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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Roger-ua
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If you play without substitutions, the team where no one drops out during the tournament will win, not necessarily the strongest one. And it's not about choosing someone weaker but more reliable, because there will be many unknown players in the 3rd and 4th tiers. How can you know how long they will last? Substitutions are needed.
Yes, the bishop-style system for choosing a template is much better than the standard draft.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to =Lizard=
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No replacements will be made.
296524052
Весна 2012.
In reply to =Lizard=
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Please register me for the tournament.
ICQ: 564224919
In reply to злой_романтик
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Against substitutions. During the team formation phase, a very conditional, but still a kind of balance is created. Any substitution can significantly disrupt it.
For example, in the last tournament, there was a team consisting of Toganash, Dima_Surmai, and Yu2nub. Not the strongest first tier, a good second tier, and a very strong third tier. The team easily passed the group stage. And then Toganash disappeared (and, by the way, he had the audacity to submit an application for a new tournament after that). A weak player from the first tier is replaced by an average one (at least) - Wowa. As a result, the team easily makes it to the final, where they lead 2:0 in the best-of-five series. Luckily, they managed to pull it off in the end, otherwise, I would have been very upset :)
So, I suggest doing this: if someone drops out, then a player from a lower tier can play in their place. For example, if the captain drops out, any of the remaining players can play in their place (decided among the remaining team members); if the "number two" drops out, then players 3 or 4 can play in their place. But if the fourth player drops out, then, unfortunately...
ICQ 627769385
In reply to Nitro
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I like Nitro's idea. It's more appropriate than a replacement. But in the case of a player from the 4th tier dropping out with an equal score, the captain's influence should be canceled; otherwise, everything will depend on the captain's performance in one game, rather than on team actions.
In reply to Redwhait
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We'll consider it as an option.
296524052
Весна 2012.
In reply to =Lizard=
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=Lizard=
So, the 4th one is replaced by the 4th one, and that's it; it doesn't really matter.
It seems that all the containers are equivalent.
ICQ 627769385
In reply to Nitro
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After consulting, the judging panel has come up with a new type of draw for this tournament. You have the right to speak in favor of it, or keep the previous old draw; we may decide by voting.
So, all templates are divided into 3 groups!
Let's say group 1 (6lm10a, 8mm6a, 8hm12a, 8hm8a, and Spider)
then group 2 (Skirmish, Balance, Anarchy, Panic, Diamond)
the final group (smka, Mininosta, Jebus Cross and Mirror, Yolka)
An opponent from each group picks 1 template and offers it for the opponent to choose from
For example (8mm6a, Diamond and Mininosta) or (8hm8a, Balance and Yolka) The example shows that you could end up with a standard group of templates, or one that's quite fiery like this.
Please voice your opinions
In reply to Palach HP
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Since that’s the case, I’ll leave it as is; I don’t need to see any more 8mm6a directed at me. I’m ready to play using the Bishop system, and it’s much more interesting, but if the judges don’t like it, then the standard style will be better.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to =Lizard=
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Please register me for the tournament.

For now, I will stick to my opinion regarding the standard template.


In reply to =Lizard=
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Please register me for the tournament.
In reply to MaxGor
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+ For choosing templates in a binary system; if castles are random, then a random template is also quite logical. + Regarding replacements, that a lower-tier castle can replace a higher-tier castle. I would also like to see the following option for castles. Two pairs of castles are generated (random vs. random), and there is a bidding process for the city; the color is determined by a table. After all, a full random setup, in my opinion, is quite good for fun and relaxation, but it can be quite challenging for tournaments. Maybe there is still time to consider this suggestion?
241-568-808
In reply to Palach HP
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Palach HP
After deliberation, the judging panel has come up with a new type of draft for this tournament. It is your right to vote in favor of it, or keep the previous old draft; perhaps we will decide by voting.
So, all templates are divided into 3 groups!
Let's say group 1: XL (6LM10A, 8MM6A, 8XM12A, 8XM8A, and Spider)
Then group 2 (Skirmish, Balance, Anarchy, Panic, Diamond)
And the final group (CMKA, Mininosta, Jebus Cross and Mirror, Yolka)
An opponent from each group chooses 1 template and offers a choice to the opponent
For example (8MM6A, Diamond, and Mininosta) or (8XM8A, Balance, and Yolka) As you can see from the example, it could result in a standard group of templates, or it could be a fiery one like this.
Please share your thoughts
this will protect against the obligation to choose only from XL, for example) binary is still very random
435-191-039
Discord Iamsamstan#6087

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