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Where is the localization? There are typos, untranslated words, and some kind of code snippets or who knows what instead of hero names. In the map creation menu, not all heroes have the icon to access the encyclopedia. By the way, the fact that warriors often have abilities that grant bonuses to magic is a good thing.
The text doesn't fit in its fields. And in the battle results window, if a new level is gained, only a small part of the text is visible.
The battle log – who skimped on the font size? Those who don't need the log can minimize it, there's no need to save space.
The city interface is as clunky as it was in the beta, and it remains that way in the release.
The death animation sometimes doesn't play, and the corpse just stands there until the end of the battle.
In battle, sometimes, instead of 7 creature slots, there are only 6, and it's impossible to split the unit.
The effects of abilities and artifacts are only displayed in battle (how much rage do the barbarians have – who knows, you have to remember), and the skill that increases creature damage by 1 is also only applied in battle, and not all units have it correctly described in their properties.
The centaur's ability is duplicated, and it's much better this way.
The necromancer's support unit – on the global map, there's only one, but in battle, there are suddenly two – identical, but one deals damage, and the other provides buffs. And in the post-battle window, there are also two. What's the point?
The battle AI is idiotic – enemies ignore dangerous opponents, finish off small units, and fall for stacks of one creature to gain a morale bonus (even undead!), and archers charge into melee.
The auto-battle manages to lose to a "minor opponent."
You're besieging a Fortress, and these idiots come out of it for a fair fight. But what's the point of that?
In the Mage Guild, it seems that spells are still random, so save/load is your friend.
I've never found so many bugs and glitches in three hours of playing.
And this costs 2000?