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Posts from HoMM3 HD bug reports.

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Just witnessed this: I joined a game hosted by an opponent, and as soon as he clicked on the window with the castle images in HW rules, my game crashed. If I'm the host, there's no crash when clicking on the castle image window, and it hasn't happened with other players either. The opponent has HD 3808 build 12, and I have 3811 build 3. HW rules 1.34. I sent the crash log and this message to baratorch@yandex.ru, as requested in the crash window.
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The hardest battles are fought in the mind
In reply to shameonyou
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shameonyou
I just witnessed this: I joined a game hosted by an opponent, and as soon as he clicked on the window with the castle images in HW rules, my game crashed. If I'm the host, there's no crash when clicking on the window with the castle images, and it hasn't happened with other players either. The opponent has HD 3808 build 12, and I have 3811 build 3. HW rules 1.34.
This is a bug in HW rules 1.34. It's fixed in 1.36+.
To avoid the crash with 1.34, you need to start the game by clicking "New Game" instead of "Load Game."
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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Hey, there's a bug when playing against AI opponents, and the damage shown during castle sieges is different in PvP battles. For example, towers might deal 30 damage to a friend, but 60 damage to me. As a result, demons die on my side but remain standing on theirs. Also, everything glitches, and no one can take their turn.
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rebellious
In this thread, we collect information about all sorts of bugs, errors, and glitches related to the HoMM3 HD mod, as well as the original game.

Bug in the original game.

Situation:
- a hero escapes (pays to leave) and appears in the tavern;
- a second hero escapes, occupying the adjacent slot in the tavern;
- a third hero escapes, "overwriting" one of the previous ones.
At the same time, the "overwritten" hero undergoes the following erroneous "transformations" with the number of turns and mana:

1. Mana is restored immediately (i.e., on the same day) to its full possible amount;
2. The number of turns is not restored (does not change) at all, even in subsequent days (i.e., if you skip a turn and buy such a hero later on the day he escaped/paid to leave, his turn reserve will remain at the level of the day of escape (including zero)).
* The army of the hero who paid to leave and the "overwritten" hero disappears.

I hope I explained it clearly. :)
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3. A dismissed and re-hired hero restores both mana and movement points.
In reply to Wicc
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Wicc
3. A dismissed and re-hired hero restores both mana and movement points.

This is a feature, not a bug. Please don't touch it.


In reply to KobRa_RR
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KobRa_RR
This is a feature, not a bug. Please don't touch it.
I don't remember anyone using this feature in a real game. And it's completely forbidden in offline play.
In reply to Wicc
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Wicc
It is completely prohibited in offline mode.

It is only prohibited on that specific day, but the bonus movement points gained upon dismissing the hero (the hero not only restores the number of moves but also increases their amount) remains in subsequent days; purchasing such a hero on the next day is not prohibited and is actively used.
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Yes. But for online play, it's better to do it this way: 1) Heroes who have died, been dismissed, or had their stats reset cannot be bought back on the same day. 2) When the day changes, all heroes (including those in the tavern) have their movement points set according to their army. Artifact bonuses are not taken into account, and temporary bonuses from visiting buildings (e.g., stables) are reset. Mana is set according to their base KN, without taking artifacts into account.
In reply to Wicc
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Wicc
I don't remember anyone using this feature in the actual game.

And it's completely forbidden in offline mode.

Um... What? First of all, everyone uses it regularly. Secondly, it's not forbidden offline and is used regularly (it's only forbidden on the same day). And there's no need to touch it; it's a very interesting feature.
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The offline game doesn't require HD+, so it won't be affected.
In reply to Wicc
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Wicc
I don't remember anyone actually using this feature in a real game.
I think I heard something about it recently, Stinger had it in one of his series on Jebus. He fired his main and resurrected him on the same day. I didn't watch it myself, can someone who saw it remind me?
ICQ 423164784

In reply to Wicc
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Wicc
Yes. But for online play, it would be better to do the following:

1) Deceased, dismissed, and otherwise unavailable heroes cannot be bought back on the same day.

2) When the day changes, all heroes (including those in the tavern) have their movement points set according to their army. Artifact bonuses are not taken into account, and temporary bonuses from visiting buildings (e.g., stables) are reset. Mana is calculated based on the hero's native Knowledge skill, without considering artifacts.
The situation where players buy and search for deceased, dismissed, and other heroes with 2000 mana points and other bonuses is very common. And it has even been captured on video (e.g., the "Tvarina's Treat" video). No one complains because they understand that it could backfire on them, but otherwise, it can sometimes be a lifesaver. If the bug is to be fixed, it should be done completely, with stats, knowledge, bonuses, and artifacts being reset (as it should be and as is fair). Or it should not be touched at all (but then you have to hope for a miracle). And what is the great point if they cannot be bought back on the same day, but only on the next? In offline mode, there is a 100% chance of buying them, but this is not the case in online mode. And finding a mega-hero in the tavern really does seem like a miracle (while costing a hundred or two thousand gold and a lot of time), and that's what makes it enjoyable. And what an intrigue!
A much more unpleasant situation is when you buy a hero with zero movement points – this is where it really needs to be fixed.
Summer 2013


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The ability to revive a fallen, well-developed hero with a lot of artifacts is a pretty cool feature. However, I'm concerned about the manipulation of mana and movement points; it seems more like a bug than a feature.

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