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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to злой_романтик
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Please register me for the tournament.
ICQ: 482587818

Discord ID: 346139521903230976
Nickname Discord: Fill-ua#7263
In reply to =Lizard=
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Please register me for the tournament.
In reply to Fill-ua
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Random Bishop templates + trading for a castle.
In reply to Redwhait
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for 15 templates, 4 coins is actually not bad.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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but then wouldn't we need a 16th template, or if the 15th is like 111, how should we denote it?
435-191-039
Discord Iamsamstan#6087
In reply to Redwhait
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Redwhait HP
+ for trading for a Castle
Could you provide a bit more detail about the trading system?
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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aka.Ward3n
Could you please provide a more detailed description of the trading system?
I already described it on the previous page. In patch HB 1.34 and higher (although I haven't tested it), there's an option in HB to generate two castles. The button is labeled "Random vs Random." Clicking it gives you, for example, a Tower and an Inferno. Then, the trading process begins: Player 1 - 500 gold for the right to choose the city first. Player 2 - 1000 gold. Player 1 - 1100 gold. Player 2 - 2500 gold. Player 1 - Pass. Result: Player 2 chooses from the randomly generated pair of castles, selects the city first, and transfers 2500 gold to Player 1 through the HB option (called "gold transfer"), while deducting that amount from their own total. So, Player 2 will start with 7500 gold, and Player 1 will have 12500 gold.
241-568-808
In reply to Diabler
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Please register me for the tournament.
404498871
In reply to Diabler
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Please register me for the tournament.
In reply to Diabler
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Please register me for the tournament.
In reply to Palach HP
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Palach HP

Let's say group 1 is 1xL (6LM10a, 8MM6a, 8XM12a, 8XM8a, and a spider)
then group 2 (skirmish, balance, anarchy, panic, diamond)
and the final group (SMKA, Mininosta, Jeb, and Mirror, Eлка)
An opponent from each group chooses 1 шаблон and offers a choice to the opponent
For example (8MM6a, diamond, and Mininosta) or (8XM8a, balance, and Eлка). From the example, it is clear that it can turn out to be a standard group of шаблонов, or it can be something like this fiery one.
I ask you to express your opinion.
Why not do it as in the previous Tournaments, what's the point of these groups? Where is the Nostalgia шаблон in the given example?

I also like the Bishop system.
Iamsamstan
but then you need 16 шаблонов, or if the 15th is like 111?
Well, that's not a problem, we have two mirrors, two nostalgias, and two balances.
Here's a draft:
1111 2sm4d(3)
1110 Balance
1100 Panic
1000 Ёлка
1011 Spider
1010 Nostalgia
1101 6LM10a
1001 8MM6a
0000 8xm12a
0001 8xm8a
0011 diamond
0111 Mini Nostalgia
0101 Jebus Cross
0100 Anarchy
0010 skirmish (200%)
0110 Mirror
Determine the version of balance and mirror with another coin.
Nitro
Luckily, I managed to get it back, otherwise I would have been very upset :)

It would be great if everyone was upset if Bishop and Joker beat everyone :D And the replacement from a weaker pool has already happened, in the first Tournament MaxGor played for two at once. In general, it's a good option, it fosters team spirit.
ICQ 423164784

In reply to Sanin
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The most frustrating thing about this tournament is that the number generation system, which I came up with, is being called the Bishop system :D
In reply to злой_романтик
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evil_romantic
The discipline took a long time to establish itself :D Well, yes, I see that all 3 Tournaments went smoothly, without any hitches or scandals involving replacements for players who dropped out.
There are 4 people on the team because in this Tournament, all replacements for players who drop out are FORBIDDEN, which will also add variety – who to choose? A strong player, but one who has a habit of dropping out of Tournaments (we have such players), or an average player, but one who plays to the end :) And, accordingly, with 4 players, the loss of one is problematic, but not as critical as with 3, and there will be fewer meaningless matches; before, with a 2-0 score, you could not even play, but now it's a little more complicated, considering that teams need to equalize, and getting a 3-0 score will be more difficult.
Regarding transfers... there are cases when the captain chooses a player, and that player simply doesn't want to play on that team, he just doesn't want to, and I believe that not only captains should have a choice, but each member of the team as well. I've already had to deal with internal team problems, and I have no desire to repeat that experience, which is why the transfer system was retained.
I've already written about templates – more templates mean more variety.
Well, if having 3 players was a mess from your point of view, then making a team of 4 players is just insane.
Transfers are evil!

лето 2012.
In reply to Diabler
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15 templates are too many. In my opinion, the standard set of favorites provides good variety. And there are separate tournaments for individual or similar templates, which, I think, is more interesting.

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