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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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#793
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ok
And also, if it's not too much trouble, take the jungle textures and some decorations (stones, trees, etc.) instead of the swamp.
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#795
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Let's come up with something instead of a swamp.
Okay :)

Added 1 minute ago
fktifzobr@mail.ru, I'll repeat once more:
And here's another idea: I think it would be better to give "training" to the Lizardmen, and give "blood rage" to the Humans – just rename it, and let it give points for defense?

On level 7, we can add Wendigo to the Chimera Mages.


Added 7 minutes ago
for example, Humans will have angels and dragons – but won't it turn out that in the creature upgrade window, we can turn an angel into a dragon and vice versa (like we do with the regular and alternate upgrade of creatures) – this is clearly bad.
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Maybe if we don't make the angel a "pair" for the dragon, but just place them in the same building, there won't be any problems? The simplest solution is to make the cost for retraining to level 7 a huge amount of resources and gold.
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#796
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Why create new objects if they won't be used on maps? Of course, they might be used in campaigns, but that's still a long way off.
In principle, we could create a script that allows players to replace objects at the start of the game, if they wish. Well, it's the same idea as with cities. )
In my humble opinion, this is better than changing them without the option to revert them.
 

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In reply to Wizard Necromancer
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#798
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This track would be more suitable for the Nagas.
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#799
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How do you like this music while flying around the Fortress castle?
I think it's too soft for the Fortress.

Added 2 hours 8 minutes ago
People's themes:
Battle
Battle (alt)
Siege
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Enemy turn theme
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#800
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Here's another idea: I think it would be better to give "Preparation" to the Lizardmen and "Blood Fury" to the Humans – just rename it, and let it give points for defense.

For level 7, you could add Wendigo to the Chimera Mages.
I think "Preparation" should be given to a race with uniform monsters; otherwise, it will be a mess with the Lizardmen:
Gnoll = Lizard Archer = Lizard Warrior = creatures of levels 5 and 6

If Humans are going to receive a bonus to defense, then all these flashy effects should be removed, and the skill should be given an appropriate name, like "Reinforced Position," but they will be vulnerable to Holy Word with this skill.
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#801
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I think that the preparation bonus should be given to a race with uniform monsters, but with the Lizardmen, it will turn out badly:
Gnoll = Lizard Archer = Lizard Warrior = creatures of levels 5 and 6

If humans receive a bonus to defense, then all these bright effects should be removed, and an adequate name should be given to the skill, such as "Reinforced Position," but they will be vulnerable to Holy Word with this skill.
So, what should be done? For humans, Spearman - Archer - Swordsman is fine, but what about after that?!
In reply to WizardNazyr
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#802
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WizardNazyr
So, what should I do? For humans, a pikeman - archer - swordsman combination works well, but what comes next?
I don't know what to do next, but it might be possible to shorten this chain somehow, although I don't know how to do it.
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#804
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Could it give orcs training? I don't know how to logically connect runes and humans, though...

Added 1 minute later
Maybe do it like this:
Humans - Avenger
Nagas - Runes
Orcs - Training
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#805
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WizardNazyr
Could he provide training for Orcs? I'm not sure how to logically connect runes and humans, though...

Added 1 minute later
Maybe he could do this:
Humans - Avenger
Nagas - Runes
Orcs - Training
That's another option too.
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#806
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Simple question – will I be able to play Heroes 5 normally right now with this mod (downloaded the files from the first page and installed it), or should I wait a bit longer? Thank you.
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#807
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I hope it's okay to share my opinion and offer some help with your work. I'd like to focus on the creatures, as I used to be quite knowledgeable about mythology. 1. Humans: Angels and Dragons are fundamentally quite different, and it's not easy to combine them. It would be better to choose one or the other. Each has its own culture, and that's what you should base your choices on. 2. Elements (if I understand correctly): Phoenix and Mystic Eagle are essentially the same, just with different names in different cultures – Phoenix in one, Simurgh (Mystic Eagle) in another. 3. Necromancer: Fallen Angels are more associated with demons than with the undead. First, you need to define the culture of the race and its values, and then choose the units accordingly. 4. Nagas: Nagas and Kirith +, but you could add a creature similar to an octopus. I think it would fit well with the atmosphere of sea creatures. 5. Magic Chimera: An unclear race with a mix of incompatible creatures. Perhaps the information I saw at the beginning of the discussion is outdated. 6. Dark Elves: I would replace the Golems with Abaasy (Abaasy – in the folklore of the Yakut peoples, a huge stone monster with iron teeth. It lives in the depths of the forest, far from people, or underground. It is born from a black stone that resembles a child. As it grows older, the stone increasingly resembles a child. At first, the stone child eats the same things as people, but when it grows up, it begins to eat people. Sometimes they are mentioned as anthropomorphic, one-eyed, one-armed, one-legged monsters the size of a tree. They feed on the souls of people and animals, tempt people, bring misfortune and disease, and can deprive them of their sanity). And I would add an Etun (Giant). 7. Lizardmen: I can't say anything about them yet, as I need to research them in mythology. I don't think a basilisk is such a powerful creature. 8. Mountain Orcs: Giants are big, Cyclops are big, but with one eye. Instead of Giants, you could add a Rukh (Thunderbird). I hope I haven't offended anyone or hurt anyone's feelings. If I have, I apologize. You're just trying to combine creatures that are inherently difficult to reconcile with each other. As a result, you end up with a mishmash of units in each castle.

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