.

P.S. Since I've started, a new problem has arisen - I want to add a new ability - something like the deadly strike from Heroes 3 (double damage) where additional fire damage is dealt (the animation can be taken from the demon lord's "hellfire"). Looking for someone who can help me figure this out. Thanks in advance.
In reply to Ment
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Hello, could you please help me? I can't seem to create a mod. For example, I want to create a mod where demonesses get ranged attacks without a penalty. Here's what I'm doing: 1. I extract the InfernalSuccubus.xdb file from the data folder of the archive using an archiver, using the absolute path extraction method, i.e., GameMechanics\Creature\Creatures\Inferno. 2. I remove the read-only attribute from the InfernalSuccubus.xdb file. 3. In the file, I change the value of Range-2 to Range-1 and add Item>ABILITY_NO_RANGE_PENALTY Item to the Abilities menu. 4. I save the file. 5. I archive the extracted folder. 6. I change the extension from zip to h5u. 7. I put the file in the user mods folder. 8. Nothing changes. What am I doing wrong?
In reply to padonkoff
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padonkoff
Hello, could you please help me? I can't seem to create a mod. For example, I want to make a mod where demonesses get ranged attacks without a penalty. Here's what I'm doing:
1. I extract the InfernalSuccubus.xdb file from the data archive using an archiver, using the absolute path extraction method, i.e., GameMechanics\Creature\Creatures\Inferno.
2. I remove the read-only attribute from the InfernalSuccubus.xdb file.
3. In the file, I change the value from Range-2 to Range-1 and add Item>ABILITY_NO_RANGE_PENALTY to the Abilities menu.
4. I save the file.
5. I archive the extracted folder.
6. I change the extension from zip to h5u.
7. I put the file in the user mods folder.
8. Nothing changes.

What am I doing wrong?
I removed the ranged attack penalty for demonesses. It works in my game, so just compare my .xdb file with yours, and you'll find the reason.
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In reply to katoonanalog
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katoonanalog
Removed the firing penalty for demonesses. It works in my game, so just compare my .xdb file with yours to find the reason.

It works. Very strange, my .xdb file is the same, and that's all that was required – to make two changes... Maybe the issue lies in the archiving software used or in the process of extracting the .xdb file while preserving the full path?
In reply to padonkoff
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padonkoff
It works. It's very strange; my .xdb file is the same, and it only required two changes... Perhaps the issue lies in the archiving software used or the process of extracting the .xdb file while preserving the full path?
Therefore, it would be best to post this solution on the forum to prevent similar situations from occurring in the future.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Therefore, it’s best to post this solution on the forum so that similar situations don’t arise again.

Okay, I figured it out. When I archived the folder with the modified .xdb file, the archiver created an archive in .rar format. I changed it to .zip, and now it works. Thank you all very much!
In reply to padonkoff
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Hello, I have a couple of questions for you:

1. Is it possible to change the models of - Catapults, Tents, Supply Wagons, and Ballistae?

2. Can we create unique Ballistae, Tents, Catapults, and Supply Wagons for each faction?

3. Is anyone willing to help with the implementation of this mod? I am ready to take on the redesign of these devices, if it is possible at all.
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1. Is it possible to change the models of - Catapults, Tents, Supply Wagons, and Ballistae?
Yes.
2. Can you make a unique Ballista, Tent, Catapult, and Supply Wagon for each faction?
I can't say for sure, but 90% likely, no.
 

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In reply to Ment
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Ment
Yes.

I can't say for sure, but I'm 90% sure it's not.


That's a shame.
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Created a separate mod on request for the Lord and Biara.
Now, the Lord's specialization is Hellwave, and Biara's is Devil's Chain.

Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I want to submit a request for a mod (fix) that would enhance the "War Machines" skill in Heroes of Might and Magic 5. I note that in version 5, the "War Machines" skill is not a priority; moreover, it is rarely developed, with players preferring to focus on developing luck, attack, defense, magic, and so on. In essence, this skill has been made weak and unnecessary compared to the others.
Question: can it be enhanced so that it would be interesting to develop? Is it possible to create a mod, or change the characteristics of the "War Machines" skill?


As an example, I would like to suggest my own version of enhancing the skill:

Fundamentals of War Machine Control: basic characteristics + 1 unit to the health of all units, + 1 unit to attack, + 1% to initiative
Advanced War Machine Control: basic characteristics + 2 units to the health of all units, + 1 unit to attack, + 1 unit to defense, + 2% to initiative
Expert War Machine Control: basic characteristics + 4 units to health, + 1 unit to attack, + 1 unit to defense, + 4% to initiative

The numbers could be different. I have only provided my version. I would like to hear your opinion and your suggestions.
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For those who know how to create mods, please make one for Death Knights, but in such a way that they replace Death Harbingers, and the texture and abilities are the same as those of Death Knights.
In reply to fktifzobr@mail.ru
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Hello, I'm new here, and I wanted to ask how and where I can order a mod.
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Orders are placed in this thread. Although, to be fair, orders are rarely fulfilled: people are usually too lazy to take anything...
 

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In reply to Ment
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Okay, I have some ideas, but unfortunately, I can't implement them myself.

Added 1 hour 16 minutes ago
Could you create new characters to replace some of the old ones, if it's not too much trouble? 1. Replace Godric with a wolf rider with huge white hair resembling a mane. Specialization: Elrat's Ship. Name the hero Shadick. 2. Replace the Dread Knights with Sylvana. You can base her on an elven archer or redesign a scout to make her more feminine, and replace the crossbow with a bow. Specialization: same as Markel, accepts all neutral undead. 3. Replace Zoltan with a Death King. You can base him on a death knight, recoloring him in icy armor. Specialization: same as Markel. 4. Replace Elfina with a furry model based on a Forest Elf, naming her Danielle. Specialization: Deadly Strike, the attack of all creatures in the hero's army increases by +1 with each hero level. 5. Replace Giovanni with a vampire model with blood-red eyes, naming him Shadaster. Specialization: Resistance to Subjugation, all creatures in the hero's army have resistance to the subjugation spell and control effects. 6. Replace Mive with a Shadow Elf Shadow Mistress model, but make her look more human, with blue hair, gold clothing, and replace the whip with a spear or bow. Name the hero Lorna Crowley. Specialization: Huntress, Archers, crossbowmen, and marksmen receive +1 to initiative and attack. In addition to all this, at the beginning of the army, she should have 15, or at least 9, wolves (neutral creatures), 22 peasants, and 12 archers. 7. Replace Ravenna with a shaman model, but without the bear skin, with black hair like the Witches (Shadow League), and name the character Molly Zoysite. Specialization remains the same. 8. Replace Iranna by taking the Forest Hunter as a base, making them more feminine, and turning them into a dark elf, to be called Desayre. Specialization is the same as Iranna's. 9. Replace Arantir with a stalker model, but instead of wrist blades, give him one one-handed sword, and name the player Jeck the Shadow's. Specialization: Avatar of Death. 10. Replace Nimue with a Knight (Squire, Zealot) with a huge, spiky mace, and name him Mordekaiser. Specialization: ...

Added 15 minutes ago
Iron Man: all creatures in Mordekaiser's army receive +1 to defense with each new level. 11. Replace Iris with a model of Isabel riding a Dark Elf lizard, recolored blonde, and name this character Dominica. In her arsenal, she has the Lightning spell, and Specialization: Lightning spells, Chain Lightning, Magic Bolt, and Earth Shock have immunity for all creatures in the hero's army.

Added 19 minutes ago
12. Replace Elai with an Isabel model recolored with long red hair, and name the character Mayved. Specialization: Fight to the Last - Mayved and her army have a 50% chance of surviving with 1 hit point. With each level, this chance increases by 1.5%. 13. Replace Laslo with a model of someone dancing with death, but in the form of a human, with handlebar mustaches, and instead of classic swords, huge throwing axes. Name the character Drayven. Specialization: all archers under Drayven's command receive +1 to attack, ranged attack, and morale. 14. Replace Orson with something based on a model to resemble Hidan (from Naruto). If not, you can take the model of the first squires and instead of a sword, give them a scythe of the undead, remove the shield, and recolor the model in a black cloak with red clouds, or you can take the model of the undead. Specialization: Dark Ritual. 15. Replace Deleb with something based on a model to resemble Deidara (from Naruto). If not, you can take the model of Alaric and recolor it to resemble Deidara. Specialization: also, but the name needs to be changed (Iron Maiden).

Added 3 minutes ago
16. And finally, for Ornella's model, where she walks on foot instead of riding a horse, create a girl named Rosalia, with black clothing and a whip instead of a sword. She should be more like a Shadow Mistress (from the Dark Elves), but with black hair and clothing. Specialization: same as Shadya.

Added 8 hours 42 minutes ago
17. Oh, actually, here's the last one - for Agrael, please make the hero Alistair, a model of Dancing with Blades, but add a red cloak (not a regular cloak like vampires, but like a wrap that covers the whole body) and recolor the hair to blood red. Specialization: Evolution, with each level, he can increase the level of creatures by one step, for example, imps become demons. Only 1 stack is allowed, not 7 city levels.

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