Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
I can also extract cities from Heroes of Might and Magic VII. Since we weren't shown the Orc and Necropolis cities in 3D, I extracted them and showed them here and here.
I can also extract the towns from Heroes of Might and Magic VII. Since the Orc and Necropolis towns weren't presented in 3D, I extracted them and showed them here and here.
I think that the Orc city could suit some Barbarian race, for example, you could make desert lizards with bronze scales and sand wyverns instead of the current ones.
Added 1 hour 12 minutes ago
Or you could abandon Wintrial, replace it with lizards, and replace the Orcs with... desert Orcs. The demons in Ashan always act as the main antagonists, and I think it would be more interesting if there were some other Factions.
Added 43 minutes ago
If the idea with the Orcs doesn't work out, and the lizards do live in the deserts, you could give them Haitherrants instead of Coatls.

Added 31 minutes ago
I came up with the Orc composition, I'll write it down so I don't forget it later :)
1. Goblin - melee
2. Gnoll - ranged (give small lizards to the swamp creatures)
3. Wolf - melee
4. Shaman - melee, spellcaster
5. Ogre - melee, tank
6. Troll - ranged
7. Cyclops - melee (and give the MH to the Wendigo from Wintrial)
True, with this setup, the Orcs won't have any flying units. But this could be a feature of the Faction.
That's one way to do it, but has the issue with the town screen been resolved?
Or, we could abandon Wintrial and, instead, create Lizardmen, and replace the Orcs with... Desert Orcs. Since demons always play the role of the main antagonists in Ashan, I think it would be more interesting if there were some other factions.
I came up with an Orc composition; I'll write it down so I don't forget later.
1. Goblin - melee unit
2. Gnoll - ranged unit (give the Swamp creatures small lizards)
3. Wolf - melee unit
4. Shaman - melee unit, spellcaster
5. Ogre - melee unit, tank
6. Troll - ranged unit
7. Cyclops - melee unit (and give the Mighty Hero a Wendigo from Wintrial)
1. Gnoll (melee unit)
2. Lizardman (ranged unit)
3. Orc warrior (wolves don't live in the desert)
4. Shaman
5. Basilisk
6. Wyvern
7. Cyclops
And I like the idea of giving the Chimeras Yetis (monsters)
Added 1 minute ago
It would be better to make an Elven race.
Added 1 minute ago
1. Gnoll (melee)
2. Lizard (ranged)
3. Orc warrior (wolves don't live in the desert)
4. Shaman
5. Basilisk
6. Wyvern
7. Cyclops
Either make Gnolls melee units and Goblins ranged units (let them throw stones like on towers)
Added 1 minute ago
Actually, initially (when I first had the idea to create such a mod), I wanted to make the usual races: Orcs, Humans, Dwarves, Elves, etc.
Added 1 minute ago
I wanted to make it so that the Orcs have as few beastmen as possible and as many Orcs as possible (Trolls, Ogres, Goblins, Orcs, Cyclops).
Nagas and sea elves
Added 1 minute ago
then it would be better to go with your version with swamp lizards and desert orcs, goblins should be archers
That's a very interesting idea, I like it :)
Added 1 minute ago
:smile20:
by the way, it's very strange that the lizardmen live in a swamp, because if they are beastmen, then it would be logical for them to live in a desert.
Added 17 minutes later
3. orc warrior (wolves don't live in the desert)
Although I still agree with you about the orc warriors.
Is it because they were created by mages? Does that mean they should live in deserts? But orcs were also created by mages, yet there are tribes that live in steppes, others on islands, others in deserts, and still others elsewhere.
Replace the Dragon Utopia with the Shantiri Ruins,
featuring Shantiri Titans and Shantiri Golems.
And the elementals (the neutral ones, not a faction) could be replaced with elves (small elven units that ended up behind Irollan), and accordingly, the elemental tower could be replaced with some kind of elven tower, and the magic forge (where you can hire elementals) could be replaced with an elven cave where they can be hired (you could use the "Tieru's House" object).
Here are a couple more ideas:
Replace the Dragon Utopia with the Shantiir Ruins,
featuring Shantiir Titans and Shantiir Golems.
And the elementals (the neutral ones, not a faction) could be replaced with elves (small elven units that ended up behind Irollan), and accordingly, the elemental tower could be replaced with some kind of elven tower, and the magic forge (that place where you can hire elementals) could be replaced with an elven cave where they can be hired (you could use the "Tieru's House" object).
Added 16 minutes later
Maybe, if not "Summon Elementals," then make it "Summon Demons" or "Summon Shadows"?
Added 18 minutes later
Maybe, instead of summoning elementals, we could summon demons or shadows?
Name: Summon Shadows
Creatures: Shadow (a regular unit with a black texture and effects), Forgotten Ones (a creature from the dungeon with darkened textures and the ability to disappear), Faceless Ones (I think it's clear), Shadow Guard (a rider on a lizard without the lizard, with black textures and tentacles instead of legs, like the Faceless Ones)
Name: Summon Demons :smile51:
Creatures: Cerberus (I think it's clear, but it needs to be made a 4-unit creature, for example, using a model from the 6th game), Sadist from the 6th game (we can use the Minotaur model), Devil's Servant (repaint the witches in red, give them a flaming axe, and make their eyes glow), Succubi (regular succubi, but completely burning)
Added 18 minutes later
And these artifacts instead of the Elemental Belt:
Shadows: Belt of Shadows
Demons: Fiery Belt
Now, it seems we won't have Wintral, but we will have Desert Orcs. Is that right?
Added 18 minutes ago
If it's possible to change the list of summonable creatures, I suggest doing it this way:
Name: Shadow Summoning
Creatures: Shadow (a regular unit with a black texture and effects), Forgotten Ones (a creature from the dungeon with darkened textures and the ability to disappear), Faceless Ones (I think it's clear), Shadow Guard (a rider on a lizard without the lizard, with black textures and tentacles instead of legs, like the Faceless Ones)
Name: Demon Summoning :smile51:
Creatures: Cerberus (I think it's clear, but it needs to be made a 4-unit creature, for example, take the model from 6), Sadist from Might and Magic 6 (you can use the Minotaur model), Devil's Servant (repaint the witches in red, give them a fiery axe, make their eyes glow), Succubi (regular succubi, but completely burning)
Added 18 minutes ago
And artifacts like this instead of the Elemental Belt:
Shadows: Shadow Belt
Demons: Fire Belt
1. based on the Dryad
2. Unicorn (Nightmare)
3. based on the Assassin, we'll make a Strider
4. and the Faceless One