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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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#914
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if you want to, go ahead, I don't mind.
So, you won't be finishing your own work? :(

Added after 10 hours and 8 minutes
fktifzobr@mail.ru, add a second class to the Dark Dwarves and replace the 2 giants with a golem. :)
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#915
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Guys, could you replace the Kirin in the Sanctuary on level 7 with Naga Generals?
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#916
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Hey, could you replace the Kirin with Naga Generals in the Sanctuary on level 7?
On level 7, there will be a choice between creatures, and the Sanctuary will have a choice between Kirin and Naga Generals.
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#917
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WizardNazyr
At level 7, there will be a choice between creatures, and the Sanctuary will have a choice between Kirin and Naga Generals :)
I think...Generals can be placed at level 6, and Kirin at level 7 :)
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#918
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I think... you can put Generals on level 6 and Kirin on level 7.
Well, Kenshi is already on level 6, and if you put Generals on level 6, you'll have to think about who to put on level 7.
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#919
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Hello, I'm new here. Is there already a Russian translation for creatures, buildings, etc. (Church)? I translated it myself, but the game still displays the Polish translation. I checked it in Heroes 5 EWA.
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#920
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Hello, I'm new here. Is there already a Russian translation for creatures, buildings, etc. (Haven)? I translated it myself, but the game still displays the Polish translation. I checked it in Heroes 5 EWA.
Hello! :) There is no translation yet.
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#921
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A month ago, we decided to test a new unit system (and building upgrades accordingly). So I ask EVERYONE to test it and provide feedback. It is important how you generally feel about this system, and how well it actually works!
The "on paper" unit system
And in practice:
The RCF mod itself
Unit System
P.S. You need to choose the Dark Elves.

Thank you all for your attention! :)

Added after 5 hours 49 minutes
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#922
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WizardNazyr
A month ago, we decided to try out a new unit system (and building construction accordingly). So, I ask EVERYONE to test it and provide feedback. It's important to know how you generally feel about this system and how it works in practice!
What is the purpose of the system? Is it just to copy it from Heroes of Might and Magic VII?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#923
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What is the purpose of the system? Just to copy from Heroes 7?
No, the goal is to make the game a little more logical (yes, it's just a game, but still). In my opinion, an archer, a swordsman, and a pikeman are equally strong, and I don't like that one is significantly stronger than the other. Take Heroes 3, for example. Pikeman - level 1. Archer - level 2. Swordsman - level 4! And where is the logic? Why can a swordsman easily kill a pikeman? I don't understand. Initially, the idea was to simply have a base-elite-champion structure, but fktifzobr@mail.ru suggested diversifying this system a bit due to the specific characteristics of each faction. If we had demons, there would be the same problem: imps, hellhounds, succubi - they are all presented with different strengths, but I see them as equal. At least, that's how I see it.
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#924
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WizardNazyr
A month ago, we decided to test a new unit system (and building upgrades accordingly). So I ask EVERYONE to test it and provide feedback. It is important both how you generally feel about this system and how it all works in practice!
The "on paper" unit system
And in practice:
The RCF mod itself
Unit System
P.S. You need to choose the Dark Elves.

Thank you everyone for your attention! :)

Added after 5 hours 49 minutes
It turned out quite interesting! ;)
Мод на замену всех фракций в Героях 5
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#925
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It turned out to be quite interesting!
What are you talking about? :)
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#926
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And specifically, which units were assigned to which tiers in the new system? How many times do these 5 levels of creatures differ from each other in terms of strength?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат