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Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

4.0 (1 rating)
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19 years ago
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In short, I ended up with some kind of mage, but I just can't play without magic, what can I do?

A mage is good. I personally prefer mages too... they are more interesting to play. Warfare isn't a bad thing, but in the end, magic will always win... so I rarely level up combat skills.
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19 years ago
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Usually, in game 4, I play as Haven; I take 2 hero-mages, and for one, I level up Order magic (without Charm) and combat (defense) – this is my main hero – and for the other, I level up a bit of magic, Charm, and tactics. I also buy more lords – let them increase the growth in cities and generate income:D
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19 years ago
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Lord is a powerful unit, but I know from experience that it's difficult to level him up effectively. In the early stages, you need to bring him along with your main hero and use potions on him... But it's all worth it. He will prove his worth.
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19 years ago
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Barbarians... :D When they're small, you can still somehow stop them, but when they grow up... :D The hero becomes like a reusable nuclear bomb! :D :cool:
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19 years ago
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depending on which race you play, you develop those skills. I always choose a mage and a warrior... sometimes I can't fully develop the initial skills for both heroes before the game ends. For the warrior, I always choose combat, if he's a tactician or a lord... he has to do something, I don't choose magic because he has little mana (if I do, it's only for the class, but then he'll still mess up when you start learning other skills). For the mage, I develop initial magic, and another skill, depending on who you're playing against and how useful it is (if you're playing without knowing your opponents, you'll definitely find out who they are when choosing the second skill)... I also choose warfare and magic resistance.
In reply to Arandor
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19 years ago
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Arandor;84643
... I'll also take combat skills and magic resistance...

But the Barbarian doesn't need to take anything... He already has it! :D He just needs to level up! :D But also... let's say, in a one-on-one battle, a level 20 Barbarian against a Necromancer??? :D I feel sorry for the Necromancer! :D :cool:
19 years ago
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I've always preferred playing on large maps so that the hero can develop to their full potential. That's why I immediately level up five skills: combat, tactics, scouting, and two magic skills. The magic skills depend on which faction I'm playing, but I generally prefer Haven and Life magic.
In reply to yasnikov
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19 years ago
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yasnikov;84775
I always preferred playing on large maps so that the hero could develop to their full potential. Therefore, I immediately level up 5 skills: combat, tactics, scouting, and two magic skills. The magic skills depend on which faction I'm playing, but I generally prefer Order and Life magic.
Playing on large maps is interesting in single-player mode. But in online mode, believe me, it's difficult in terms of time. Therefore, you need to try to develop to your full potential on S and M maps. That's where the whole problem lies:D
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19 years ago
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When playing on a local network or on a single computer, large maps are simply amazing! :D That's why I prefer focusing on combat first, and then you can level up your scouting skills! :D :cool:
19 years ago
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I also prioritize leveling up Battle in the beginning, along with some kind of magic. The remaining skills can be improved at altars or in special buildings (I don't remember the exact name). At the beginning, Battle and one magic skill are usually enough. The second magic skill and Tactics are needed in the later stages of the game against larger armies to diversify tactics (sorry for the redundancy). I mainly level up Scouting for logistics purposes.
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19 years ago
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Here's what I do: MAGE - ALL MAGIC EXCEPT NATURE AND DEATH, warfare, leadership. Then, based on choice! (IF the MAGE is a NECROMANCER, I give him Death magic but not Nature magic, and if the mage is a Nature mage, I give him Nature magic but not Death magic). As for WARRIORS: everything that isn't magic, and when all the previous skills are acquired, I give him the magic of his faction!!!

I think it's not necessary to take two heroes in a party! (experience is divided in half)
In my opinion, you should only take a mage in a party, as there is a lot of useful stuff for them in the game!
In reply to Honart
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19 years ago
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Honart;85777
I do it this way: MAGE - ALL MAGIC EXCEPT NATURE AND DEATH, warfare, leadership. Then, depending on the choice! (IF THE MAGE IS A NECROMANCER, I give him death magic but won't give him nature magic, and if the mage is a nature mage, I'll give him nature magic but not death magic). And for warriors: everything that isn't magic, and when all the previous abilities are learned, I take the magic of his faction!!!

I think it's not necessary to take two heroes in a party! (experience is divided in half)
In my opinion, you should only take a mage in a party, as there is a lot of useful stuff for them in the game!
It seems to me that you are depriving the nature mage of his most effective weapon.
I'll try to level up Demonology for him, and you'll see the EFFECT (try it).
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19 years ago
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Yes, you shouldn't deprive yourself of such a combination as Nature + Death. It's a good combination, especially if you're playing as Necromancers. And if you're playing as Nature... I prefer to add Haven.
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19 years ago
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I'm learning these skills: Life Magic, Battle, Scouting, Chaos Magic, and, if possible, Order Magic. And in general, I believe that the hero is more important than the army; you should only build an army in campaigns, but in multiplayer, the hero is more important.
In reply to Nesticle
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19 years ago
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Nesticle;92215
I'm learning these skills: Life Magic, Battle, Scouting, Chaos Magic, and if possible, Order Magic.
And in general, I believe that the hero is more important than the army; you only need to assemble an army in campaigns, but in multiplayer, the hero is more important.
The hero is certainly powerful, but in multiplayer, the army is what matters. Simply put, an opponent with a well-developed commander and army is a force to be reckoned with.
P.S. It's nice to see new people on the forum.:smile03:

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