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Yes, the game is still a bit rough around the edges. My initial impressions aren't exactly "wow, what a great game," but it's definitely better than the 6th installment. The return of resources is the first thing that pleased me. The game takes a while to load, but the gameplay itself doesn't lag. I'm not sure about the system requirements being 10 times higher; many people online are complaining, but I'm not experiencing any lag, except for the camera stuttering at the beginning of battles, which is probably a bug that will be fixed. As far as I remember, the recommended system requirements included a GTX 670 graphics card – not even the top-of-the-line one from 2012. Of course, trying to run modern games on old laptop or office graphics cards like the GT240M won't work.
As for the gameplay, there's definitely some balancing to be done. The first thing that stood out is that the basic creatures reproduce too quickly and become the main offensive force, while elite creatures are more like support units, and legendary creatures are mostly just for show and intimidation. For example, take the Alliance Castle. You can produce around 40 pikemen per week with an additional building. The choice between building +10 wolves or +20 archers is too obvious in favor of +20 archers. So, you end up with about 40 archers per week. And when you get to the point of building the legendary creature, it doesn't really make much of a difference because the production rate is only 1 per week, while you're already gathering 200+ archers and pikemen, which are the main offensive force. In Heroes 3, some creatures grew by 40 per week, but those were level 1 skeletons, goblins, and imps with 3-5 health points, while level 7 creatures grew by 2 per week and quickly became the main offensive force, which was interesting. Here, the production rate is 40 fairly strong creatures, which have 15-20 health points instead of 5 like their counterparts in Heroes 3, and against that, 1 legendary creature per week just pales in comparison, despite having increased health to 400-450. I think the production rate needs to be balanced, and the legendary creatures should be increased to 2 per week, or the production rate of the basic creatures should be reduced.