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Posts from Heroes VII

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10 years ago
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It's impossible to play Giant Scenario maps of "incredible" and "incredible with Dungeon" sizes without it. You probably haven't played such maps if you think that way.
I have played them. It's quite possible. Yes, it's more convenient with it, but it's not absolutely necessary.
Well, Astral is really necessary on large Giant Scenario maps. In theory, you can break through any guard with Dark Magic (Necromancer or with artifacts that ignore magic immunity), but as a rule, maps of this size are not played to clear the entire map, but after a certain time, you simply teleport to meet the opponent.

Yes, I haven't read the whole thread, and I haven't played Heroes for a long time, but I had to jump in and express my very important opinion.
If the game is not against the AI, but against a human player, I don't understand even more. Neither of them has Astral => everyone is on equal terms. Saving time? Just don't generate XL maps, and you'll save time, haha.
For me, the whole point of "Heroes" was playing on Giant Scenario maps of "incredible" and "incredible with Dungeon" sizes.
Generate a map of the maximum size, and then teleport all over it without even clearing it => that's the whole point of playing Heroes. No, I can't understand that, unfortunately :D
 

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10 years ago
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Well, I don't quite understand this particular point either, Mент. I think it's just that some people enjoy playing on such huge maps and not clearing all areas or defeating all guards; it's just a matter of taste. I could guess that it's done to prevent players from meeting each other before the intended time, which does happen on smaller maps, but I'm not sure.

Whatever
In reply to Ment
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10 years ago
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Ment
I've played it. It's quite possible. Yes, it's more convenient with it, but it's not at all necessary to have it.
:D
If we go by these conditions, then it's not necessary to have magic at all. Playing on such a map, even with "astral gates," took about two weeks (not in-game time).
Ment

If the game is not against the AI, but against a human, I don't understand even more. Neither of them has astral gates => they are on equal terms. Saving time? Just don't generate XL maps, and you'll save time, haha.
:D
I don't see anything funny about it. And it's not about saving time, but about the fact that I (and people like me) like to play maps where you can, let's say, go wild and feel the opposition. Build a huge army, try to collect a collection of dragons, develop to level 35 (with an experience multiplier of 1). This is fun for me. And I'm not the only one. Why deprive a part of the audience by removing this spell?
Ment

Generate a map of maximum size, and then jump all over it with gates, without even clearing it => this is the whole point of the game. No, I can't understand it, unfortunately :D
Okay. Let's agree that you generate a "fantastic with an underground lair" map in "Heroes 7" and play it with someone. And finish it. And then tell me how long it took you to play this game and how much you enjoyed playing such a map without "astral gates." Do we have a deal?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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10 years ago
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Okay, I understand, it's a matter of preference. Personally, I wouldn't play XL against another player, even with Astral Gates, but that's just me.
 

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In reply to Stiletto
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10 years ago
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Full English version (original) :smile13:
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10 years ago
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went to buy RAM.... the Germans make cars, but they have no idea what optimization is, apparently?.....=_=
Discord: Stiletto#0900
Он же Gear (Heroesleague.ru)
Он же VitaliySannames (Goodgame.ru)
Он же Black_Stiletto (Twitch.tv)
In reply to Stiletto
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10 years ago
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Computer optimization involves a user performing specific actions within the software component of the computing system, which allows for more efficient use of all available hardware resources. Without this, the operating system and running applications may operate more slowly because some resources are spent on maintaining universal functionality, which may not be needed in every specific case.
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10 years ago
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So? And? And...? In the end, where does all this appetite for a questionable quality image come from?
Discord: Stiletto#0900
Он же Gear (Heroesleague.ru)
Он же VitaliySannames (Goodgame.ru)
Он же Black_Stiletto (Twitch.tv)
In reply to Stiletto
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10 years ago
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Stiletto
So? And? And...? In the end, where does all this appetite come from for, shall we say, not-so-high-quality images?
Well, what did you expect? The manufacturers of "hardware" need to eat, right?
On consoles, it's the opposite. One console lasts for 5-7 years, and you don't spend money on hardware, but the games are much more expensive than on PC.

What's the deal with the release of the 7th installment? Is it playable yet?)
I haven't gotten around to installing it yet... I just appreciated the figurine, art book, and cards with postcards. The Special Edition and the Collector's Edition were a bit disappointing - only 8 pages of art, compared to 14 for the "main" factions.
Белый и Пушистый! Иногда.....
In reply to Snowball
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10 years ago
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Snowball
Well, what did you expect? The manufacturers of "hardware" need to eat something, right?
On consoles, it's the opposite. One console lasts for 5-7 years, and you don't spend money on hardware, but the games are many times more expensive than on PC.

What about the release of the 7th installment? Is it playable yet?
I haven't gotten around to installing it yet... I only appreciated the figurine, artbook, and cards with postcards. The Special Edition and Town Edition have already disappointed me - only 8 pages of artwork each, compared to 14 for the "main" factions.
Playable
Started a campaign with the Academy.
I was very surprised by the lack of full animation in the cutscenes: everyone's mouths are either open or closed, and the facial expressions are static. Then it's not entirely clear which campaign goes in which order: 4 campaigns seem to follow the chronology, the rest have no dates and are all mixed up in the proposed campaign menu.
I chose Heroic difficulty: monsters are killed easily. The AI doesn't seem to have changed much: for example, if there is an obstacle on the battlefield near the neutral units or in their path (in a straight line), they somehow go behind the obstacle and wait for them to be killed there...
I'm stuck at the entrance to the tomb where the flower is: I need to solve some kind of puzzle.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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10 years ago
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some kind of glitch
the characters in the video don't move
Duke Ivan, Anastasia, Jorgen, and others who are sitting at the table, are talking, but they don't move
there are only still frames...is this a glitch or was it intended?
probably Ubisoft was stingy and decided not to spend extra money((
Рок-н-Ролл жив.
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10 years ago
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The introductory video with the frozen faces was very impressive. Oh well, it's not a critical issue for me. But the campaign was frankly disappointing.
I started playing as the mages and quickly realized that it wasn't interesting for me. The difficulty doesn't seem to have any effect at all (although I chose Heroic). It's, of course, silly to judge based on the first mission, but I feel like I'll have to force myself to play to get further.
Basically, I'm only waiting for interesting games with real opponents in Heroes 7. Today I'll try single-player maps with AI, let's see how it goes...
In reply to Laslo
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10 years ago
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Laslo
Some kind of glitch
The characters in the video don't move
Duke Ivan, Anastasia, Jorgen, and others who are sitting at the table, talking, but not moving
There are only still frames...is this a glitch or was it intentional?
Probably Ubisoft was stingy and decided not to spend extra money.
This is not a glitch; it's intentional, unfortunately; they didn't include animations in Heroes.

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